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Happy 1st Anniversary to Elin's Early Access! This also marks the 1st anniversary for this mod, which was released to celebrate the game's EA launch. However, this is just a regular update and has nothing to do with the anniversary.
-赤ちゃん化する際に、早熟型になる警告メッセージを追加
-既に早熟型の妹は赤ちゃんフィートを付与できないように
-早熟型を大器晩成型に変更するコンソールコマンドを追加(スレッドを参照)
-その他リファクタリング・小さな修正
-Added a warning message indicating that the growth type will change to "Early Bloomer" when turning a sister into a baby.
-Sisters who are already the "Early Bloomer" type can no longer be turned into a baby.
-Added the console command to change the growth type from "Early Bloomer" back to "Late Bloomer" (see discussion).
-Other refactoring and minor fixes.
-EA23.225アップデートによるのChara.RefreshSpeedエラーを修正(報告ありがとうございます。)
*当分はEA23.224以前にも問題が起きないよう対応していますが、次の安定版以降は非対応になる予定です
*問題がすぐ解決しない場合は、このMODを再サブスクライブして見てください
-Fixed a crash in Chara.RefreshSpeed caused by the EA23.225 update.
*This version is temporarily compatible with EA23.224 and earlier, but this support will be discontinued after the next stable release.
*If the issue is not resolved, please try unsubscribing and resubscribing to this mod.
Better late than never - I've set up a bug report thread! Feel free to continue reporting here, but the new thread is better for keeping track of issues.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3358081949/601918959992090052/
TraitDairyのように何かを読んで仲間を召喚する機能を持つMODが関与している可能性が高いです。
不確定なので断言は避けますが、そのMODも近日更新があったようで、恐らくすでに解決しているかもしれません。
まだ問題が起きるようであればMODの再サブスクライブして更新するようおすすめします。
ほぼヴァニラにしてみたらエラーが起きなかったので何かのMODと干渉してるようですね。
我重新訂閱mod後,把功能都試了一遍,確定了新功能都正常,真的非常感謝!
-在开始用餐时按住 Shift 键,可以选择与队伍中的任意一位妹妹分享食物。
-也可以选择一个人独享(冰箱里的秘密布丁又只属于你了!)。
-“寻找饥饿的妹妹”选项与通常的分享(自动分享)功能相同。
-可以在配置文件中将手动分享设置为默认模式(设置 alwaysManualShare = true)。
-By holding the Shift key when starting a meal, you can now choose to share it with any sister in your party.
-You can also choose to eat it all by yourself (The secret pudding in the fridge is yours alone again!).
-The "Find a hungry sister" option works the same as the normal (automatic) meal sharing.
-You can set manual sharing to be the default mode in the config file by setting alwaysManualShare = true.
手動はんぶんこ機能を追加しました。(テスト機能)
-Shift押しながら食事を開始すると、パーティ内の任意の妹とはんぶんこできます。
-ひとりじめにすることも可能です(冷蔵庫の中の秘密のプリンは、再びあなただけのものです!)
-「空腹の妹を探す」は通常のはんぶんこ(自動はんぶんこ)と同じ動作です
-configファイルにて常に手動はんぶんこになるよう設定可能です(alwaysManualShare = true)
我先前有看到作者表示過想盡可能避免此mod出現任何不相容的情況,因此我對此完全理解。並且與你說的相同,這次的功能無非就是一個「附加要素」,完全沒有必要冒這麼大的風險,更不用說還有多設幾個按鍵進行挑選這條路可以走。當然我也認為這等有mod衝突了再說也不遲
請允許我再度表達感謝,這個mod真的為我帶來了許多樂趣,而我沒想到現在還能得到作者幫忙添加功能,就是因為有作者這樣的創作者在付出,我才能在elin原有的基礎上感受到許多額外的驚喜與樂趣,真的非常感謝 >u<
特別是這次牽涉到「進食」相關的流程,一旦這裡出問題,不僅「食物分享」無法運作,連普通的進食也可能無法進行,影響將會是致命的。由於這個功能說到底比較偏向「附加要素」,要承擔那麼高的風險比較困難。
這樣確實不錯!我剛剛考慮了其他情況,發現這就是最好的方法了,並且還能根據不同食物自由選擇!這個方法應該是最好的選擇了!
為這樣的事特意要求一個功能真的非常抱歉!不過我真的很想要這個功能 quq
請不用擔心,我沒有要冷落其他妹妹的意思,其他沒能一起吃飯的妹妹都能得到我的手製料理
只是因為我吃食物的時候,更多是在吃對妹妹更有加成的料理。而我發現貌似新版的elin能夠得到同伴的手製便當,那個便當加非常多[魅力],正好有個主屬性是[魅力]的新妹妹加入隊伍,我想給分享給她,但因為並不是每次分享都能正好把食物分享給她,這讓我很苦惱
所以如果可以的話,能否添加指定分享食物對象的功能。請允許我再重申一次,我沒有冷落其他妹妹。我為她們準備好了完全貼合她們的要求、精心調製過的料理,每個都是我自己吃都嫌浪費的好吃好吃食物。會需要這個功能只是因為我真的很想把便當分享給那位妹妹吃而已
To be honest, my English isn't very good, so exchanging short messages here is about all I can handle.
However, as I've mentioned before, I have no plans to implement this feature at the moment. I may consider it in the future if it becomes necessary.
Do you think would be better if we do a private discussion? Or still fine to speak here?
Since I want to avoid damaging player data at all costs, the player's buff is implemented differently from NPCs.
Instead of increasing the player's Life stat directly, it applies a +% modifier to the player's HP.
This means that when the feat is removed, the modifier is also removed, and the value returns to its original correct state.
However, because HP information is updated on a per-frame basis, this approach has performance drawbacks.
This is also done by the vanilla Lonely Soul feat, so I judged that one or two instances would be acceptable.
But for sisters, who can potentially increase indefinitely in number, they use the standard feat implementation instead.
>adding a separate buff
This is possible. However, I can't keep adding feats every time I make changes, so this is a last resort for me.
I plan to introduce this in the future when NPC power levels inflate and the sisters' abilities become outdated.
That's a sharp question.
>the hp buff to the player
It's not recommended, but you can remove it using a console command:
SetElement featKKWithMySister 0
However, this will also remove other features such as food sharing.
Additionally, I haven't tested this scenario, so problems may occur.
A safer approach would be to simply not add your sister or zombie sister to your party—the HP buff will not activate in that case.
Ok, thanks for the explanation and sorry if i insisted.
So if for example you would like to remove the hp buff to the player you actually can't because it have a chance to end up with negative values?
And how about adding a separete buff that apply when the sister get added to the party or something that work separetly? It still not possible?
Second, feats are generally not designed to have their effects change midway through a playthrough (this is also true for vanilla feats). If your sister has already reached the maximum feat level, any buff I add to the feat now will not be applied to her. If she is still in the process of leveling up, the feat's effects would change partway through. The worst-case scenario could happen during uninstallation: the game would calculate the stats to remove based on the new, buffed values, not the original ones. This could lead to removing more stats than were actually gained, potentially corrupting your sister's data. This is one of the main reasons I avoid modifying feat effects after release.
Therefore, to ensure the safety of your beloved sister's data, I believe the best approach would be to use the vanilla gene-engineering system or other mods that specialize in character enhancement, rather than modifying this one.
I'm sorry, but for several reasons, it is difficult to implement your suggestion.
First, the enhancement effects from feats are hard-coded directly into the mod's source code, similar to how feats work in the vanilla game. This means they cannot be easily changed by a third party simply by replacing a file.
I'd like to say "Understandable" but i read in a lot of places that the Cat sister is not worth it because she's very squishy and vunerable against magical attacks, and at the end of the day +10%hp/+10Life (that's the max level of the feat, right?) on a npc is not that gamebreaking because there are no damage increase due to that, like it would be in case if it increases endurance instead, since there are skills/spells that get stronger based on that stat.
If you really don't want to add the buff, can at least tell/teach me how to do it on my own file?
Thank you for your attention.
[2025/10/09 EA23.215(1.2.3)]
-EA 23.202あたりから妹がはんぶんこ時に余分につまみ食いする問題を修正
-Fixed an issue where sisters would sneak an extra bite when sharing food (since around EA 23.202).
※この問題は私の環境では再現できなかったので、もしまだ直っていなかったら教えて下さい。
Thank you for your suggestion.
To be honest, I feel that the Cat Sister is already quite strong in the current game balance, perhaps even a little too powerful.
Therefore, I don't have any plans to buff the sisters at this moment.
I'm sorry I can't meet your request.
Pretty please?
妹のキルメッセージが環境によって複数行表示されていたケースを修正(JPのみで発生)
Fixed a bug causing sister's kill messages to display incorrectly on multiple lines (JP only).
The current ability list will be treated as legacy, and new abilities will be learned going forward. (Some jobs are planned to remain unchanged)
If you like the current abilities, please level your sister to Lv30 before the ability list update and avoid performing class changes to maintain them.
If you have any feedback about the ability list, please comment in the thread below.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3358081949/597398871354683567/
現在のアビリティリストはレガシー扱いとなり、今後は新しいアビリティを習得します。(変わらない予定のジョブもいます)
現在のアビリティが気に入っている場合はリストの更新までに妹のレベルをLv30まで育て、クラスチェンジを行わないように維持してください。
アビリティリストについてFBがあれば下記スレッドにコメントください。
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3358081949/597398871354683567/
This mod manages the sisters by their UIDs, so I thought it was possible that the process got mixed up because there were two characters with the same UID.
However, if their UIDs are different, then this hypothesis is incorrect.
I'm sorry I couldn't be of much help.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3518026037
It can be quite troublesome if their UIDs are matching. I hope my guess is wrong.