Total War: WARHAMMER III

Total War: WARHAMMER III

Goblin Warboss Generic Lords!
33 kommentarer
Sarge 1. sep. kl. 16:50 
Good luck. I do enjoy the gobbo warboss.
Nazgreg  [ophavsmand] 1. sep. kl. 16:31 
@Sarge Yeah I know, but I like to make the things rigth hehe, just updated the mod fixing some outdated tables, but that issue probably is there yet, gonna need to investigate that deeper.
Sarge 1. sep. kl. 16:24 
It's not a terrible issue, just a bit inconvenient if you use 3d ports.
Nazgreg  [ophavsmand] 1. sep. kl. 15:56 
@Sarge Thanks for the info! Probably I have to check the files and update the mod afterall :P
Sarge 1. sep. kl. 15:42 
So you click on say the Orc Warboss and the click on the goblin warboss, the Goblin Warboss' model in the porthole changes positions. I haven't modded this, but I've seen similar issues with other games. It usually involves not having a proper porthole for the 3d model in the first place that usually causes this glitch.
Sarge 1. sep. kl. 15:41 
@Nazgreg When using the 3d porthole and clicking on other models, the porthole becomes buggy and the goblin warboss' model starts to become distant in the porthole depending on what other character to click on and then back onto the goblin warboss.
Nazgreg  [ophavsmand] 1. sep. kl. 15:22 
@Warbeast Works just fine.

@Sarge That's strange, I just check the mod and nothing looks out of place. Wich models did you saw with a bugged porthole?
Sarge 16. juli kl. 10:25 
@Warbeast the porthole for the models 3d icon is bugged but I can confirm this is still working.
Warbeast 12. juni kl. 11:05 
is this still working?
Nazgreg  [ophavsmand] 14. mar. kl. 1:37 
@Vadaaz You are welcome, its all your work dude! Thanks anyway for the credits ^^
Vadaaz 13. mar. kl. 13:20 
@ Nazgreg Hello, I wanted to say thank you for making this mod as thanks to you I was able to make the forest goblin warboss/bigboss mod :D
Nazgreg  [ophavsmand] 9. mar. kl. 11:23 
@Anax yeah, totally safe
Anax 8. mar. kl. 5:06 
is safe to add in ongoing campaign?
Nazgreg  [ophavsmand] 6. jan. kl. 8:03 
@Rogério (Vex) Thanks to you for give it a try! I've always felt the same way; it's what drove me to learn how to modding :D
Nazgreg  [ophavsmand] 6. jan. kl. 8:00 
@Porkenstein Very grateful for the appreciation! I hope to maintain the level in future projects :)
Nazgreg  [ophavsmand] 6. jan. kl. 7:58 
@[SEAF] ZioCru thanks sir, I'm a great fan of your work!
ZioCru 5. jan. kl. 5:00 
Love it
Rogério (Vex) 4. jan. kl. 17:41 
amazing work dude, i like thematic armies too, something we cant have yet on this series, what i think its odd. but thanks for your mod.
Porkenstein 4. jan. kl. 10:42 
This is some truly vanilla-quality content, I love it!
Nazgreg  [ophavsmand] 4. jan. kl. 4:00 
@Leon'Ardog 'da truth? i was dink'n uv do'n 'actly dat for 'em an for 'da goblin warboss. But right now, Iz down wit' a horrible flu, an' da last fing i feel like do'n iz work'n on annuver mod.
Leon'Ardog 4. jan. kl. 2:46 
I'd krump real headz for a mod converting goblin boss hero into a ranged/hybrid
Tyler Chaos 2. jan. kl. 16:57 
awesome awesome
Nazgreg  [ophavsmand] 2. jan. kl. 15:35 
@Tyler Chaos There's no incompatibility with that at all; my units (the lords) have their own skill data and all that customiced.
Tyler Chaos 2. jan. kl. 15:32 
how does this work with unit mods? will modded units be effected by the skills? im thinking no but i dunno how tags in this game works
Nazgreg  [ophavsmand] 2. jan. kl. 15:23 
@juanmarcr91 Glad that you like it :)
juanmacr91 2. jan. kl. 11:53 
Man! I've been waiting for a mod like this since wh1! THANKS!
Coach Awesome 2. jan. kl. 11:37 
Awesome work!
Nazgreg  [ophavsmand] 1. jan. kl. 13:48 
@Gellesteus I'm aware, I'm going to release an update that will fix that shortly. Honestly, I was more concerned about everything working in the campaign than in custom battles, which is why I largely omitted the custom battles part. I apologize if it has been an inconvenience for you. Regards
Gellesteus 1. jan. kl. 13:43 
When on their mount, the goblin warboss loses access to their items and abilities in custom battle
Nazgreg  [ophavsmand] 31. dec. 2024 kl. 16:01 
@TdizzleGod sorry but no, partner.
TdizzleGod 31. dec. 2024 kl. 13:05 
is this mod savegame compatible
TheIceK***ht 31. dec. 2024 kl. 6:13 
Oh yeah themeing is so good.
Nazgreg  [ophavsmand] 31. dec. 2024 kl. 4:13 
Currently, I don't have much time to play. If you send me screenshots on the battlefield with my boys, I'll make sure to post the best ones along with images of the mod.

Cheers!