Easy Red 2

Easy Red 2

Saving Private Ryan - Ramelle (II) [Mission]
15 kommentarer
Nutella the Hun / Igora  [ophavsmand] 7. juni kl. 8:55 
the "SS" troops are no longer wearing american Us army infantry rank insig on their uniforms
Niemcy 26. maj kl. 0:06 
the "SS" troops are wearing american Us army infantry rank insig on their uniforms
Malata Societa' Official 22. apr. kl. 22:00 
the "SS" troops are wearing american Us army infantry rank insig on their uniforms
SGTKILLROY1944 28. mar. kl. 1:38 
the "SS" troops are wearing american Us army infantry rank insig on their uniforms
Nutella the Hun / Igora  [ophavsmand] 21. mar. kl. 14:24 
There is not... I was selective in what audio I pulled in, and found that to be a little out of place with the rest of the battle going on.
bosskbot 18. mar. kl. 11:09 
Incredible! Could not be more impressed with this. Is there audio of Melish screaming somewhere? lol
NETSCAPE 9. jan. kl. 2:25 
For sure, I understand the limitations of AI spawn waypoints and invisible walls. And I do understand detailed singleplayer missions really only play good as one side, very true.
FenFenScreeScree 8. jan. kl. 21:34 
awesome
Nutella the Hun / Igora  [ophavsmand] 8. jan. kl. 20:32 
They're in a collection now. Updates published based on feedback. Plays well for the U.S. side, and for this mission that's all I care about!
FenFenScreeScree 8. jan. kl. 16:05 
Could you put all these into a collection?
Nutella the Hun / Igora  [ophavsmand] 8. jan. kl. 15:04 
I'll take the comments under consideration. I might just eliminate the ability for the player to spawn into the US Shermans at the end, since those invisible walls are there to route the AI down the correct path... It's hard to force the AI to do what you want without some serious constraints. This mission is really best played as the Americans, but I'll see what I can do for the spawns to make them better.
ElNoobMasPro72 8. jan. kl. 4:43 
We are not sending a forth death certificate with this one!!! :steamsalty:
NETSCAPE 8. jan. kl. 2:34 
Also it appears you have invisible walls around the Sherman. Not sure whats going on there.
NETSCAPE 8. jan. kl. 2:24 
Awesome little map.

I just played as both sides. Spawns and pacing need reworked. The cap time feels too quick. and I found myself spawning in like 10ft from the enemy sometimes. Then as the Germans I was in a marder in the center of the cap, and friendly forces spawned right in front of me in a Sdkfz. Maybe just need to move the spawns to the side streets or else it gets wonky.

The tower MG needs tilted down more to really make full use of it.
BerenOneHand 7. jan. kl. 17:57 
Thanks for remaking the mission!!! Was missing it in my roster for awhile!:thestar: