Total War: WARHAMMER III

Total War: WARHAMMER III

Disable diplomacy camera auto focus
36 kommentarer
Hidalgo 15 aug @ 8:57 
Work as intended, thanks a lot for this quality of life mod.
limpedpoodle 4 aug @ 0:41 
Working for me with no problems so far.
AwDiddums 8 jul @ 14:40 
@Thuynder I'm getting the same error. I think it's because the script tries to disable camera auto-focus before the diplomacy screen is open. It's a timing issue in the script, I think.
Kroptop 24 jun @ 9:46 
It doesnt seem to work anymore with the recent update. Am I alone ?
Thuynder 23 maj @ 22:49 
if not everyone has this error, im guessing "core:get_ui_root()" is returning null only in some cases, i.e. long loadup times.
Thuynder 23 maj @ 22:46 
added mod, got a script error, nothing works with em. Heres the script trace.

SCRIPT ERROR, timestamp <46.5s>
ERROR: get_ui_root() called on the core object but the ui has not been created yet

stack traceback:
[string "script\_lib\lib_core.lua"]:243: in function 'get_ui_root'
[string "script\_lib\lib_common.lua"]:417: in function 'find_uicomponent'
[string "script\campaign\mod\disable_diplomacy_camera.lua"]:82: in function <[string "script\campaign\mod\disable_diplomacy_camera.lua"]:81>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:46: in function 'condition'
[string "script\_lib\lib_core.lua"]:1928: in function <[string "script\_lib\lib_core.lua"]:1928>
[C]: in function 'xpcall'
...

ERROR: find_single_uicomponent() called but supplied parent [false] is not a ui component
Mosketero 9 maj @ 16:32 
it works
KOS-MOS 19 apr @ 8:46 
Not works in 6.1.2
Liam 27 mar @ 8:40 
it works
madcow002000 26 mar @ 13:22 
I like this mod but the new 6.1 update doesn't let me run anything, even if it's showing green and updated. Can anyone confirm it works? Because it doesn't for me.
glospey 18 mar @ 16:07 
OMG! THANK YOU!!!!
Stone Cold Jane Austen 14 mar @ 13:17 
This is fantastic mate :WH3_greasus_rofl:
Guts 13 mar @ 10:50 
Thanks.. was very stressful for my laptop
Whales.D 2 feb @ 2:38 
dont know why, but this mod has significantly reduced the frequency of my game crashes, thank you.
DonPablo 19 jan @ 1:11 
this should be part of base game
skodmunk 1 jan @ 3:32 
"Does this also work over the end turn where a faction will propose a diplomatic deal? Was really annoying where a faction you're at war with proposes a peace deal but then you reject and can't see where their armies went."

This part does not work for me, it still skips the movement of the next units.
Gunthaa 23 dec, 2024 @ 16:33 
I think lychy's idea is very solid. The quest battle camera scroll is just the same, it shows you nothing except the fog of war. Your mod might as well remove that scroll too.
flecha 9 dec, 2024 @ 14:49 
you could include the missions that appear in campaign
Illa Carda 5 dec, 2024 @ 23:16 
I love you!
Hy  [skapare] 5 dec, 2024 @ 4:17 
@soji Yes, but the camera will zoom out for a split second.
soji 5 dec, 2024 @ 3:02 
Does this also work over the end turn where a faction will propose a diplomatic deal? Was really annoying where a faction you're at war with proposes a peace deal but then you reject and can't see where their armies went.
Ignaeon 4 dec, 2024 @ 16:28 
I've actually recently started complaining about this.

Amazing example of the Human hive mind lol
Xalion 3 dec, 2024 @ 8:36 
bless you, good mod yes-yes
Ocelot 3 dec, 2024 @ 6:45 
this mod is one of the most important things on earth
Winter 2 dec, 2024 @ 18:32 
Thanks. I was tired of seeing the games brain fog.
竹声新月 1 dec, 2024 @ 20:06 
Oh,thank you for save my eyes
Dirigible 1 dec, 2024 @ 18:14 
Mod seems great so far. I haven't encountered any issue with it stopping the camera from jumping to your own settlements, and I tested the same on armies, with both the UI button and the keybind, so that's working fine. Other movement such as double clicking on the ground or clicking an event in the list will still allow for camera movement; it does exactly what it says on the tin and nothing more

I should mention I currently have 193 other mods enabled (including Freiya's No Notification Zoom, which rules), so in terms of compatibility, I think most people won't have anything to worry about lol
urahi_fenn 1 dec, 2024 @ 12:19 
oh my god, yes, this shit is causing like 70% of my crashes
Aten 30 nov, 2024 @ 22:34 
This is essential
Katie XXII 30 nov, 2024 @ 19:56 
I always knew I needed this but never thought someone would make it
Pfleger Von Yggdrasill 30 nov, 2024 @ 19:05 
@Rustic "Kalessin" Citrus
Just been through a test that I saved before a hard fight then too many diplomacy camera moving ruined it. The mod perfectly fullfilled its job, even though I'm not sure if it could also saveguard your campaign after took a long fight (such kind of crashing always make me want to smash my pc into pieces), it still should be added to a collection of crash dealer that no one nor some cocky guide will ever told you.
Hy  [skapare] 29 nov, 2024 @ 16:32 
@Rustic "Kalessin" Citrus does it happen when diplomacy panel is closed?
Rustic "Kalessin" Citrus 29 nov, 2024 @ 9:04 
After playing a bit, I realize this also stops the camera from jumping to your own settlements in any form. Including the next and previous buttons/key-binds. Is this intended behaviour?
Maal 28 nov, 2024 @ 17:24 
I have been waiting for this. Was using the no auto-zoom mod to reduce movement but this is better.
Rustic "Kalessin" Citrus 28 nov, 2024 @ 13:02 
Mirroring @pfieger von yggdrasill , especially when there are a lot of factions in your diplomacy list it gets extremely laggy if not hardlock. Very excited for this quality of life feature that should have been in Vanilla from the get go. :WH3_greasus_rofl:

Thank you for your hardwork, and any consideration <3 :WH3_clasp:
Pfleger Von Yggdrasill 28 nov, 2024 @ 7:51 
This might be a temporary solution for crashing. I found the game constantly moving camera around in ai's turn often causes my campaign crash straightway