Total War: WARHAMMER III

Total War: WARHAMMER III

Tamurkhan The Broken (Overpowered)
14 kommentarer
Supramaister  [ophavsmand] 21. mar. kl. 14:23 
ooo that would be cool, haven't touched the game in months tho, but we will see about that
Sr Mendigo 17. mar. kl. 18:04 
Hey thanks for your hard work man, any chance we could get be'lakor? thanks anyway i already got my boy archy so this would just be the cherry on top!
Supramaister  [ophavsmand] 14. dec. 2024 kl. 12:40 
hmmmm, well, I know for example that the "key" for land units and attributes is different from the key for melee weapons, like one could be "sigvald_0_land" and the melee weapon table key is "sigvald_0", you could upload your mod and I could get a look at it for you and check
Mr Darkness 14. dec. 2024 kl. 12:20 
so after editing, i finally got it to working, ive managed to add traits to arbaal such as the gaze of khorne. but for some odd reason i cant change the damage. i used your sigvald as a way to get an idea but no matter how much i edit melee_weapon_tables i have damage set to 400 and ap to 2000, i put the file in data, activate in the load order. i boot the game, nothing still no change. do you have an idea what could be causing such an issue?
Supramaister  [ophavsmand] 13. dec. 2024 kl. 23:05 
tho, db/land_units_to_unit_abilites_junctions_tables sometimes doesen't register the abilities in the campaign (active or pasive), you have to start a campaign and check yourself (not check in skirmish mode)
Supramaister  [ophavsmand] 13. dec. 2024 kl. 23:03 
btw db/land_units_tables, db/melee_weapons_tables, db/land_units_to_unit_abilites_junctions_tables and db/unit_attributes_to_groups_junctions_tables should be the ones to start with!
Supramaister  [ophavsmand] 13. dec. 2024 kl. 23:00 
yeah, that happens, have patience and hope you can get into modding, it's fun tinkering with stuff, tho there is a learning curve, but learning can be fun on it's own :)
Mr Darkness 13. dec. 2024 kl. 19:09 
ah that explains why cant find guide tho thank your fast reply, biggest issue im finding is i cant find the unit data table, in shogun 2 its easy to find. warhammer 3, i cant find it, i can find the animation one etc, but not the one with the unit stats and unit keys
Supramaister  [ophavsmand] 13. dec. 2024 kl. 18:43 
hey, thanks! I could do Arbaal eventually, and the guides I used were from Cryswar, the problem a few things in the guides are kinda outdated, but mainly, it all starts with the RPFM program, which also has guides to make everything you can think of, I would suggest having both open and starting with something simple (like modifying an already existing unit or, making one of the "example" mods from the tutorials), then the rest is sometimes reverse-engineering other mods (you can open them with RPFM and look for what it changes from the base-game databases), you can even open my mods, some of them are extremely simple and just modify 4 databases :)
Mr Darkness 13. dec. 2024 kl. 18:29 
Hey love your mods, i was wondering if you could do Arbaal, also do you have a guide i could follow or know of a guide to create these kind of mods?
Supramaister  [ophavsmand] 10. dec. 2024 kl. 13:50 
thank you very much!
GdoubleTT 10. dec. 2024 kl. 3:12 
Thank you fr your effort! love ur mods
Supramaister  [ophavsmand] 2. dec. 2024 kl. 20:13 
yeah, I also reduced his starting resistances because eventually he gets to like 50 physical, 40 missile and 20 fire resistance (?)
마차탄짱아 2. dec. 2024 kl. 19:42 
25% fire weakness is 👍. More Balance