Sid Meier's Civilization VI

Sid Meier's Civilization VI

Merrick's Ennigaldi (Babylon)
5 kommentarer
云龙兄你不厚道哇 26. okt. 2024 kl. 7:48 
It seems to be incompatible with 经纬坤舆 , I have informed its author
Rosenthorn  [ophavsmand] 25. okt. 2024 kl. 8:52 
@云龙兄你不厚道哇

Do you have any other mods that affect city names or Babylon? I'm not encountering that issue. City Names are decided per civilization, not per leader, so it should work.
云龙兄你不厚道哇 25. okt. 2024 kl. 7:51 
When I built cities other than the capital, they used US city names, is this my mistake?
Rosenthorn  [ophavsmand] 23. okt. 2024 kl. 12:46 
Honestly, I don't have a full understanding yet of how this leader affects antiquity site spawn.

I made this mod as a fun experiment with a fun leader choice i found appealing. I can't promise balance this time around. I'd be curious to hear people's experiences with her.
Aiwa-rikiaR 23. okt. 2024 kl. 9:01 
Doesn't this severely decrease the number of antiquity sites available to spawn? Since they depend activities such as tribal villages getting activated and the battles from various eras? Or do antiquity sites still spawn until natural history is discovered by a civilization?