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Can you share in what instances you aren't seeing the mod working as it should?
From memory, nothing unusual. Her equipped gear, a Putit in Amber, maybe some purchased food, and some textiles loot. Nothing seemed unusual (for Elin, anyway), other than the fact she wouldn't dump it like every other companion or resident. Sadly don't have a backup with her anymore, either. Sorry, can't provide anything of use there.
I'm gonna try picking her up again, and if the NREs come back I'll prepare an upload.
Do you know what specific items she was carrying?
Sorry for not getting back to you any sooner, life and all that.
OTOH, I realized that the NRE spam was limited to a specific character only. I also noticed that she wouldn't drop her carried stuff into the home base containers as the other pets do. Something must have broken specifically with her; soon as I banished her the NREs stopped altogether. Haven't tried picking her back up again yet, so can't tell if that fixed the character. It was one of the leaderboard adventurers, Lazbed the fairy priestess (not sure if the lower ranks are also fixed names or randomized). Sucks to see her go, my healing output dropped noticeably without her.
Residents will only put things in placed shared containers so yes, unlikely you'll see it anywhere else, however, I cannot reproduce the issue.
I added a couple more null checks but it's a shot in the dark. If possible share your save file with me on Discord, you can message Balrog8655 on Elin's discord.
At the home base only, but there it's constantly spammed, likely on every single container query (only placed ones? not sure, but highly likely given it doesn't appear in nefias). It became especially apparent after adding Unity Explorer with the exception notification, instead of just glancing at the log every once in a while.
Traces are all pretty much the same, ending at the .Postfix_TryPutSharedItems, otherwise I'd have prepared a full log upload for you already.
Didn't notice this notification, sorry.
In what cases are you getting the errors? Or is it all the time?
NullReferenceException: Object reference not set to an instance of an object
at Patcher.Patch.Postfix_TryPutSharedItems (System.Collections.Generic.IEnumerable`1[T] containers, System.Boolean msg, System.Boolean shouldEat, Chara __instance) [0x00177] in <...>:0
at (wrapper dynamic-method) Chara.DMD<Chara::TryTakeSharedItems>(Chara,System.Collections.Generic.IEnumerable`1<Thing>,bool,bool)
at Chara.TryTakeSharedItems (System.Boolean msg) [0x00006] in <...>:0
at AI_Idle+<Run>d__10.MoveNext () [0x0068b] in <...>:0
at AIAct.Tick () [0x000a5] in <...>:0
at AIAct.Tick () [0x0002c] in <...>:0
at Chara.Tick () [0x0068d] in <...>:0
at GameUpdater+CharaUpdater.FixedUpdate () [0x00065] in <...>:0
at GameUpdater.FixedUpdate () [0x000aa] in <...>:0
at Game.OnUpdate () [0x00086] in <...>:0
at (wrapper dynamic-method) Core.DMD<Core::Update>(Core)
Thank you for your help.
Throwing/ranged weapons are never sold/destroyed by your resident or pets, this is checked first before checking if the item is gifted or not (they can sell gifts which they don't have equipped), it's base game behavior, so that problem shouldn't exist.
Will the gifted throwing weapons also be sold by them?
I have 2 mods that'll solve your problem:
AcceptMoreGifts https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3393596869
GiftedEquipmentPriority https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3393701894
One lets you gift throwing weapons, the other prevents characters from taking more throwing weapons into their inventory even if they don't think the one they have is the best one.
This mod (ResidentsShareFindings) by default already doesn't let characters dump gifted items, so all you need to do is gift the throwing weapons.
I'll test later but aren't they taking guns? It's possible they think those are better.
I'm planning to make a mod that overwrites some rules to stop pet dumping or changing equipment that'd let you pick their throwing weapon but might take a few days.
Boomerang, Mic, and Putit in Amber will be dumped.
I can but the best throwing weapon is already ignored (otherwise they'd take it back). They won't use more than 1 (actually they'll dump their other weapons as part of base game behavior if they find a better throwing weapon).
What issue are you facing?
Throwing weapons
TraitThrown and TraitToolMusicMic
它们会被标记,但一旦你把它们放入你的库存中,它就会消失,这也让你知道一个居民给了你什么。
有一个设置(默认关闭),也让居民/宠物倾倒他们的整个库存,而不仅仅是他们自己的东西,在共享容器中,这将让你的宠物倾倒库存,当你在家,而不是你不得不把东西拿回来时。
在所有情况下都有例外,以避免给予-拿走我们不应得/不想要的东西:
-天赋/装备物品/货币/工具(如吟游诗人,的工具,不被视为他们的财产)/有特定标签的物品(例如商人的箱子)
除此之外,一些居民也会从稀薄的空气中生成物品,这是他们的财产,现在mod涵盖了这些情况:
可以阅读书籍的居民有能力生成随机书籍。为了避免mod过于欺骗,你可以配置他们试图倾倒物品的频率。
Anyway adding a random check to see if they dump it or not will balance/fix it.
@Cat Of War
Any of these NPCs will read books and thus generate them:
secretary
secretary
scholar of history
suffering apprentice
book shopkeeper
scholar
chief of orphanage
seeker
guild clerk
guild clerk
naughty book shopkeeper
Cursed Girl
casino clerk
guild clerk
Outside of doujin books they'll read the book... except if they are in the player's faction, then they just only generate 1 book and keep it forever. Only members of your party actually read the books (and only if they are gifted).
I guess this is to avoid your secretary gaining all the skills (but others are ok?)
I could make an exclusion but similar to the instruments for bards, it's kinda the point of this mod?
I'll make it a low chance for them to deposit their items instead of outright excluding it.
Unfortunately I don't have every type of resident to test so could have unexpected results...
Are you using along with ResidentsDoNotWaste too?
If you could also send me your save through Discord that'd be great (you can search for Balrog on Elin discord).