Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Quests: Station Spawn Allows Choice of None
35 kommentarer
Meiji 18. jan. 2015 kl. 6:05 
Can we have an alternate download link please?
Nemo 11. jan. 2015 kl. 9:39 
Disabled all quests for me including the building ones.
BLÀde 10. dec. 2014 kl. 22:16 
new version works with patch (tested)
samuel.handelman 10. dec. 2014 kl. 19:18 
Quicksilver Software is no longer the standard bearer for poor quality patches? I suppose their Moo3 patches didn't actually break the game.
t@ngent 10. dec. 2014 kl. 19:00 
same with @samuel.handelman. Sorry man, they pulled an Ubisoft with this patch
samuel.handelman 10. dec. 2014 kl. 18:31 
Fantastic mod of course, everyone loves it BUT - I think it breaks all quest functionality under the new patch? I just did a series of controlled starts and as soon as I enabled this mod, I was no longer able to get the initial "gifts from home" quest for popping open the first pod.
Erebus 3. dec. 2014 kl. 23:29 
Derp. Thanks ha.
nop277 25. nov. 2014 kl. 0:53 
Thanks, while I like using stations later they seldom helped me much this early and this mission almost always plopped one down right where I was a turn or two away from building a city
PhailRaptor 21. nov. 2014 kl. 1:53 
Is it possible to add a "Both" option?
BLÀde 12. nov. 2014 kl. 2:01 
sometimes the none option doesn't appear
Ultima75 10. nov. 2014 kl. 12:23 
I dislike stations as much as I did city states. So this mod is awesome. It's totally a dick move to have a station popup where you want to put your next colony.
skokieguy 10. nov. 2014 kl. 8:11 
Thanks for all the hard work to make the gameplay more enjoyable. I think "stations" are the clunkiest part of the gameplay, and your mod really helps.
CynicalPlatapus 9. nov. 2014 kl. 18:56 
i read the part below the bold text, missed the top part
Saglac 9. nov. 2014 kl. 17:21 
if nobody trades with those stations they go away by themselves after 35 turns
Vie S  [ophavsmand] 9. nov. 2014 kl. 9:07 
Is it that hard for people to read the bold text in the description?
monte 9. nov. 2014 kl. 0:14 
If we could just get rid of the build limites for Stations they would be tolerable.
Add in some workable land value and they would be good.
CynicalPlatapus 8. nov. 2014 kl. 23:08 
i cant enable it, it says that the mod is missing the required dependencies
CynicalPlatapus 8. nov. 2014 kl. 23:00 
thankyou, in my first game a station landed exactly where i wanted to put my second city, it was such a perfect space aswell
Lordenheim 8. nov. 2014 kl. 15:58 
The first time I did this quest and saw I couldnt reject both of them I immediatly thought: "dam dats a dick move devs" Thank you so much for this.
Peregrine 7. nov. 2014 kl. 21:47 
I agree with some of the other coments
It would be great to choose where the station is spawned.
It would make sense, since they asked for your permition in the first place
BLÀde 7. nov. 2014 kl. 4:09 
stations still appear though and they still appear right next to you. these ones aren't activated by quests.
Pursuit 6. nov. 2014 kl. 19:22 
Thank you so much.
Rhydon 6. nov. 2014 kl. 5:01 
This mod is a must have. You would think that, by approving a station, you would be able to choose where they land, too. Hopefully they'll add that in an update or in DLC because I swear they always land exactly where you want to send a colonist.
jon.killi 6. nov. 2014 kl. 4:54 
vital !
cxado 5. nov. 2014 kl. 23:33 
This quest popped up right as my colonist was literally one tile away from the settlement site I had selected. Then I was forced to select a station to instead occupy the tile I'd been planning to colonise for the entire game.

*Launches nukes at everything on the planet*
Oh wait, nukes aren't in this game. Huh.
Throedoe 5. nov. 2014 kl. 17:14 
You received NOTHING! you LOSE! good DAY SIR!
RockinIntoMordor 5. nov. 2014 kl. 12:18 
You received: Nothing.
Vie S  [ophavsmand] 5. nov. 2014 kl. 12:14 
Read the description.
ChrisKesterson 5. nov. 2014 kl. 11:46 
Same error as Aresmar
Erebus 4. nov. 2014 kl. 23:45 
Currently, the mod will not load into the game. Pop up says the mod is missing dependencies.
RJ Dork Bard 3. nov. 2014 kl. 16:03 
would you like my first born as payment?
zArkham4269 3. nov. 2014 kl. 7:38 
This is great given that in almost all of my games, a station pops up RIGHT where I was planning to build my first outpost.

I guess the next fix is to have stations pop up farther away.
Storm Commander 3. nov. 2014 kl. 5:08 
Firaxis should hire you for all the fixes you're doing. Thank You!
BLÀde 3. nov. 2014 kl. 2:09 
can you make one that stops all stations completely. the other guys mod doesn't work
THE END JUSTIFIES THE MEMES 3. nov. 2014 kl. 0:55 
I love you