RimWorld

RimWorld

Exosuit Framework
592 kommentarer
不善言辞钟表头 22. aug. kl. 23:38 
汉化不全
Multiple Birds 22. aug. kl. 18:55 
couldn't get the mod to work even with just it, the required framework mods, and a mod to add the actual suits. the same thing where it's not reading any core. tried with multiple different suit mods, so I'm pretty confident it's the framework itself. Tearing my hair out in frustration.
Incendiary Pig 22. aug. kl. 10:34 
Beautiful system, but I had a question.

(Caveat: This is with Combat Extended) - Right now if a pawn gets into an exo-suit, it override their "Move Speed" stat so that the "Moving" stat doesn't affect it. However with Mass it just adds a flat value, meaning a pawn with a bad back with %50 "Moving" would have their total mass reduced by %50. So if you want to put a half-crippled, old war veteran in one to compensate, they'd move quicker but have trouble carrying anything in the exosuit. Any chance the framework can negate the impact of the Moving stat for Mass in the CE patch?
天哪,那是接近的 22. aug. kl. 3:19 
我让他穿着机甲去挖矿,结果挖一个方块就回龙门架是为啥
Latex Santa 21. aug. kl. 0:26 
Boys and Girls, you MIGHT have mod incompatibilities if you keep throwing all of these errors.
This MIGHT be what's happening. I'm just saying, but if we want these issues fixed, then you folks had better start posting pastebin links of your mod lists and error logs.
Especially in the Bugs/Glitches discussion linked above.
Khaos Primalus 20. aug. kl. 9:46 
just ran into this but, the exosuit isn't showing up and my pawn is acting as though they aren't in an exosuit
Red 20. aug. kl. 6:34 
Ok I had an issue so you have to build the shelves connecting to the gantry's click on gantry then when it shows the modules you right click Core. Reminder that i'm pretty sure you need to download the AMP or SCV or Dead Man's Switch to actually be able to craft exosuits.
Kdot 19. aug. kl. 19:12 
Im not understanding this mod or the others u have pinned...where are these core modules?:steamsad:
Joxalot 17. aug. kl. 22:32 
Update says the gantry repair issue was resolved but I'm still having the same problem of the pawns unable to repair a single point of damage to the assembled frame. Anyone knows of any possible incompatibility/quirk that might be causing this?
Pabbles 17. aug. kl. 4:00 
Maintenance Gantry does not seem to detect connected module shelves that has exosuit modules and attachments stored in them, assigning a pawn and right clicking on the gantry gives the prompt of no core frame, this gantry setup is built inside a gravship, nothing also shows up in the 'Exosuit' button, as the menu shows up empty in the core and 6 smaller squares, clicking on them does nothing.
AOBA  [ophavsmand] 17. aug. kl. 0:38 
更新(
Mordelón 16. aug. kl. 19:48 
I really like this mod, great work!
The only issue I have is with the UI size — in some languages the interface overlaps.
It would be great if it could be a bit wider or configurable.
samonir 16. aug. kl. 14:09 
I don't know why but after I added this mod nothing happened, but after I activated dev mode I found a red log, this is the log
https://gist.github.com/HugsLibRecordKeeper/198aa7a1cddc8e8888f6ff31fe4a0267
Mind Warp 16. aug. kl. 9:26 
I do not believe it is working. Though I have all the buildings needed to construct it. I do not see any way of building the frame in any production method nor security tab.
Shimmer 15. aug. kl. 14:56 
So, got an odd thing happening, ain't certain what can be the issue currently, but the module shelves shows that nothing can be put on them.

Dunno if it's an issue with any storage mod or not.
A7XRedAugust96 15. aug. kl. 11:18 
How do I get a core ?
嘤嘤嘤我是新人 14. aug. kl. 9:19 
求更新,现在框架有严重红字。
Exia-TTXA 14. aug. kl. 9:01 
叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!叶子更新!
callomerlose 13. aug. kl. 7:31 
用了github的,还是多了个human肉
黑暗@fmPf1KVp6 11. aug. kl. 22:34 
@PROVIDENCE 我发现GitHub上有人修了创意工坊没更,用GitHub版本就没这红字了
PROVIDENCE 11. aug. kl. 18:46 
这个也一直爆红,把日志扔ds分析出这些

1.DefOf 未初始化错误:

log
Tried to use an uninitialized DefOf of type DMS_DefOf/DamageDefOf/LetterDefOf/SoundDefOf/ThingDefOf...
原因:某些 MOD (可能是 The Dead Man's Switch)在游戏定义(Defs)加载完成前调用了 DefOf 类(如 ThingDefOf.Steel),违反了 RimWorld 的加载顺序规则。

影响:可能导致 MOD 功能失效或游戏崩溃。

涉及 MOD:DMS_DefOf(可能是某个 MOD 的自定义 DefOf)、核心游戏 DefOf 类

2.Harmony 补丁异常:

log
Patching exception in method System.Void Verse.AI.JobDriver::Cleanup...
Duplicate stacktrace... (重复 10 次)
原因:MOD Exosuit(原 WalkerGear)在尝试修补游戏方法 JobDriver.Cleanup 时失败,且错误重复出现。

影响:可能导致角色工作逻辑崩溃(如角色卡住、任务无法完成)。

关键线索:错误指向 Exosuit.ExosuitMod 的构造函数(.ctor)。
Ashmunduth 11. aug. kl. 12:32 
i'm getting this error with harmony any idea how to solve it?
Ashmunduth 11. aug. kl. 12:32 
Patching exception in method System.Void Verse.AI.JobDriver::Cleanup(Verse.AI.JobCondition condition)[Ref 2DCDD563] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Exosuit.ExosuitMod/<>c:<.ctor>b__1_2 (HarmonyLib.PatchClassProcessor)
HarmonyLib.CollectionExtensions:Do<HarmonyLib.PatchClassProcessor> (System.Collections.Generic.IEnumerable`1<HarmonyLib.PatchClassProcessor>,System.Action`1<HarmonyLib.PatchClassProcessor>)
HarmonyLib.CollectionExtensions:DoIf<HarmonyLib.PatchClassProcessor> (System.Collections.Generic.IEnumerable`1<HarmonyLib.PatchClassProcessor>,System.Func`2<HarmonyLib.PatchClassProcessor, bool>,System.Action`1<HarmonyLib.PatchClassProcessor>)
Exosuit.ExosuitMod/<>c:<.ctor>b__1_0 ()
Ashmunduth 11. aug. kl. 12:32 
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
Rafa Lorenzo 11. aug. kl. 10:29 
DMCA karens will get karma just wait for it!
stripedspot 11. aug. kl. 9:32 
BRO NOO THEY HIT RIMWORLD
Latex Santa 11. aug. kl. 8:17 
@Obi™
Maybe it's James Cameron gettin pissy about the Amplified Mobility Platform mod.
Necromenta 11. aug. kl. 6:55 
Great concept, however, any enemy recommended mods for this? looks like it would get extremely OP fast
大番薯之怒 11. aug. kl. 0:24 
肉类里有个human肉
BloxyYoyo 10. aug. kl. 18:45 
imma need someone to make gurren lagann, ASAP
Obi™ 10. aug. kl. 14:39 
Probably some cringelord lmao
Marcos 10. aug. kl. 12:55 
"Note: This item has been reported as copyright infringement. Valve will review the claim, notify the user who posted the item, and advise them of what to do."


Lol, what is that thing
SnekiChaos 9. aug. kl. 12:47 
I am missing textures for the Mech buildings. Any idea what might be causing this?
Grimmas 9. aug. kl. 4:42 
@Dragoon thanks for the tip, I reported it on their Discord. The error is with only this Framework + Harmony without other mods.
rmrlrm 8. aug. kl. 21:24 
When i try to get ride on suit, it just disappears. So many bug right now...
ПΛПО Dragoon 8. aug. kl. 12:50 
You guys need to report that in the discord or at least on the AMP mod. This is just the framework and it appears to be working for the other mods that use the framework
Grimmas 8. aug. kl. 3:38 
Tihs mod currently throws errors [pastebin.com], possibly due to recent updates to Harmony.
Dewa 8. aug. kl. 0:24 
@wing_nut the AMP mod is bugged as hell right now and broken, SRV mod works tho
Pz.IV.H 8. aug. kl. 0:16 
resub doesnt work
Tomorrow 7. aug. kl. 21:22 
how do i get a core?
\
ПΛПО Dragoon 7. aug. kl. 20:29 
Did you resub to the mod and ensure it updates?
Wing Nut 7. aug. kl. 14:06 
Mod currently doesn’t work for me. Built gantry, shelves, and modules. I can open the “exosuit” tab and see the AMP modules I built but it won’t let me select them. Please fix
adi 7. aug. kl. 12:22 
nvm steam didnt download the newest version of the mod, bruh
adi 7. aug. kl. 11:20 
Anyone else having a problem with pawns being unable to repair an exosuit? Like they are trying to repair it but the theres 0 progress to the repair.
Dr.H 7. aug. kl. 7:27 
和harmony的更新补丁貌似冲突了?
TritiumQQQ 7. aug. kl. 3:24 
同样遇到楼下的问题,一模一样的红字报错,回退harmony版本可以暂时解决
月羽狐 7. aug. kl. 1:23 
对,harmony和这个冲了,那边刚刚更新过,好像是什么clean-up的ai冲了?看不懂
KL. 6. aug. kl. 23:05 
在Harmony更新后和Harmony冲突了
Patching exception in method System.Void Verse.AI.JobDriver::Cleanup(Verse.AI.JobCondition condition)[Ref 3AFC4070] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
ƎNA 6. aug. kl. 13:00 
@UNCLEEYOLF Bro, you're in the wrong page. You need the DMS mod
UNCLEEYOLF 6. aug. kl. 10:55 
Anyone having a bug producing with the machine printer? I tried making the stamponent and the loading bar is there like the pawn is doin the work but nothing came out. It’s the same while trying to make amything else. Help?