Barotrauma

Barotrauma

MedievalTrauma
118 kommentarer
Mr Lorewise 17. okt. kl. 20:54 
Disable the respawn shuttle in the lobby
KTheArcane 17. okt. kl. 16:11 
WHEN I DIE I GO TO A RESPAWN SHUTTLE WTF
KTheArcane 17. okt. kl. 12:02 
so like what outher mods shuld i run to make it work
John Helldiver  [ophavsmand] 18. juni kl. 12:47 
Sure, Feel Free. Just be sure to credit me in your mod. Or add me as a Contributor.

The stuff i make is free to modify/use as long as I'm credited.
Average Genestealer 18. juni kl. 10:42 
Hello. I am planning to create my own 'stone age'/primitive survival mod, and I would like to know if I can use your mining system for it.
Average Genestealer 18. juni kl. 9:55 
What monster mods do you guys recommend for NPC monsters?
CAPTAIN TORRES 29. maj kl. 21:07 
oh ok, hope ya get better soon!
John Helldiver  [ophavsmand] 29. maj kl. 20:42 
Some features arent fully added yet and are still being worked on, I've had a horrible fever for the longest time, but im recovering so hopefully i'll resume work on my mods at the pace it was before.
CAPTAIN TORRES 29. maj kl. 16:11 
how do i make the cantrips? i can't find out where to make them after i get the talent needed
Buck 29. maj kl. 11:19 
vampires dont actually seem to be vulnerable to fire at all
Childish Bambino 25. maj kl. 6:02 
stuck with medievaltrauma start screen art, unbelievably funny to open to every time, 10/10
JoJo Enjoyer 15. maj kl. 5:34 
Vanderlin
Deco5425 3. maj kl. 6:14 
There is a bug where anvils lag out your game if they exist for a certain amount of time
John Helldiver  [ophavsmand] 29. apr. kl. 20:05 
Will fix in next update soon, might drop sometime tommorow.
Toaster Enjoyer 29. apr. kl. 19:22 
you cant use the new ones for stuff like blood potions to make vampiric brew, thats the issue
John Helldiver  [ophavsmand] 27. apr. kl. 17:01 
All Alchemy is ingredient based now. You have to read the ingredients and determine which is good to add to a potion.

However, you can also use a talent to make old potions craftable again in the Mage Talent Tree.
Toaster Enjoyer 27. apr. kl. 15:27 
nevermind, you need brewmaster which needs to be given through the console since it was removed
Toaster Enjoyer 27. apr. kl. 14:58 
how do you make purifying brew now, you can put in all the ingredients but you cant start the crafting
John Helldiver  [ophavsmand] 26. apr. kl. 15:36 
Update your Medievaltrauma maps if you've made any. Alchemy & Ale has released. And to fix a major bug, Jobs were remade, to not use the Default Roles anymore.
Smoq82 8. apr. kl. 5:42 
DEMOCRACY AND SUPER EARTH
John Helldiver  [ophavsmand] 23. mar. kl. 18:57 
Internet has been spotty in the past few days so update may take time
John Helldiver  [ophavsmand] 23. mar. kl. 18:56 
TLDR

For alot of the bugs, they've been noticed and have been being worked on.

A major updates coming titled Alchemy and Ale, which'll add new talent trees, fix existing ones, and add a new hunger, poison, and infection mechanic.
N0nam21 19. mar. kl. 18:16 
I also suggest a silver crossbow bolt.
N0nam21 19. mar. kl. 18:15 
Final talent for crossbow is pretty useless since pvp enemies don't count, but its probably a placeholder. Counter archer and relocation also seem slightly weak. March and unwavering are both useless. I've got no clue how transmutation or infusion work. Very cool mod though, you should probably make a thread for balance suggestions.
turdz51012 19. mar. kl. 15:09 
Okay, I can't make any magic items, the recipe gets cancelled, and the mage stone gets thrown out of the cauldron
turdz51012 19. mar. kl. 14:56 
Philosopher's stone? Transmutation? 🤨 Didn't know I downloaded peak trauma
turdz51012 19. mar. kl. 14:44 
Still a cool mod though :)
turdz51012 19. mar. kl. 14:30 
Finally have a vampire mod and it's part of a big ahh medieval mod? Damn.
mereallylikejapan 5. mar. kl. 22:19 
I feel quite hungry
John Helldiver  [ophavsmand] 4. mar. kl. 23:08 
Fixed CC's Missing.
Kenshi 27. feb. kl. 13:10 
The required building mod no longer shows up as a dependency for some reason, made it hard to find
Secretguy 25. feb. kl. 19:35 
Honestly, man, I had dreams of it, but my lack of knowledge and motivation killed it. Thank you for making this, thank you a lot for continuing this sub category of Barotrauma.
Secretguy 25. feb. kl. 19:34 
You did it. I love you.
John Helldiver  [ophavsmand] 21. feb. kl. 10:39 
Mod is recommended to be used in multiplayer. As theres no campaign support.

yet.
Dupper Gas Mask 21. feb. kl. 7:17 
can be made like in Arx Fatalis, Underground Kingdoms
Nickolye 20. feb. kl. 17:59 
Does this mod work with bots or is it just multiplayer?
SmellyFishNuggets 15. feb. kl. 11:24 
so does this fully overhaul the game so theres no europa? or do the outposts have the medieval stuff
John Helldiver  [ophavsmand] 13. feb. kl. 11:30 
I dont even know why you'd be running it with barotraumatic. But, Try it and find out i guess?
bully butcher 13. feb. kl. 9:18 
does this work with barotraumatic
EstW 8. feb. kl. 22:18 
I NEED A WOOD/STONE SUBMARINE
BombardiroCoccodrillo 3. feb. kl. 4:31 
Stuck as a peasant in my house, beaten by the bailiff. 10 out of 10 experience
SwampyLovesU 1. feb. kl. 22:15 
I'm having an issue where I go to brew potions and such, and I can't put mana into the cauldron, is there a technique I need or something?
SeverinNyx 31. jan. kl. 18:07 
Would totally love to see some gunpowder weapons at some point (like matchlocks or even flintlocks), plus maybe a tad bit expansion to the available melee weapons and shields, though I guess these are probably going to be added in time already.
Kevin McCalliber 20. jan. kl. 20:25 
@John Helldiver BTW picking the second tier of the leadership path (or was it the third? whichever is the one that buffs people around you.) spams error messages. Just in case you didn't know.
Kevin McCalliber 20. jan. kl. 20:22 
@John Helldiver Holy crap. the man himself Responded! Thank you for seeing my idea and thank you for making this absolutely insane mod. keep at it!
John Helldiver  [ophavsmand] 20. jan. kl. 20:20 
#Kevin McCalliber

:winter2019neutralyul::winter2019neutralyul::winter2019neutralyul:
Very good idea. I might infact just do that, whenever i get around to making the next update. Been very busy recently. Plus the next update requires massive overhauls so its gonna be a bit.

#the sub man
Elaborate
Kevin McCalliber 20. jan. kl. 17:49 
I have no idea if this will be seen or not. But I have an idea for the eventual poison and weapon enchantment systems that will be added. What if they function like putting batteries in a stun baton? They get used up as you swing and can simply be slotted into the weapon instead of needing to be specifically crafted. As said before I'm unsure if anyone will see this but it's just an idea I had while playing in a server with the mod.
Clown 19. jan. kl. 4:08 
Флаг России пиздатый
medi 18. jan. kl. 13:33 
its broken for me
Dr. Lobotomy 15. jan. kl. 13:07 
Ah yes, this is what I am looking for