RimWorld
Automatic Parking
139 件のコメント
Remember_ME 9月12日 21時23分 
@Rabiosus Problem solved! It seems that the mod manager automatically used the local old patch. Thanks a lot for your kind response and update. You are the BEST
Rabiosus  [作成者] 9月11日 16時08分 
@Remember_ME That’s strange, that error should no longer occur, and I can’t reproduce it on my side.
Just in case, I’ve completely removed the integration feature from the code and uploaded an updated version, so please try re-downloading it. That should fix the issue.

Also, before re-downloading, please make sure that the folder workshop\content\294100\3365473553 has been completely deleted.
Remember_ME 9月11日 12時40分 
[AutoParking] Exception processing vehicle BMP3: System.TypeLoadException: Could not resolve type with token 0100006d (from typeref, class/assembly VehicleAutoParking_VMF.VMFHelper, VehicleAutoParking_VMF, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)

@Rabiosus Thanks for the update! However I tried to delete and re-download the mod and it thrown me the same error when I attempted to save a parking spot
Rabiosus  [作成者] 9月5日 21時04分 
@Remember_ME It seems the old patch was broken, so I removed it and updated it
Remember_ME 9月5日 15時02分 
[AutoParking] Exception processing vehicle BMP3: System.TypeLoadException: Could not resolve type with token 0100006d (from typeref, class/assembly VehicleAutoParking_VMF.VMFHelper, VehicleAutoParking_VMF, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)

I encountered this error every time when i try to save the parking spot. Tried troubleshooting on my own but failed. My core game version is 1.5. could you help me out with that a little bit? Appreciated! @Rabiosus
Vethrivi 7月20日 22時57分 
Thanks Rabiosus! and dont stress too much, its always mayhem after dlc releases lol
Apokus 7月20日 12時47分 
Yep, fixed it. Thank you! Love this mod.
Rabiosus  [作成者] 7月20日 10時35分 
@Apokus Please unsubscribe this mod and then re-subscribe to update it again
Apokus 7月20日 10時32分 
Same issue as Storm-X, but for some reason only happens with my Mule, and not the Bang Bus. Removed the mod, reloaded the save and the vehicle didnt delete.
Rabiosus  [作成者] 7月20日 10時27分 
fixed.
I apologize for the state it was in for over 12 hours.
Rabiosus  [作成者] 7月20日 10時15分 
Thank you, I'll look into it
Vethrivi 7月20日 9時51分 
i have the same issue as Storm-X, though i do use other mods
Storm-X 7月20日 9時45分 
(Verse.Pawn,Verse.DestroyMode)
Vehicles.VehiclePawn:Destroy (Verse.DestroyMode) (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Vehicles/Source/Vehicles/Components/Vehicles/VehiclePawn/VehiclePawn_Health.cs:219)
VehicleAutoParking.Core.CompParkingSpot:<PostSpawnSetup>b__3_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Play:Update ()
Storm-X 7月20日 9時45分 
Issue Report: In a save that only loaded with the vanilla Vehicle Expanded and Automaticparking, newly built vehicles will disappear when the save is reloaded.
Logs:[AutoParking] Vehicle Roadkill destroyed; removed 0 parking spots.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
VehicleAutoParking.Core.CompParkingController:PostDestroy (Verse.DestroyMode,Verse.Map)
Verse.ThingWithComps:Destroy (Verse.DestroyMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Destroy_Patch0
Funnypig 7月19日 20時19分 
"Why didn't we just do this from the beginning?"
I feel this on a level I struggle to communicate.
Rabiosus  [作成者] 7月19日 18時58分 
Update:
Parking spots within the gravship are now preserved after the ship is moved.
Please note that due to significant changes in how parking positions are stored, any previously saved (old) parking positions have been deleted.
Skullywag 7月18日 4時54分 
youll need to keep the rotation of the grav ship in mind as well, fun problem to solve. :D
Rabiosus  [作成者] 7月16日 15時26分 
For now, this is by design. The parking position is saved per map, so even if you park inside the grav ship, the parking position won't carry over when you move the ship to a new map.
In the future, I plan to implement a system where, if a vehicle is parked inside the ship, its parking position will be automatically regenerated based on the ship's relative coordinates after the ship moves.
Gryn 7月16日 14時54分 
found problem, parking position dissapear each time i change map with new dls
Sakujo 7月15日 11時43分 
this is peak. haha
VeenQuex 7月15日 6時47分 
i hope this will update soon <3
smokeeater354 7月15日 3時54分 
I have found an issue it seems the parking portion will not return to the assigned spot. But if you could update to 1.6 that would be great as soon as this mod dropped i loved it.
Mouse 7月14日 23時50分 
i found a issue, it cause some of the dev menu to not work. im believing that it is this mode that caused it for when i removed it the dev menu worked again
Mister Jay - Dk 7月13日 13時33分 
@goblin Right click the parking gizmo.
Giggles 7月11日 15時01分 
This should work with 1.6, eh? I haven't come across any issues
Goblin Godaky 6月27日 3時52分 
is there a way to unassign vehicle parking to designate a new spot?
mal_wilson 6月17日 19時37分 
O, I guess it was a conflict with dubs mint menus. so nvm
mal_wilson 6月17日 15時57分 
Any idea how to actually use this mod? I have no idea where the "Gizmo" is.
exBeNN 5月27日 18時44分 
truly life changing mod no exaggeration
鬱卒喪門星 5月25日 22時38分 
lifesaving
i2ID 3月8日 4時18分 
is it possible to white list certain items so that they wont be unloaded automatically and can stay in the car? such as survival meals standing lamps ect, thanks
KawwaK 3月8日 1時39分 
Thanks for the mod. It would be great to be able to see the saved position on the floor, as often I don't remember where I saved it.
Rabiosus  [作成者] 2月26日 14時22分 
Yeah I was asked the same thing before, added it to the description.
Nirahiel 2月26日 13時33分 
Damn, this Ancient urban ruins mod looks fun ! Subbed ! (Also, obviously I use your mod as well, been using it for a while, too, meant to ask earlier about the white lines but didn't until now.)

Oh yeah you could link that ruins mod in the description in case someone else is curious about the lines :)
Rabiosus  [作成者] 2月26日 12時48分 
it's a prop from Ancient urban ruins
Nirahiel 2月26日 12時36分 
What mod adds the white lines in the screenshot ?
Smash Phil 2月21日 10時12分 
Friendly fire will be disabled by default in the next patch, just an FYI, but it's already a mod setting so you can disable it if you need to.
Rabiosus  [作成者] 2月20日 8時55分 
I'll consider it, but I think it might be difficult. As an immediate solution, you can set road areas from the Zone tab in the Architect menu. By designating areas where you don't want vehicles to pass as avoid areas, vehicles will generally refrain from entering those zones unless absolutely necessary.
CarbonFish 2月20日 5時18分 
Can the vehicle automatically slow down to a speed that will not cause impact damage when there are other colonizers nearby? My stronghold has had too many car accidents during automatic parking
Rosevald 2月19日 17時42分 
Thanks, works again!
Rabiosus  [作成者] 2月19日 15時41分 
I've uploaded a corrected version, it should initialize the format of the old version correctly
Rabiosus  [作成者] 2月19日 15時13分 
I've reverted to the previous version, re-downloading should fix it for now.
I'll look into the cause.
Rosevald 2月19日 14時53分 
Same, UI for weapons go away when I start the vehicle but appear when vehicle is off instead, also missing the park button now
jtv5477 2月19日 14時25分 
new Update broke shooting in an vehicle for me
Rabiosus  [作成者] 2月19日 6時38分 
Update: Support for multiple maps.
You can now save parking positions on multiple maps.
Peers 2月2日 14時09分 
Nice
Rabiosus  [作成者] 2月2日 6時05分 
Updated Auto-unloading Function: The system now references each turret's ammunition replenishment target level (turretQuotas) and avoids unloading any ammo that is still needed. Excess ammunition and other cargo will continue to be unloaded as before.
GreyyWall 1月31日 10時28分 
Love this mod, only drawback imo is you can only have the one park spot per vehicle so if you had vehicles go between a couple areas frequently only one node gets the auto park
Tarkhax 1月31日 5時42分 
@Ube they modding community kinda did when Phils Vehicle Framework came out afaik
76561198844634538 1月30日 5時55分 
Found a problem in the mod. Auto-unloading also unloads ammunition (the one in stock, not the loaded one). As a solution - the option to unload everything that is above the automatic reload level.