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I tried to space it so that the bottom part of the periscope hitbox is still fairly easy to click consistently. So try clicking them lower near the handles if that helps.
The drones are incredibly useful. Stocked correctly they provide divers with O2, meds, ammo, loot storage, fire support, and route guidance. Changing ammo and restocking is very easy due to the drones being very close to fab, the O2 gen, and med. The drones take damage and can be repaired with a welder, but if you don’t the drone runs out of battery quickly and is lost forever. This isn’t super clear from the design, a label for the hull damage light would help.
More generally the ship is a solid workhorse. No blindspots but not overgunned, fast driver and descender, stays afloat with minor damage, surprisingly large storage. Drowning brig is fun but stopped working properly 3 missions in. Upper airlock is a pain in the ass to use but it’s not as bad as the Aboa or Passant. No depth charge is an odd choice.
Masterpiece of a ship, I just wish there was a T3 EK ship with similar capabilities. Great work!
Temporary configuration fix: Access the circuit box and change the top right multiplication component's "Clamp Maximum" to 100.
Keep in mind though that if you've applied upgrades to the submarine's reactor, or certain engineer talent upgrades. You'll need to recalculate the fission rate by dividing 100 by whatever the new max reactor output is.
( Also its generally ill advised to run with more than 2 rods, and if running 4 rods only enable automatic control from a 'cold start' - this is just general good advice with pretty much all reactors. )
Makes sense, the vanilla welder hitboxes have always been kind of screwed up.
It is so small that no matter how you position yourself the plasma cutter doesn't reach the pump.
Could the pump be moved to a side, closer to one of the corners so that you can stand on the opposite side and blast the ballast flora? I know you can use the flamer and stuff but it's costly and flames going around will burn the character.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3380251632
i guess my setup is to blame
You might have to move the docking ports up further on your submarine to reach the ammo & top storage.
I'm not sure I was able to reproduce the exact issue, but I did notice bots were trying to repair the lower ballast wall through the tiny gap of the duct. So I've moved the duct to the right and slightly tweaked the node positions in ballast to hopefully fix path tunneling issues.
Prior XML issue broke docking ports too, fixed.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3376953669
Here's the prefab for the control terminals.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3376613784
You'll have to attach drones to the sub yourself though.
If you know how to make docking ports & link shuttles to them.
Honestly a really long story, but it was originally an 'in-universe' engineering corporation: "Emma&Kiashku" which was a part of sort of linking all of my mods together into one combined/continuous narrative. Eventually it became a shorthand moniker to call it E.K. and the title stuck as a kind of 'brand' of it's own - outside of it's meaning and role in-universe.
Sure can do when I've got time free this week.
@Soft Head
The wiring is actually mostly exposed in editor (and labeled) in the roof above the drone command room, so it's not that hard to implement really. Or you can just copy the nav terminals directly including the wifi. I'll add a link to an item assembly later in a bit if it still doesn't make sense.
Actually it's already linked. But it got set to 'non interactable' by accident when I was selecting the decorative medical screen on top of it. Fixed.
Seriously no one is as consistent as you at putting out amazing submarines, thank you!