Halo: The Master Chief Collection

Halo: The Master Chief Collection

Sanctuary AI Showdown | Endless Halo 2 AI War
26 kommentarer
III AVIATOR III  [ophavsmand] 17. sep. kl. 20:59 
Sanctuary AI fans - the map is back up and running. Patch just uploaded for compatibility with the September 17th update. Enjoy!
III AVIATOR III  [ophavsmand] 6. sep. kl. 0:35 
@jamesdonohophoto There is not. The current system awards checkpoints occasionally, so if you die you aren't sent back to the beginning.
jamesdonohophoto 5. sep. kl. 12:08 
is there a way to play this so that when i die i can just respawn???
III AVIATOR III  [ophavsmand] 13. juni kl. 17:43 
There is not. This is the only version I made.
Durp 13. juni kl. 12:00 
wasn't there a version of this with spartan allies/enemies?
III AVIATOR III  [ophavsmand] 14. apr. kl. 12:23 
@Arby lol I don’t know about that. I have made a bunch of sweet AI mods tho! Definitely check out my playlist above for a full roster of all the maps I’ve made for MCC.
Koopermushroom 14. apr. kl. 5:22 
Guys, Aviator is the biggest chad on the planet. he makes HALO 2 AI MAPS. chad af tbh
III AVIATOR III  [ophavsmand] 2. mar. kl. 12:00 
No problem fellas. Luckily these fixes I needed to make were easier than previous times MCC was updated. A complete recompile was not required.

I’m not even mad or anything. If 343 wants to keep updating the MCC, I’m all for it. It is good that they are committed to keeping the game alive and patched in my opinion. I wont abandon these mods. As long as I’m here I will keep them functional and will add new features periodically.
Gang W33d 2. mar. kl. 10:31 
agreed thank you for making these playable again your mods are the main reason Ive convinced friends to buy MCC on PC
Wesker1991 2. mar. kl. 7:54 
Thank you so much for updating your maps to work on the latest MCC version. It must be such a pain to have too update them again when MCC gets updated. Microsoft just need to leave MCC alone and stop updating it.
III AVIATOR III  [ophavsmand] 1. mar. kl. 13:25 
Sanctuary AI players - I have just released a small update that makes this mod conform with the latest MCC patch released yesterday. Everything should be fully functional just like before. If you notice something wrong that I have missed, feel free to let me know. Please be aware that previously saved checkpoints that you may have will no longer exist. You will need to launch the map from the beginning. Thank you for your patience and enjoy!
III AVIATOR III  [ophavsmand] 1. mar. kl. 11:40 
Don’t worry, I’m on it. All maps will be patched for compatibility by the end of the weekend. I got your back.
Wesker1991 1. mar. kl. 9:54 
Damn. I only bought Halo MCC on PC for these mod maps, they really need to stop updating MCC.
Gang W33d 1. mar. kl. 6:30 
it did unfortunately break all the maps again
Wesker1991 28. feb. kl. 14:26 
Halo just got a small update. I hope it doesn't break any mods like previous updates did
III AVIATOR III  [ophavsmand] 19. dec. 2024 kl. 13:42 
Sorry Mr. Zealot! Luckily in my Containment Breached mod you are the main character! Give that one a try too!
Zealot 19. dec. 2024 kl. 11:09 
why playing an ultra ? I WANT TO PLAY AS A ZEALOT
III AVIATOR III  [ophavsmand] 8. dec. 2024 kl. 16:33 
Thanks Wesker! That bug is kind of intentional. I was going to have the turret despawned after the operator has been killed, however usually another AI would hop on it and the second user would wind up getting deleted along with the turret. I didn’t want the player to lose their forces to this side effect. Basically, the turret needs to be spawned with an AI entity to allow AI to use it at all. Pre-placed vehicles and turrets are invisible to bots. So this weird little bug was left in at least for the time being. You can also fix this by disabling the switch near the turrets to disable its spawning, and then re-enable it a few seconds later.
Wesker1991 8. dec. 2024 kl. 13:52 
Great Halo 2 AI battle map, just one small issue. On the Marines side with the turret if another marine gets on the turret it spawns a second one right next to the first turret, it's only a small issue just thought I would let you know.
III AVIATOR III  [ophavsmand] 7. dec. 2024 kl. 21:49 
Hello Thel, I will try and answer those questions.

1. The button text should work as shown in the YouTube video. The only thing I could think of is your game is perhaps not running in English? The description text will only function with the game running in English.

2. Halo 2 switches are harder to tell what they are doing at any given time. There is an orange color that will appear in the center of the button if it is in the "on" position. Off has no orange, only teal/cyan.

3. I wanted to have the Covenant player be equal to the chief, so that is why the shields and health use the Arbiter's values. This could be changed in a future update.
MaîtreZen 7. dec. 2024 kl. 18:56 
i'll add that for more balance + accurate depiction, as an elite ultra, we should have more health/Shields (+ its very hard on heroic/legendary against human weapons as you can not evade those shots haha)
MaîtreZen 7. dec. 2024 kl. 18:44 
i'm gonna rewrite it, i just wanna know if theres a way to know if the switch is active or not please
MaîtreZen 7. dec. 2024 kl. 18:40 
heyo, i love the mod but the buttons dont show what they do, so idk where to summon elites for example, do you have an idea how to make it appear ?
Drag0n 7. dec. 2024 kl. 14:01 
Have you considered adding Brutes? Obviously Halo 2 brutes are uh... pretty OP against ai, but maybe one or two at a time would be cool.
III AVIATOR III  [ophavsmand] 7. dec. 2024 kl. 13:02 
Thanks dragon! Enjoy!
Drag0n 6. dec. 2024 kl. 13:20 
Simple, but really neat!