Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
It's a link to my prop: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3577220906
1. GetCreationID - [C]:-1
2. func - lua/autorun/immersivecolleffects.lua:198
3. unknown - lua/includes/extensions/net.lua:34
WARNING! STFU! Or you will die, even if you don't shut up! Clarissa isnt freaking real. Snap back to reality. hopefully, if you copy and paste this comment and spam it in 10 comments in the next 10 minutes, we can hopefully stop these stupid comments. TIC TOC
example: I set min mass to 75 (everything else is default) and chuck a soda can at an oven, the effect triggers despite the soda can not triggering the effect if thrown at the world or another small prop
Now, I know this seems like a small nitpick, but for weapons that use tiny projectiles instead of hitscan (IE many ballistics mods) they will also do as the example dictates, and the resulting screenshake is unbearable at times.