RimWorld

RimWorld

Augmentoids
22 kommentarer
Fortenraven 8. aug. kl. 23:49 
I found out they were breaking new colony worldgen for me (single faction base spawning only) as well.
Latex Santa 24. juli kl. 8:56 
@TurboPickle
Thanks very much, we appreciate it.
Enjoy your trip.
TurboPickle  [ophavsmand] 24. juli kl. 8:42 
@Latex Santa I can see about writing more lore for the faction, sure. It may be a bit though as I got a trip coming up. I'll update this page when I got it though
Latex Santa 24. juli kl. 5:04 
@TurboPickle
Could we get more lore details about the Augmentoid faction?
TurboPickle  [ophavsmand] 13. juli kl. 8:59 
My bad @gunns22. I'm hoping I can get it up and running by this evening (PST. Spent most of the beta working on my "All That Glitters: Glittercraft" mod lol
gunns22 13. juli kl. 7:10 
@TurboPickle

Wakey wakey, eggs and bakey, 1.6 dropped Friday! What's the news on an update for this mod?
TurboPickle  [ophavsmand] 11. juni kl. 22:25 
My bad @Valura, I meant to respond a while back but I think I have it fixed
Valura 23. apr. kl. 12:23 
For whatever reason the Augmentoid Skin and Muscles implants added by this mod seem to have almost every body part tagged to be replaced when implanted, leaving any pawn with said implants without a head/brain/skull, arms, legs, or any parts attached to those. They are still able to function without these parts due to the implants technically "replacing" the function of those parts, but it is pretty unnerving to see a pawn completely headless functioning normally, though this presumably isn't intended to happen. Otherwise really interesting mod, I'd really like to see this get fixed!
Krof Gninut 1. jan. kl. 15:29 
There is a message complaining that the lack of a mechanoid hive faction will cause problems for SOS2, but otherwise no.
TurboPickle  [ophavsmand] 1. jan. kl. 13:43 
Alright so, in that case I presume you are getting a devlog that says the mechanoid faction isn't spawning? I seem to be unable to replicate the issue
Krof Gninut 26. dec. 2024 kl. 13:49 
Generating new world.
TurboPickle  [ophavsmand] 24. dec. 2024 kl. 7:22 
@Krof Gninut Thats really odd, I'm not sure. Are you removing it in the midst of a save? or are you removing it then generating a new world?
Krof Gninut 23. dec. 2024 kl. 18:51 
My mistake; on second glance, it was preventing the generation of all vanilla factions when removed. I have no idea why. Maybe something else is doing it, but this mod somehow prevents that problem with the other one?
TurboPickle  [ophavsmand] 22. dec. 2024 kl. 21:43 
@Krof Gninut I had my New world core as a dependancy previously but it was in name only as I haven't made any shared info yet so I took it off. There shouldn't be any dependancies as of this point. What other mods are you using alongside Augmentoids? I'll see if I can cause the breaking of the gen of the mechanoid faction.

Additionally, how do you mean it breaks the generation of the mechanoid faction? I believe the vanilla faction is hidden so they won't have on world bases and such but the VE Mechanoids expanded do
Krof Gninut 22. dec. 2024 kl. 19:54 
For some reason, removing this mod is breaking the generation of the mechanoid faction. Are there any mods that depend on this one but arent listed as dependencies?
Tye-Wynd 14. nov. 2024 kl. 12:30 
Reminds me of the VOID faction somewhat. Never played it, though, so I'm probably completely wrong.
보스니아헤르체코슬로 12. nov. 2024 kl. 21:48 
I'm very interested in your new faction mod, but your description is aimed at only implants...
are they also gives psylink? which apparels they equip? is this faction works same as imperial? but their system is totally feudal! how does it work?, etc...
TurboPickle  [ophavsmand] 12. nov. 2024 kl. 15:01 
@Therion_TheRuiner Realistically I could probably remove the requirement for the time being. Mostly its there because I eventually intend on further adding certain systems interacting between this mod and the others in this series
Therion_TheRuiner 12. nov. 2024 kl. 13:51 
looks kinda promising, but core for this scares a lot off me, but ideas for bionics and implants here kinda cool, it's been nice to see these one without core mod requirement
TurboPickle  [ophavsmand] 11. nov. 2024 kl. 19:06 
@Vel Ten I've added some images to the description here on steam, I hope that clears up what exactly is being added
Vel Ten 11. nov. 2024 kl. 16:44 
Would like some more description of what this actually adds. Sounds interesting, but not very clear what it does.
mayonnaise 9. nov. 2024 kl. 20:03 
ooooh, this sounds very fun. will give it a try and let you know what i think :]