DayZ
TerjeSkills
107 kommenttia
rilley 4 tuntia sitten 
after update my server is showing the error? "Cant Compile "World" script module!

Undefined function 'TerjeSkillsRegistry.GetTerjeGameConfig
lekosama 26.8. klo 14.13 
nice. thank you.
Terje Bruøygard  [tekijä] 26.8. klo 11.46 
There is no difference between the free and paid versions in mod logic. The paid version simply gives you the ability to pack the mod into your own mod and turn off the mod logo in the menu. So free version provides full functionality of the mod. Read the description of skills to understand how to improve them.
lekosama 26.8. klo 7.54 
Hello, how are you?
Can you tell me if you can level up all skills in the free version or only in the paid version?
I'm asking because my skills are at level 2, but I can't level them up to level 3 even though I have points available.
Terje Bruøygard  [tekijä] 20.8. klo 16.44 
@ChotaMaster, no, repack is a paid option.
ChotaMaster 20.8. klo 16.29 
can i repack this mod with credits to you?
ТЫ ШО!!! 8.8. klo 23.55 
Как быстро качать силу или скрытность ?
Bonk 1.8. klo 7.25 
А где посмотреть что крафтится перком Самоделкин?
Dr. Bright 24.7. klo 18.02 
How does the strength level up?
splinter.fenix 7.7. klo 4.30 
Заметил, что при разделке рыбы от мода FC_Fish_Equip пропадает нож из рук, когда идет анимация разделки. Получается, что игрок её будто рвет руками. Но, неудобство не в этом, а в том, что не видно состояние ножа в левом нижнем углу, пока идет анимация без ножа. Часто бывает, что разделку срочно надо прервать, чтобы не сломать нож.
Terje Bruøygard  [tekijä] 6.7. klo 12.59 
@splinter.fenix есть в планах
splinter.fenix 6.7. klo 12.32 
Не планируется ли добавление умений для владения оружием?
Например: Меньше раскачку при прицеливании, дольше задерживать дыхание при прицеливании
Kiwi, the Scavenger 5.7. klo 20.50 
Something isn't right with types.xml in the file - cant merge it properly on server even manually or through tool DayZ Type Merge, like, there is some kind of typo in the file I can't found. And this problem exist in Optional types.xml in a Medicine mod but Required types is alright and working normally.
Just another guy 2.7. klo 6.27 
Nice. thanks dude.
Terje Bruøygard  [tekijä] 1.7. klo 15.39 
Medicine and immunity skills requires TerjeMedicine mod, so if you don't use it - you simply won't have those 2 skills. And of course you can turn off any unnecessary skills and perks through the mod configuration file.
Just another guy 1.7. klo 3.03 
Does anyone know if you can switch off the medicine skill? I have a different medical system which I want to keep, so don't need the medicine levelling.
Attila[DK] 24.6. klo 12.59 
Try it guys! its awesome
Velociraptor 20.6. klo 15.53 
i love this mod, thank u guy, hero of dayz community
Terje Bruøygard  [tekijä] 20.6. klo 10.07 
@XEN you can open a bug in my discord, specify where fps drops (on server or on client) and attach your configs to reproduce it.
XEN 20.6. klo 9.59 
UPDATE: It's the Radiation mod. I'm running all of your mods otherwise.

Awesome work mate.
XEN 20.6. klo 9.24 
Cant be sure which it is but either one or all or a combination of this and radiation and medic mod cause frame drops at a regular interval. Its unplayable for me.

Maybe others dont notice it.
PADRE 6.6. klo 8.07 
Hello, dear creator of a wonderful mod. I have a question (suggestion). Can you make it so that psychic health drops when cutting up zombie and animal corpses? At the beginning, the character is very impressionable, and with the level of increasing cutting skills, resistance will increase. This seems more logical to me than just killing with a cold weapon.
Terje Bruøygard  [tekijä] 3.6. klo 6.53 
@Host Leaver ty, may be we will implement it in the future.
@Tuggummi no, depends on server configuration.
@-=Cow][goD=- you can disable any skill and perk in Skills.cfg server config.
-=Cow][goD=- 2.6. klo 14.31 
Thank you. Can i disable the immunity and medicine skills?
Tuggummi 1.6. klo 5.43 
is there anyway to gain fishing skill xp if there's no fishing rod or cannot make 1? like digging worms should give like 2xp etc
Host Leaver 30.5. klo 23.33 
Awesome mod! Thank you for your hard work!
Would it be possible to make skill books take damage from reading them? I'd love to be able to set books to both multiple uses and not disappear so players have a reason to hold on to them.
forest_forest90 29.5. klo 10.49 
перепутал с медициной, простите
Terje Bruøygard  [tekijä] 29.5. klo 10.32 
@forest_forest90 это мод на навыки, какие шприцы?
forest_forest90 29.5. klo 6.48 
ребята подскажите пожалуйста какое значение надо поставить в трейдер+ для шприцов что бы они продавались? не могу понять перепробовал и -1, 0, 1 и тд
Terje Bruøygard  [tekijä] 27.5. klo 14.35 
@-=Cow][goD=- its compatible, but immunity and medicine skills will not be available. So we recommend to use TerjeMedicine instead of InediaPain for better experience. (to have immunity and medicine skills)
-=Cow][goD=- 27.5. klo 14.12 
Does this with inedia pain?
Terje Bruøygard  [tekijä] 21.5. klo 13.41 
Hi, Hiram Williams. We will add settings to configure skinning time to Skills.cfg in the next update. Thank you for your interest in our mods.
Hiram Williams 21.5. klo 11.23 
Hello Terje, thank you for this great skills mod & for your medical mod ! I have both running on my server & enjoy them a lot. One question: Cutting a fish the first times with a (bad) tool like steak knife or stoneknife & the perk "Quick Cleaning" on 1 or 2 takes up to 5-6 minutes which is very long. I changed a lot around it but there seems to be no direct parameter for that (other than deactivating that skill). It gets a little better with more skill points on the perk & with better tools but it still seems to be a long time for bad min results in filets (which I already had to double). Is there any way to make the time that cutting a fish needs a little easier on players ? Thanks in advance and cheers :steamthumbsup::VBCOOL:
Terje Bruøygard  [tekijä] 20.5. klo 8.59 
FoofahX, we plan to add this feature in the future with the ability to switch between the 2 UI types at the server admin choise.
FoofahX 20.5. klo 0.13 
I would like to have this on my own server, it is just that I do not like the interface in the inventory section. If the skills setup would have their own dedicated little screen I would definitely add it .. Can we expect such a thing or is it configurable in the settings?
Terje Bruøygard  [tekijä] 15.5. klo 22.21 
@MajaBlaza420 check in my discord in the community-servers channel.
MajaBlaza420 15.5. klo 0.03 
Just curious if there's another way to search for servers with this mod tried it a lil on a walking dead server but everyone was toxic. Tried looking on battle metrics but wouldn't let me search it
Terje Bruøygard  [tekijä] 5.5. klo 16.53 
@Hush yes
Hush 5.5. klo 16.14 
Is this mod allowed on monetized servers?
LykosNychi 26.4. klo 21.36 
Fair enough! I've gone ahead and left a question in the eng channel. Thanks for being willing to answer questions at all, so many people don't.
Terje Bruøygard  [tekijä] 26.4. klo 20.55 
@LykosNychi mod sources are on github. I reccomend you to join our discord. I will anwer all your question in dicussion channel, here is not very conveniently
LykosNychi 26.4. klo 18.10 
Really? We've looked over the wiki, and have seen the ability to change configs for existing skills and change perks, or create new medicines/books.
Could you point us to the documentation for creating new skill trees entirely?
Terje Bruøygard  [tekijä] 26.4. klo 17.21 
@LykosNychi yes and too more easy, please check our new wiki with a lot of examples.
LykosNychi 26.4. klo 16.51 
Hello Terje. A community I work with has previously used Syberia to create custom skills on the server to add to the syberia experience (crafting). Is this possible with the documentation for new TerjeMods systems?
Terje Bruøygard  [tekijä] 14.4. klo 9.29 
@Vortek Gamer its a technical restriction of the game. Bug on trader side, but they cant fix it. They load description from game config file. But meds description based on skill changed in item's script. In a trader all your items are virtual, so no access to the items's script.
Vortek Gamer 14.4. klo 1.23 
Hi sound found an issue between DayZ Expansion Market and TerjeSkill and/or TerjeMedicine that the description of the meds for a skill that is require to read is not syncing with the Trader. it just show the description of the med as if you do not have the skill active but you actually do
EntityMC 12.4. klo 21.14 
Ok, thanks for the reply and the information. We are really enjoying your mod.:steamthumbsup:
Terje Bruøygard  [tekijä] 12.4. klo 20.34 
@EntityMC not all recipes require perks, only those that are described in the perk. Their full list you can see on our github in the source code of the mod. https://github.com/TerjeBruoygard/TerjeModsScripting/blob/master/TerjeSkills/Scripts/4_World/Classes/Recipes/CraftSurvivalSkill.c
EntityMC 12.4. klo 18.51 
Hello, I have Skills.AllowCraftingWithoutPerks = false; in the skills cfg but we still seem to be able to craft things like bolts, backpacks etc. Am I missing a setting?
Hvitoreti 9.4. klo 21.06 
Das great man, thank you. Your mod looks awesome, can't wait to set it up.