Euro Truck Simulator 2

Euro Truck Simulator 2

Slow Traffic Vehicles V.2
42 kommentarer
PikPikker  [ophavsmand] 4. sep. kl. 0:46 
I guess not, could crash because of SCS harvester 1.55 update which I had adapt the mod to
LOWTAB SECURITY 3. sep. kl. 10:14 
@PikPikker work on 1.54?
PikPikker  [ophavsmand] 3. sep. kl. 1:07 
seems like the ratios began to work in a different way after the last patches, they do spawn, but less than planned indeed - I will make an update for that in future

it also depends on your luck and roads you drive - given this, you may encounter several of them in a couple of hours (like I did this week)
Asakura Shinichi 2. sep. kl. 19:06 
Are the slow vehicles set to have a really low spawn ratio? I played 10 hours and ive seen only 1 of them once.
PikPikker  [ophavsmand] 5. aug. kl. 9:08 
what about file hosting services like google drive? (or any other one of such kind at your liking)

also excessively long log might indicate your game has too many warnings/errors which is definitely no good either and indicates there might be a mod conflict or other critical game failure (not connected to this mod)
Pudgemountain 4. aug. kl. 13:37 
I wish I could send you the log but Pastebin has a limit and the log is over the limit size.
PikPikker  [ophavsmand] 3. aug. kl. 16:12 
I'll check it a bit later, but you can send me your game log meanwhile, maybe I'd find some clues there
Pudgemountain 3. aug. kl. 11:02 
Weird, maybe its a mod I got then, the only wheel mods I have is LS Wheels, Trilex, old skool andthe Goodyear and Michelin dlcs.
PikPikker  [ophavsmand] 2. aug. kl. 19:05 
was driving several days ago and the wheels were alright...

do anyone else have such bug?
Pudgemountain 2. aug. kl. 12:19 
I don't know what's going on but I notice the texture for tractor's wheels are missing for me.
russe141268 11. juli kl. 8:01 
Moin, Traktoren auf der Autobahn. Selten kommt aber vor. Kann das eventuell überarbeitet werden? Ansonsten tolle Arbeit, super. :steamthumbsup:
PikPikker  [ophavsmand] 12. maj kl. 3:39 
I can't remember seeing such while I was in Greece, nor cannot remember other drivers reporting this bug -- which means I have to ask for confirmation of this problem from other players who drive in Greece these days with my mod: can anyone confirm? if not, I'd like to hear about that too
hardy 10. maj kl. 20:12 
This mod causes an endless gridlock in Greece, by spawning these huge yellow agricultural things, which are not fitting in the roads.
PikPikker  [ophavsmand] 25. mar. kl. 20:22 
thank you for being that specific, I understand what you mean

however I have to disappoint you - the one you are talking about is not a vehicle but a "mover" object which means I cannot put it on roads the way I do with tractors/special trucks etc.

if you wonder it is specified it an absolutely different way rather than an AI car:

### HORSE CART Moved from Balkan_e ###

mover_model_group : mover.horse_cart
{
mover_name: "horse cart all"
desc_tags[]: cart
anim_tags[]: cart
}

mover_model_group : mover.horse_cart2
{
mover_name: "horse cart SECOND all"
desc_tags[]: cart2
anim_tags[]: cart2
}
mover_model_group : mover.static_cart
{
mover_name: "static horse cart"
desc_tags[]: static
anim_tags[]: static1}
İlkem Öztürk 25. mar. kl. 9:25 
https://www.youtube.com/watch?v=Q0DM6MIZrLM

Maybe this video help you.
PikPikker  [ophavsmand] 24. mar. kl. 16:23 
I could if such model exists in SCS base files as a movable vehicle - if so, could you please show me some pictures of them in the game?
İlkem Öztürk 24. mar. kl. 15:10 
Could you add horse carts for Balkan countries?
PikPikker  [ophavsmand] 21. mar. kl. 8:09 
well it just comes about all the personal customization... - but you can do it yourself, all you need is extracting the city addon and activating the forklift file from it only (for instance, deleting all the rest, or putting that .sui file in a separate folder (with the same directory) and activating it above the main mod...)

I'm unable to make each vehicle configurable myself via Workshop, in case you want something special like that, you have to do it yourself... :FH5Upgrade:
soz 21. mar. kl. 7:28 
yeah i know but it limits all like you said. i wish you seperate them like factory vehicles for city roads and farming vehicles for out of cities
PikPikker  [ophavsmand] 21. mar. kl. 7:14 
@SOZE city-only addon (link's in the description) does that but for all the vehicles of this mod
soz 20. mar. kl. 13:10 
can you ban forklifts spawning outside of cities maybe.because seems kinda weird on highways. thanks for the mod tho
PikPikker  [ophavsmand] 15. mar. kl. 21:55 
I was checking it myself and I don't remember seeing any sweepers after that at all - maybe you're cruising a kind of Greece where they are spawned by default?
Prince_VLAD 13. mar. kl. 14:29 
the 12th of March update didn't solve , it seems, the issues.
Prince_VLAD 1. mar. kl. 0:01 
ok, I wait for your update. Thx
PikPikker  [ophavsmand] 28. feb. kl. 18:20 
yep I'm aware of that creepy-sweepy spawning too much, I'll fix it with the 1.54 release because the Workshop Uploader won't work with open beta... :steamfacepalm:
Prince_VLAD 28. feb. kl. 12:22 
I activate this mod but I saw just the sweeping machine here and there. In rest nothing. Can anyone confirm that or it's just me ?
rlas 22. feb. kl. 1:16 
Thank you for explaining that :D
PikPikker  [ophavsmand] 21. feb. kl. 19:54 
these vehicles already exist in SCS files, I just duplicated into default traffic categories

mod size is 38 kilobytes which are def files only, you can extract the archive and see yourself..
rlas 21. feb. kl. 15:45 
Are these vehicles created by SCS and this mod just unlocks them as a regular vehicle or are these vehicles actually added to the game by the mod?
Prince_VLAD 18. feb. kl. 4:13 
awsome mod dude! Thx
PikPikker  [ophavsmand] 4. feb. kl. 23:39 
thanks for your feedback! I'm so happy you are enjoying it!
Leo 4. feb. kl. 20:38 
I'm using this mod with Jazzycat traffic and it works perfectly well. This mod brings more reality to our gameplay. Thank you.
PikPikker  [ophavsmand] 2. feb. kl. 19:00 
no, I won't edit models since I'm not a modeller

as far as I'm aware they do have working lighting and I personally didn't see these problems; that also might be some of your mod conflict because I previously saw ones that cause problems with these models

by the way I'm using extended headlights range, maybe this is what helps me seeing them in far away all the time :longhaul:
Azu 2. feb. kl. 18:56 
Do you plan on touching the models at all on these? I almost hit the harvester at night because it has no flares at all on the back, the yard truck has a lightmask bug, and the tractor's beacons don't work.
PikPikker  [ophavsmand] 29. jan. kl. 18:27 
the city-only addon is the thing which should help with this, but I'm afraid since SCS game engine has some limitations noone can ever guarantee it would NEVER spawn on highways :summer2019attack:

but it should work as a highway-decreasing spawn probability at least
Eomkun 29. jan. kl. 9:48 
It's a really good mode, but I couldn't predict the forklift on the highway. lol
Hotte 16. jan. kl. 7:16 
mega geil:steamthumbsup::steamhappy: Danke
PikPikker  [ophavsmand] 11. jan. kl. 8:22 
oh wow I think I found it, it is inside DLC Italia... I wonder why it is defined as car_custom... sounds like the reason why it is never spawning - looks like I'm going to fix that, but following the game logic, I will bind it to Italy only :car:
PikPikker  [ophavsmand] 11. jan. kl. 8:12 
interesting, it indeed appears in wiki and kind, but not a single trace inside game files of 1.53, neither def nor model files... like it was completely removed from the game :missing:

but maybe I'm just going blind.. if anyone knows some certain info about Casalini in current game versions, any help would be appreciated :letsgo:

and if it's still somewhere inside game files, I will add it into this mod :104:
leonpeonleon 11. jan. kl. 4:57 
Will the Casalini moped car be added? I've not seen it since like 1.31
PikPikker  [ophavsmand] 9. jan. kl. 7:19 
maybe they will be back, but with other def settings - maybe not.. I still haven't made up my mind on this point

I'm more interested in adding new hidden SCS vehicles like airtug or outrider ATV in ATS which appeared just recently :greasysideup:

on the other point - maybe someday I won't be that lazy and I'll just put all the correct engine powers for all SCS AI vehicles to mostly make them slower - this options sounds way better for than making "slower copies" of existing ones.. :hungry:
Stockphot 9. jan. kl. 7:12 
Since some of the vehicles in the V1 version of this mod has been cut in V2, are you planning to add them back? Are you going to add other new additions? Or will the amount of vehicles stay the same?

Thanks for the mods!