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Rapportera problem med översättningen
Tweaks and Additions:
- Tainted Lazarus’ birthright hologram is no longer taken into account to render the bomb modifiers by default (can be reverted in the options menu)
Bug Fixes:
- Fixed J&E displaying the bomb in the incorrect place (Upgraded the HUD Helper version)
New options:
- Toggleable option to count the bomb modifiers from Tainted Lazarus’ birthright hologram (off by default)
Tweaks and Additions:
- Added options found with the “Mod Configuration Menu Pure” mod.
Bug Fixes:
- Fixed blood bombs not rendering at all
New options:
- Toggleable option to cycle between all the bomb modifiers the players own instead of only displaying one bomb at a time (off by default)
- Option to set the delay between the bombs switching if the option mentioned earlier is on
Tweaks and Additions:
- Reimplemented Fiend Folio’s Copper bombs HUD render preventing them from rendering over this mod’s bomb sprites.
- Removed unused images and the .git folder from the files, which should reduce file size
Bug Fixes:
- Fixed the bombs not rendering if a non-P1 player has bomb modifiers.
- Fixed bombs rendering when only Tainted Blue Baby is present.
Api:
- No need to specify priority in the bomb’s data anymore when adding a custom bomb icon
Tweaks:
- Blood bombs now has higher rendering priority, making it render first before other bombs
Bug Fixes:
- [Fiend Folio] If the player had golden dud’s flower, it was converted into the non-golden version. Having multiple copies of the item still breaks the logic that prevents copper bombs from rendering normally
Api:
- Added a way for mods to add custom icons
- Added Priority for rendering bombs
- Moved all situations that should prevent the custom bomb sprites from rendering into a separated file
- Added a way to add a check if a custom bomb sprite should render or not