XCOM 2
Viper's Weapons Cache [BETA]
77 件のコメント
The Ice Cream Man 34 分前 
Forgot to mention, I'm already using your hacker class friend. If 400+ hack isn't enough to guarantee a hit, I don't know what is.
Dęąth Viper  [作成者] 7 時間前 
Smart rifle uses hack vs hack defense and does electrical damage, which was documented my friend... I recommend a mod like my hacker class or any other class that has high hack or the ability to scale up in hack.
The Ice Cream Man 10月26日 15時54分 
You gave the Smart Rifle the standard shot ability, but looking at the other weapons their templates have their own abilities. Should there be an alternative ability that the Smart Rifle receives instead of the standard shot?

I am also experiencing the aim discrepancy that Tailok reported with the Smart Rifle.
Dęąth Viper  [作成者] 9月17日 15時40分 
Its aim is hack vs hack defense
Tailok 9月17日 12時54分 
Is the smart rifle affected by the aiming range tables? Compared to every other weapon the aim seems to be really struggling, at least in the early game. I couldn't find anything in the ini files that showed a connection to the range tables. Anybody have any ideas?
TITANMASTER25 9月5日 10時05分 
Hope everything works out for you dawg
Dęąth Viper  [作成者] 8月23日 12時09分 
Sorry havnt been modding much lately. Irl troubles and stress so the motivation isnt there.
zcomegys 8月23日 6時15分 
Any update on the new weapons?
Lithras 7月29日 13時21分 
Just subbed to this mod and some of your classes recently, but I ran into an issue, nothing game breaking. The smart rifle shows up completely black for me, every other weapon included works fine though. Anyone else had this issue or know how to fix it?
Arckangel 7月26日 14時22分 
To follow up on the super helpful comment from capnpma below, I was having the same issue with Covert Infiltration that the smart rifle, psi weapons, etc wouldn't upgrade.

I went into the mod files for Prototype Armory , then the XComStrategyTuning.ini file;
scroll about halfway down to the section titled Remove Schematics and then comment out the lines

+arrKillItems=(ItemName="AssaultRifle_MG_Schematic")
+arrKillItems=(ItemName="AssaultRifle_BM_Schematic")

and

+arrKillItems=(ItemName="Pistol_MG_Schematic")
+arrKillItems=(ItemName="Pistol_BM_Schematic")

after this, I bought those upgrades in game and now they work!
araptor21 6月9日 17時59分 
any way to use with rpgo?
capnpma 6月3日 18時16分 
I found it. It is because LWOTC disables the schematic for the squad upgrade of assault rifles. This disables the upgrade for all of the associated weapons tied to it (ie. smart rifles, psi push, etc.)

For those playing LWOTC, comment out the +SchematicsToDisable=AssaultRifle_MG_Schematic and +SchematicsToDisable=AssaultRifle_BM_Schematic lines in LW_Overhaul.ini.

Viper - I wouldn't worry about trying to fix that for LWOTC. Just make a note for those wanting to use your weapons. It is part of the difficulty built into LWOTC to force you to buy individual weapon upgrades instead of bulk upgrading them.

Thank you for all of your work on this mod and your proficiency classes! I am really enjoying them!
Dęąth Viper  [作成者] 6月2日 16時04分 
I dont have a tier 1.5 / 2.5 for LWOTC. If someone can make a bridge it wouldn't be too difficult to do, You can do it yourself with WSR or Template Master, just follow the directions for adding in new items and use the same models from my mod. Or add new ones from other cosmetics
capnpma 6月2日 8時52分 
I like the items added by this mod. The upgrade functionality doesn't seem to work for the smart rifle, psi lightning, psi push, and psi shock for LWOTC. I have unsub'd and re-subscribed to the mod as well as clearing the mod config folder for XCom2. Doing some research I think it is due to the way that LWOTC handles weapon upgrades but I haven't been able to resolve.
GodHatesYou! (EOA) 5月9日 2時29分 
Amazing work! Glad to see people still making this game amazing
IronLord 4月16日 3時39分 
Good things! Wait to play with RPGO, and wait a CI support.
UberDeliriouss 4月14日 2時25分 
Hey buddy I hope your well 🙂 Would you be up to adding the Lancer from Gears of War to this? Im happy to do it as a comm and I have both model and sound. I send you a friends request as well
Nazuluhis 4月1日 19時12分 
Actually, it looks like this is the mod that adds the smart rifle. It's far too loud, lol. How would I go about making it more quiet?
Misterdino Prime 4月1日 9時05分 
i know this question is very repeteable but, this works for lwoct?
Dęąth Viper  [作成者] 3月30日 13時46分 
I will add explanation to description for you and others :)

Also if you want me to add it to a specific class lmk and I can do it real fast
Louveteau 5 3月30日 12時32分 
how could i use the smart rifle with other classes like a sniper for example?
Dęąth Viper  [作成者] 3月22日 14時00分 
False alarm. That fix only applies if you have a gauntlet equipped.
Dęąth Viper  [作成者] 3月22日 13時15分 
UPDATE - FIXED the psionic / primary gauntlet weapons holding invisible rifle in armory. Be sure to sub to the new requirement and update mod!
Dęąth Viper  [作成者] 3月19日 5時41分 
I play with ci. Ill make a bridge later I suppose
Tacocat 3月19日 4時29分 
If these aren't currently working with mods like Covert Infiltration due to the need for squad upgrades, what game play overhaul would you recommend to use your classes and weapons with?

Or... What overhaul, if any, are you planning to use on your play through?
Dęąth Viper  [作成者] 3月15日 20時55分 
The current weapons work with rifle squad upgrades. That also means this doesnt work mid-campaign until I can figure out a work-around.
tylercobb2003 3月15日 20時47分 
Do these items work only on XCOM-wide upgrades or is there configuration for individual build environments?
Dęąth Viper  [作成者] 3月15日 14時33分 
UPDATE: New weapon - Psi Push. Works similar to psi lightning but will shove enemies out of cover. Does very minor psi damage.

Lightning and Push are now in a new weapon categor - psionic.. This is in preparation for more weapons that are psi based and can be equipped by classes that use this cat.

Added the firing abilities of the psi weapons as lost headshot eligible kills.

@Hottt3 I think so but I dont have 5 tier weapons, only 3. Maybe someone in the future will make an LWOTC version of this. I do not have plans to do so as I am not interested in LWOTC...
hottt3 3月15日 5時14分 
Thanks for the mod! Is it (and other mods of yours) compatible with LWOTC?
Dęąth Viper  [作成者] 3月13日 16時31分 
UPDATE! New weapon - Smart Rifle. Still being tested. Now my Hacker Class uses this as a primary weapon. It has its own weapon category. Will upload details here soon!
Dęąth Viper  [作成者] 3月13日 14時51分 
Oh, PLEASE NOTE: The Lightning / Shock weapons now use a Psi Offense to Will HIT CALCULATION!! Be aware that if you shoot at a target with much higher will than your psi stat you will have low odds of hitting them... This works reverse for robots though lol, you will probably always hit them.
Dęąth Viper  [作成者] 3月13日 14時35分 
Massive update!

Lightning and shock now have their own firing abilities that require 0 ammo. They apply a rupture (2 for lighting 1 for shock).

Battle Rifle has been completely reworked from the ground up. New triple shot ability (made from scratch). It should now properly show up in the armory UI. Does NOT have an aim penalty (might revisit for balance reasons).

New stats for all weapons. Removed the old passives from lightning / shock. They will no longer grant wild talent or electroshock circuits. Instead, they now apply rupture to targets struck (including if you are using abilities that use the weapon).
Andross 3月8日 12時36分 
I think I solved the problem a bit. I used another mod to classify the psi-shock as a pistol, and set the ammo count to 99 in the config of this mod, and it was able to fire normally.
Andross 3月8日 12時04分 
How can I attack with psi-shock? The firing ability is disabled. I tried changing the classification to pistol using a mod, but it is not possible to fire because there is no ammo.
Dęąth Viper  [作成者] 3月4日 21時22分 
Update: Possible fix for the crash when upgrading from magnetic to beam tier. Had a small typo in the script that I fixed.
Epic Dovahkiin 3月4日 21時09分 
can confirm it causes the crash DantesDestroyer reported no clue why this happens as i've never had issues with this before
DantesDestroyer 2月26日 20時03分 
Causes a crash when buying the Plasma Rifles upgrade. Only using about 70 mods but could be a conflict. Letting you know in case you have wanted to test on your end.
VioletGreyTV 2月11日 2時39分 
i resubed and unsubed a few times and now their gone, weird stuff.
VioletGreyTV 2月11日 2時00分 
i did that, also verified xcom2. but still there lol
Dęąth Viper  [作成者] 2月10日 19時14分 
Pretty basic knowledge to clear configs...
VioletGreyTV 2月10日 18時39分 
i cant seem to get rid of these weapons again after unsubing and deleting the mod in AML.
Nero 1月24日 12時15分 
Sweet thx
Dęąth Viper  [作成者] 1月24日 12時08分 
Yes I believe so. I haven't fully tested it out yet though.
Nero 1月24日 11時32分 
Can pistol abilities be used with the psi shock secondary? If it can i might replace the templar mage's secondary with this instead of a normal pistol
Dęąth Viper  [作成者] 1月16日 9時27分 
Update: Renamed lightning / shock so that they didn't fill the screen lol.

Next update is adding in the DMR for my sniper class.
Next update after is adding in the SAW for my heavy gunner class.
Dęąth Viper  [作成者] 1月15日 9時44分 
They unlock automatically with rifle / pistol research
Nero 1月15日 4時47分 
how do you unlock the mag and beam tier psi lightning and psi shock?
Nero 1月14日 8時48分 
Oh yeah iirc some people said animations and socket supplements causes crashes though i've never experienced it with around 1100 mods
Dęąth Viper  [作成者] 1月13日 19時58分 
Nothing I make crashes the game xD
MonkeyDCooper 1月13日 19時54分 
Doesn't the animation mod crash games or something?