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Rapporter et oversættelsesproblem






Error: has_trait trigger [ Cannot find has_trait in trait database ]
Script location: file: common/decisions/GA_follow_family_traditions_decisions.txt line: 246 (follow_family_traditions_legendary_warrior_train_youself_decision:is_shown)
NOT = { has_trait = has_trait = education_martial_prowess_4 }
这有问题,两个has_trait =
其次在代码层面,决议的显示和前置我几乎没有使用遍历指令,少有的几个遍历还都是以root为主域的
检查下是不是其他mod带来的卡顿
跟原版骰子XX一样
Is it at all possible/not too difficult to mod in a 2nd line for the modifiers to show on the Dynasty tab? Like when I open my House and see the modifiers for it, sometimes I have so many House modifiers that I can't see all of them or some of the other house modifiers I may acquire as the game goes on? They all trail off to the left and eventually they seem to run out of display space.
If this is a difficult thing to add in then by no means do I expect you to add it. I'm just asking and if you do add it then that's great but if not I will continue to use.
Thank you again for your work on this, you are appreciated!
已上传,现在应该没问题了
这次是性格特质没问题,但是成年特质没有
你重新订阅一遍试试
亲卫队确实有点超模,已削
下个版本一起上传