Left 4 Dead 2

Left 4 Dead 2

G36K on L4D1 Animations
27 kommentarer
igames  [ophavsmand] 30. juni kl. 8:03 
i actually plan to eventually make a SG version of this including the PAINKILLER themed version
HeX Reapers 30. juni kl. 8:02 
SG version with a scope would rock.
GOLDLYON 28. maj kl. 6:59 
can u make this version for ak pls
I STAPLE TAPEWORMS ON MY 15. maj kl. 10:27 
yay
igames  [ophavsmand] 15. maj kl. 10:25 
i might consider doing the SG version later
I STAPLE TAPEWORMS ON MY 15. maj kl. 10:21 
would you do an sg version? the sight feels like it would fit its zoom
igames  [ophavsmand] 18. jan. kl. 14:07 
now it's fixed!
igames  [ophavsmand] 18. jan. kl. 13:57 
@yoru yep I forgot about this lol i'll be fixing it real soon
yoru 18. jan. kl. 13:51 
flashlight position is really messed, it shines way above the gun, practically floating
Kirya 12. nov. 2024 kl. 7:53 
It'd look good for Querentin's HQ Weapon Models. But there's also a question of implementing unique skins for guns like green ak or covered in blood m16 etc
Kirya 12. nov. 2024 kl. 7:52 
Pure L4D1 anims by nerdie and\or Vanyarin (his anims for pistols are better imo 'cause of fingers positioning)
Leon The Fox 9. nov. 2024 kl. 14:04 
no worries cause i has someone who is the pro of making edit animation
igames  [ophavsmand] 8. nov. 2024 kl. 9:02 
Also UPDATE: So I tried doing Pistols as first one to begin with, and then noticed the .smd models and everything included. I don't think I'll be able to do this, there's just too much work for me, I'm not really a advanced modder to go with. Sorry to say it that way. 😔
igames  [ophavsmand] 8. nov. 2024 kl. 8:47 
Also I will be honest. All I can do is replace and rename. Editing in blender in other case, I don't know how to do animations from scratch, or make it seem like how Vanyarin did with the CS Knife: which is turning it from L4D2 walk/idle anims to L4D1 walk/idle anims. I don't know how to do that honestly. Maybe with the HQ Weapon Models will be possible but that would be all I could do.
igames  [ophavsmand] 8. nov. 2024 kl. 8:25 
In pure anims, you mean like retail anims? Or those edited by Nerdie as well?
Kirya 8. nov. 2024 kl. 7:26 
It's models fault that there's no bolt on, not yours. But the idea is awesome and you did as good as it was possible
Kirya 8. nov. 2024 kl. 7:25 
But for now you could try do something very simple (I hope it'd be simple) and mix l4d1 anims (pills anims) with adrenaline shot. It's something that workshop doesn't feature for some reason
Kirya 8. nov. 2024 kl. 7:23 
I only said that slap is out of place meaning that this exact G36 mod for m16 could use scar anims as an update since it looks way appropriate than m16 slap anim. But for making it for scar with scar anims is a step beyond my expectations. Respect!
Like I mentioned before, it would be SOOOOOOOOOOOOOOOOOOO COOOOOOOOOOOOOOOOL if you could use pure L4D1 anims for Querentin's HQ Weapon Models.
igames  [ophavsmand] 8. nov. 2024 kl. 5:24 
igames  [ophavsmand] 8. nov. 2024 kl. 5:00 
Well, there is no... how do I say it... the bolt for G36K on this model... It may look awkward that way... but if you really want L4D1 SCAR anims then sure...
igames  [ophavsmand] 7. nov. 2024 kl. 10:38 
@PhewL I may do SCAR anims instead so no worries!
Kirya 7. nov. 2024 kl. 10:34 
This G36 could use SCAR anims and not this m16 slap which is too out of place
LambVORTEX 6. nov. 2024 kl. 5:36 
As a major fan of the G36 rifle, I will have this forever subbed.
Blindyomite 4. nov. 2024 kl. 16:31 
waow
Kirya 4. nov. 2024 kl. 10:03 
I see you made alot of good weapon mods in recent time. I hope you'll get your hands on mixing Querentin's hq weapon models with pure l4d1 anims
igames  [ophavsmand] 4. nov. 2024 kl. 0:51 
@Leon The Fox My first thought about this in L4D, is like WHAT!!! But honestly, it's so nice to see this and manage to port it.
Leon The Fox 3. nov. 2024 kl. 23:20 
i know this gun too well, this is gonna be a what if left 4 dead 1 campaign AK-47 vscript anyways good work to get that