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By the way, thanks for the AAPG Community Server.
The best AAPG Server!
Enjoy the map!
About the foliage and collisions, i think I got it fixed. There are many possibilities between blocking and simply visually colliding and I'm learning a bit about this in the object collision settings. Thanks.
Speaking in concept. I have, hopefully better, concept about long distance shooting. where i broke some maps trying to make, and i still havent seen it in this game. Its just a sniper map. If you are interested as a theme, i write privately. By the way, sorry about english :)
I got you! Some specific trees are collision dossel purposely. The idea is make some places less vulnerable and invit to stay and be more safe or not be a trap. At least against the rush shooters and prefireders. Without huge walls or builds beetween some main corridors, this collision trees try to make partially this function, avoiding to much granades. But not all...
Yes, shooting collisions foliage its sucks! And i worked in this aspect trying to balance (shooting in nothing) vs (yeah, its bullets).
I believe that putting something solid on the trunk and even above, it will be ideal to maintain the collision effect. thank you!
Thank you for comment man, so nice!
See the African olive tree and others. Just walk the map and throw flashes see from which tree is bouncing back. Just contact me if dont know how, its easy.
Feel free to criticize.