Arma 3
MDH Blackfish Gunship (AC-130 Style)
22 kommentarer
HienaiPita 26. aug. kl. 3:25 
I would like this mod to have the TimeOut function that was also in MDH CAS. Once used, there is a 20 minute cooldown.
Moerderhoschi  [ophavsmand] 20. aug. kl. 3:27 
@Fhersinki this is intended so that the Gunship is not shot down by AI. Only the calling player with the mod has access to his spawned Gunship. But when your buddies also load the mod everybody of you can spawn his own Gunship and you can crush enemies on the ground :-)
Fhersinki 15. aug. kl. 16:06 
the enemies are not attacking the Gunship, what can i do? and also if i play in MP all the players in my server will have access to this or only admin or what?
Mark 10. juli kl. 10:54 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=837088518
could u please add laser targeting function just like this mod?
PᄂΛYBӨY ЩIƬΉ Λ GЦП 9. maj kl. 19:14 
add ac130 from usaf mod
Moerderhoschi  [ophavsmand] 9. maj kl. 10:19 
update 2025-05-09:
- MDH Blackfish Gunship actionmenu entry can now be turned off and the Gunship can also be called over the Moddescription tab

https://iili.io/3kGDhle.jpg
Moerderhoschi  [ophavsmand] 25. jan. kl. 6:14 
update released, added Gunship call in action menue only with specific item:
- mdhBlackFishModNeededItemToCall = "B_UavTerminal"
Moerderhoschi  [ophavsmand] 22. jan. kl. 8:03 
Update released, mod options with global variables at missionstart now available. See Mod Description and try the new Samplemission -> [SP/CO12] MDH Blackfish Gunship - Campraid
Esteban Julio Ricardo Montoya 20. jan. kl. 15:00 
From the galaxies to the stars to the planets to the grains of sand on the beaches... somewhere in between it all God took the time to make you. How cool.
Moerderhoschi  [ophavsmand] 19. jan. kl. 10:34 
@kiba3x for the next update it's planned to add a method for mission makers to use the call action only on specific objects but it's not yet ready for release but soon
kiba3x 19. jan. kl. 9:11 
Short and sweet. And effective.
It will be helpful to have a way to limit who can access by classname.
Or make a module to be synced with a unit that plays JTAC.
Biney 18. jan. kl. 1:31 
Хорошая работа
Moerderhoschi  [ophavsmand] 17. jan. kl. 0:10 
@sheepdog.server ingame go to "Options -> Controls -> Keyboard -> Weapons -> Laser Range" and the assigned key is for zeroing the weapons of the Blackfish Gunship. i also added a picture in the Mod overview
sheepdog.server 16. jan. kl. 21:32 
G'day @Moerderhoschi,

Can you please explain what I need to do to get the gunship to shoot at the targeted location?

Thank you
Mark 16. jan. kl. 17:03 
could u update the version of Ac-119?
Moerderhoschi  [ophavsmand] 16. jan. kl. 3:08 
for the next update it's planned to add a method for mission makers to use the call action only on specific objects
Rinn 15. jan. kl. 12:39 
Could you add an item that allows you to call in the Blackfish instead? Without it, you shouldn't be able to call it.
I love this mod and I wish to use it in Antistasi with friends.
Bit.Byte 15. jan. kl. 10:25 
This is ace - good work man!

I agree with the guy below though - an AC-130 in EXACTLY the same style would also be amazing!
kiba3x 14. jan. kl. 23:13 
Only if USAF AC-130 was like this ... :steamhappy:
Spartan 208 14. jan. kl. 17:01 
I'm gonna enjoy this! :wolf_swag:
burns 14. jan. kl. 10:56 
"The Blackfish is a legend. His support would mean a great deal." :broflex::rambro: