Project Zomboid

Project Zomboid

Night Vision [B.41/B.42]
75 則留言
Alma negra 8 月 15 日 下午 1:02 
is it compatible with the brita armor pack mod night vision googles?
Nesano 8 月 10 日 下午 1:54 
Dead mod?
The Great Clown Paulgy 7 月 29 日 上午 4:37 
any way to change the cone of vision?
chicken leg 7 月 19 日 下午 6:50 
literally not night vision, its a big flashlight with a filter.
ferreirajc87 7 月 14 日 上午 10:24 
@qtica Agreed
qtica 7 月 12 日 上午 7:23 
It's a flashlight with a green film lense on top... this isn't NV..
sh1nii on twitch 7 月 6 日 上午 4:52 
contrary to the post below, the mod is firing errors at players on my server each time the nv's are turned on, on top of this, the mod doesnt actually luminate the map/area/darkness when they're on- infact it just puts a lense/effect over the top, which isnt how I believe this should be working. the errors are manageable, but the sight not working is... iffy. could you provide screenshots to how it should actually work @op.
ShiltonCL 6 月 28 日 下午 11:33 
hi nice work, works well with kattaj1 military pack, i have a question about changing batteries, this mod has a vanguard helmet that has night vision option, it works well with your mod, but cant find a way to replace the battery, i read all the comments i saw that you posted something, but it doesn't work with the helmet, i says 0%, and no option to replace recharge the battery appears in the context menu, is there a specific procedure, or im i missing something?, tried with full and used batteries in my inventory, with no effect, can you help me plz!
Arsenal[26] 6 月 17 日 上午 6:19 
@UMURANGI GIRL

as Nesano posted just below... This NV mods keybind is located in character info window. Not main menu options. Ensure your game is not double binding the NV function. For example, GunFighter assigns a key in the Main menu Keybind section, because the original API did not bind a key iirc. Having (2) keys for the same function will toggle it on & off immediately.

I use this mod and just cleared its default bind in favor of GunFighters keybind so that it works with weapon mounted NV attachments.

I can not confirm anything for B41, as I am opted into B42 now, but it should work.
UMURANGI GIRL 6 月 16 日 下午 5:15 
Its not working? I have my nvg's on and im pressing N, but its not working?
Haunraena 6 月 12 日 下午 8:51 
is the default bind N?
Zenthynell 5 月 21 日 下午 1:02 
Can you make it so you can able to see the map too instead of being everything dark except cone of view? please, like the other NVG mods thata let you see the map, make that possible pls.
Btuca 5 月 18 日 下午 4:28 
its possible to find the NVG while looting anywhere? i like this mod but even with loot table on abundant i cant find the googles in any guns stone
Nesano 5 月 12 日 下午 4:58 
Nevermind, it was in the last place I ever would've thought to look. It's a tab in the menu to the right of character, skill, health, etc.
Nesano 5 月 12 日 下午 4:31 
Is there a way to change the key binding?
TheLukuro 5 月 1 日 下午 12:37 
nvm it does
TheLukuro 5 月 1 日 下午 12:33 
does this actually add night vision googles to the game or do you have to add those seperately?
Arsenal[26] 4 月 29 日 上午 3:26 
@marshmallow justice... looks like it should work as the original API commands are the same. But re-bind my [Weapon NV] hotkey as mentioned by [Psychotic X] so it doesn't double toggle the function. I can't verify B41 because i'm stuck in here working on things for B42... but it looks like it should looking at it from way over here.
Dreacon 4 月 20 日 上午 9:51 
how do I edit the key binding for activating night vision? I have the susceptible mod and that uses the "n" key to put on/take off the gask mask.
marshmallow justice 3 月 25 日 上午 4:18 
should i use this in palce of night vision api, for brita/gunfighter? will it detect this mod properly?
Hideo 3 月 15 日 上午 9:32 
me when i cant google "night vision goggles"
Is Simpada, yes 3 月 2 日 上午 10:04 
I get this error every time I turn the night goggles on and off, as well as when moving around.

`attempted index: _keymap of non-table: null
function: onRegisterKeymap -- file: ModKeymap_UIPanel.lua line # 14 | MOD: Night Vision
java.lang.RuntimeException: attempted index: _keymap of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:65)
.....
PsychoticX 2 月 24 日 上午 7:37 
@seanpook +anyone with the "I hear night vision but see no night vision" issue:

The Arsenal Gunfighter mod uses a default "Weapon Night Vision" hotkey "N". This mod also uses "N". So when you hit N, it turns your NVG on and instantly turns it off. You might hear the "click on" and the "power winding down" sounds at roughly the same time.

This took me way longer to figure out than it should have.
seanpook 2 月 22 日 下午 3:13 
@kaofan It is multiplayer so on whatever the latest B41 was.
Shimoichi 2 月 22 日 下午 2:37 
its nice mod, i think the best with WERY dargk nights, but little bit vroken 1. spavn rates - impossible to found
2. broken 3d textures in-game, googles looks loki idk, half-invisible somethingm, but not googles))
Shimoichi 2 月 22 日 下午 2:35 
@Kaofan b42, i am trying to fix textures, but not make it now
Kaofan  [作者] 2 月 22 日 下午 2:07 
@seanpook

Tell me, on which build is this error?
Shimoichi 2 月 22 日 下午 2:01 
@Kaofan i hope tou will make update, with s[acn chanses and fixing exture bug wit googles.
coz 3 places wit spawn its not okay)
seanpook 2 月 22 日 上午 7:33 
Kaofan, well then I have another problem. We have them on, I hit the N and I hear the sound, but nothing happens. There's no visual difference.
Kaofan  [作者] 2 月 21 日 下午 2:03 
@seanpook

You go to Character Information and when you go to the right side, there is a button to activate Google.
Kaofan  [作者] 2 月 21 日 下午 2:02 
@Shimoichi

I need to set the respawn of this item
Shimoichi 2 月 19 日 下午 6:51 
@Kaofan
and if that file is correct, i need start new game? or will work on current save?
Shimoichi 2 月 19 日 下午 6:38 
@seanpook
you are found googles, or use debug? i cant found it... idk why

@Kaofan hey, is that file i need change for make spawns for googles?
"C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3383603346\mods\Night Vision\42\media\lua\server\items\NVG_distribute.lua"
seanpook 2 月 19 日 下午 6:01 
Is this mod dependent on anything and where's the button to turn on the night vision? I don't see an option in the keybindings.
chicken leg 2 月 18 日 下午 1:14 
oh thank you!
im probably just stupid as hell or tired lol, sorry for wasting your time-!
Kaofan  [作者] 2 月 18 日 下午 12:11 
@chicken leg

A long time ago, various Filters were added
chicken leg 2 月 18 日 上午 11:16 
since this was made as a "successor" to the old API, would you ever consider adding different "filters" for the night vision? like blue, infrared, noiseless blur, etc :3?
Kaofan  [作者] 2 月 13 日 下午 4:29 
@LordBeanie

Yes
LordBeanie 2 月 13 日 下午 1:55 
Is this mod compatible with MP?
What-The-Hell-Is-This 2 月 6 日 上午 4:29 
There will be a delay in rendering the light block when passing the corner,that makes it simply look like a big flashlight:steamsad:
AfroRobot 2 月 5 日 下午 7:33 
also cant seem to change the batteries in the night vision. I'm not particularly upset because it honestly makes finding items like this even more rare and valuable. You have night vision, but once it runs out, its out.
Kaofan  [作者] 2 月 3 日 上午 6:47 
@drshahramanvariazar

Yes
drshahramanvariazar 2 月 2 日 上午 5:40 
this adds nightvision goggles?
ustbf123 1 月 23 日 上午 7:40 
@Kaofan

Thank you very much for your kind attention, I will wait patiently for the update to build42.
Kaofan  [作者] 1 月 23 日 上午 12:47 
@ustbf123

Okay, I'll see what happened there, but I bet the coding could have changed in version 42.1. Because the code from this mod is identical to B41. And I think I'll withhold support until B42
ustbf123 1 月 22 日 下午 1:48 
@Kaofan

Yes. I tried it with build 42.1, which is an unstable version, as you said.
Kaofan  [作者] 1 月 22 日 上午 8:13 
@ustbf123

Have you tested it yet today, because I see they released the update to version 42.1 yesterday?
ustbf123 1 月 21 日 下午 10:18 
@Kaofan

1,With Base.battery in Inventory and nightvison equipped.
2,Press the N key to turn on the nightvison for 2 to 3 minutes, then turn it off.
3,Right click on NV.FMA_GP_NVG_18
4,Click [NV]Battery Status to display one ERROR

By the way, I have not added anything other than this mod.
Kaofan  [作者] 1 月 21 日 上午 1:24 
@ustbf123

To change the batteries you need to have the night vision on and wait a bit, like 2-3 minutes, and then you turn off the night vision, right-click on the item with the night vision and then the number of Batteries will appear where you will be able to change the Battery (if you have a red option with the number of Batteries, it means that the battery is full, if you still have the number of Batteries in red but it is used up, e.g. by 98%, it means that you do not have a battery in the Inventory. Finally, when you have the Battery, you will be able to change the battery).
ustbf123 1 月 20 日 上午 4:50 
Very nice mod, but in build42, it literally becomes an accessory when you run out of batteries.
How to replace the battery other than in debug mode?