Crystal Project

Crystal Project

Traits - An Alternative to Gender
10 kommentarer
StarKnightAlpha  [ophavsmand] 21. sep. kl. 7:31 
You'll be able to swap between any trait in the gender changer shop once you get there.
BigDelta 20. sep. kl. 20:47 
I haven't tried out the mod yet, but i was wondering how this interacts with the gender changer shop?
StarKnightAlpha  [ophavsmand] 18. aug. kl. 10:07 
Turns out, there IS something I can do. So I did it! Let me know if you have any other issues!
StarKnightAlpha  [ophavsmand] 17. aug. kl. 9:20 
Not at all! Thanks for bringing it to my attention!
Circe 17. aug. kl. 9:18 
That explains it. That's also a weird way to implement that but, eh, nothing you can do obviously. Sorry for the bother!
StarKnightAlpha  [ophavsmand] 17. aug. kl. 9:06 
So, looking further into it, it seems like every F past the initial Robust (F) is getting Lad instead of Lass, which makes me wonder if the engine is only coded to call the second gender setting "Lass".
StarKnightAlpha  [ophavsmand] 17. aug. kl. 8:56 
Oh! I completely forgot about that line. I checked the mod in the editor, but I can't find anything relating to how I can change that on my end, sorry. I think that is the only time its brought up though.

Sorry about the trouble.
Circe 17. aug. kl. 8:47 
I don't mean to be argumentative, but I just did some quick unmodded new games to test and at the very least the first Nan switches between "lad" or "lass" depending on gender, and she was calling my Shadowed (F) "lad".

If that's literally the only place it's used though, eh whatever.
StarKnightAlpha  [ophavsmand] 17. aug. kl. 3:15 
There isn't a difference between "male" and "female" dialogue in the base game, so I'm not sure what to do about that.
Circe 15. aug. kl. 20:12 
Shadowed (F) seems to be getting the male dialog, but does have the female sprites.