Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
and Jofoyo! Of course, the one who made Mark 3! i remember really liking that model when i first saw it about a year ago. At the time, it felt like the missing piece for my animation project.
Shhh! just between us :)), i actually prefer his older Mark 3. It gives off this cool 'early hev suit' vibe, like a prototype version of the Mark 4. That nostalgic Lambda logo was honestly the part that drew me in the most. But still, the new helmet and realistic textures are top-notch!
maan, for a second there, i thought you were gonna ask me where your easter egg went :)) by the way, you guys are doing an amazing job. The atmosphere and overall detail in the Xen section from the last part were absolutely stunning. wow!
i didn’t plan to make any major changes to rosenberg’s facial texture,, just aimed to enhance the overall realism a bit.
You know, these bms meshes are usually low-poly for performance.. Sometimes the detail is achieved by increasing polygon count through additional mesh geometry, and other times by using texture-based shading tricks. For this model, i chose to focus more on texture adjustments,, you could call it a mini compilation.
But if that bothers you or you’d rather it not be used, feel free to say,, i totally get it, no hard feelings.