Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

GEV v1.1 IC (Integrated Crews)
58 kommentarer
chryssjanzonio 21. sep. kl. 7:21 
ammo is not refilling in any of the supply vehicles
Firelock  [ophavsmand] 23. aug. kl. 15:15 
FYI - updating the mod today to v 1.154
Firelock  [ophavsmand] 19. juli kl. 2:14 
@mikasut - in the scale of the battles depicted in GoH, fuel is usually not a factor. If you want to play your late war battles like it is, the accurate thing to do is just not take any vehicles. Tanks without fuel can't move, so they can't get to a place and get into position to fight - so they would be abandoned. Tanks with fuel, by contrast, would be pretty much like normal GoH vehicles - they'd generally have enough for one fight. If they didn't they wouldn't even be on the battlefield.
Firelock  [ophavsmand] 19. juli kl. 2:10 
Publishing an update today to bring GEV IC up to 1.053 and include the latest updates from MAIN.
Ugotit 16. juli kl. 17:10 
Will this one be updated too?
Mikasut 12. juli kl. 10:17 
I do not know if it is possible to do by modding, but do you think fuel should be a separate resource like manpower, ammunition or science points? Lack of fuel was a huge problem for germans in the later stages of war. Thank you for making this mod! I think this is the way to play especially the eastern front.
Mikasut 12. juli kl. 10:03 
The eastern front feels about right. Easy missions at first, as the war progresses the resources become more scarce. And it is also compatible with bm mod! The western front would be interesting to combine with valour mod. In the first part of the campaign you would fight just british and french units (like in the battle of france in 1940) and later against americans as well. Maybe in the future when the next DLC comes out!
tgadse 3. juli kl. 2:34 
Danke für´s Update. Jetzt funktioniert es wieder! :steamthumbsup:
Ugotit 3. juli kl. 1:30 
Loaded it up, played on mission, worked no problems. Thanks for the update!
Ugotit 2. juli kl. 22:16 
It's a great mod. I've been playing the other version. I'll go and give this one a go now and see what happens.
Firelock  [ophavsmand] 2. juli kl. 17:53 
Ok I think I found the problem. Even that tiny bit of info you posted about the error helped isolate the cause. I'm uploading a change now that should fix it.

As always, thank you for your patience and for reporting these errors.
Firelock  [ophavsmand] 2. juli kl. 17:44 
Hmm, if you could copy/paste the text of the error here that would help. As I mentioned in the other mod, I literally copy/paste the main mod into this one, then put the crews back, so on the back-end they are 99.999% identical.
Ugotit 1. juli kl. 17:46 
Tried loading it up with a new conquest, using no other mods and it crashed. Something about App error define not found.
Firelock  [ophavsmand] 1. juli kl. 1:26 
I've updated the mod, let me know if you still experience any problems.
Nikolaj 30. juni kl. 23:27 
motorcycle, IC. crash when you click
Ugotit 30. juni kl. 16:59 
crashed on startup (not using any other mods with it). Something about a resources-heavy tank-ferdinand-mantlet error. I tried the other version of this mod yesterday, loaded up and played the first mission no problem, but I wanted the version with tank crews to save the hassle of adding crews manually and had the aforementioned error.
Firelock  [ophavsmand] 24. maj kl. 18:22 
The mod has been updated to the latest version. Let me know if you encounter any errors.
Godori 18. maj kl. 2:37 
Thanks for making this mod
Firelock  [ophavsmand] 17. maj kl. 12:16 
I've made some changes to the main mod, and I didn't realize Steam made it hidden. It's back up again. Once it's been tested for a while and any bugs worked out, I'll update IC to the same standard as Main.
Godori 17. maj kl. 4:28 
Main mode is gone..
hamed8726 5. maj kl. 15:14 
update the mod please for v 1.50
Sluthuvve MVH 12. jan. kl. 11:01 
Can the module be compatible with long range mods?
Firelock  [ophavsmand] 5. jan. kl. 15:04 
Update that will allow the Artillery officer Horch to resupply flak guns, and add 2 more engineers to the sdkfz 251/5 engineer vehicle.
Firelock  [ophavsmand] 2. jan. kl. 17:25 
Update today adding smoke rounds to all German 105mm field howitzers.
Firelock  [ophavsmand] 31. dec. 2024 kl. 13:02 
Added the first of my 100% brand new maps - Targul Frumos, bringing the total of new conquest maps in GEV to 31. This map is based on the actual historical layout of the area just East of the city of Targul Frumos, where GD participated in a counterattack to retake the town from the Soviets in early 1944. Work on 3 more maps of the area around Targul Frumos is underway, eventually allowing the entire Targul Frumos operation.
Firelock  [ophavsmand] 29. dec. 2024 kl. 19:35 
Update that fixes the coop crash. Thanks to BBQ for his hints that helped me solve it.
Hall5660TTV 24. dec. 2024 kl. 15:32 
Happy Yule brother
Firelock  [ophavsmand] 24. dec. 2024 kl. 10:00 
Thanks for the report, I'll fix it now. Merry Christmas!
Hall5660TTV 23. dec. 2024 kl. 18:06 
getting a crash, a couple minuets after loading into a DCG round, full on CTD no error msg.
Firelock  [ophavsmand] 16. dec. 2024 kl. 22:44 
Patch to remain compatible with the new game update.
Firelock  [ophavsmand] 10. dec. 2024 kl. 19:29 
If anyone has played a campaign beyond 50 days, please let me know.
marques.2000 8. dec. 2024 kl. 10:12 
grato !!!!:steamthumbsup:
MangyMinotaur 8. dec. 2024 kl. 0:10 
Thank you for your hard work :P::A::P::P::Y:
Firelock  [ophavsmand] 7. dec. 2024 kl. 22:57 
Thanks for reporting it, it's fixed.

As of v0.7 I started keeping a separate Test version to avoid these bugs, but my best laid plans...
MangyMinotaur 7. dec. 2024 kl. 15:14 
it crashes when I try to open the research screen
Firelock  [ophavsmand] 7. dec. 2024 kl. 11:15 
Should be fixed now. Let me know if not.
MangyMinotaur 7. dec. 2024 kl. 4:55 
Pretty sure it was the waffen aufklarer
Firelock  [ophavsmand] 7. dec. 2024 kl. 3:11 
@MangyMinotaur - I've fixed the command Panther, which aufklarer unit?

Thanks for the note!
MangyMinotaur 7. dec. 2024 kl. 2:34 
I'm not sure whats wrong. I only have this mod enabled but the game crashes when I select a unit in the research screen. So far I clicked the panther leader and the new aufklarer unit
Firelock  [ophavsmand] 7. dec. 2024 kl. 1:42 
Fixed Panzernest again.
Firelock  [ophavsmand] 6. dec. 2024 kl. 17:07 
Added new skins and Waffen shock troops, further improvements of the research screen.
=7Cav=Burgundy 26. nov. 2024 kl. 12:29 
It’s all good, it’s a great mod and I at least appreciate you going out of your way to maintain two versions for people who don’t want to crew juggle.
Firelock  [ophavsmand] 26. nov. 2024 kl. 0:48 
Both the Fusiliers and the crews should be fixed now. Sorry for the inconvenience.
Firelock  [ophavsmand] 26. nov. 2024 kl. 0:41 
Sorry, thanks for letting me know. Just updated to fix that.
=7Cav=Burgundy 24. nov. 2024 kl. 17:57 
The update you just dropped seems to have dropped all the integrated crews. The vehicles and guns are all decrewed
=7Cav=Burgundy 24. nov. 2024 kl. 1:12 
the Grob Fusiliers and mechanized fusiliers have bugged unit cap and cost values. The unmounted grob fusiliers are free, no cap and no manpower cost, the mounted ones cost 4 cap and 40 manpower.
Firelock  [ophavsmand] 19. nov. 2024 kl. 22:16 
Published an update that greatly reduces the AI's CP/MP over the course of a battle. After extensive testing, by mid-campaign (50+ battles) the AI was throwing roughly 6 times the player's forces at them, which isn't including counterattacks, which ups that to about 12 times. So... it needed an adjustment :P I apologize to anyone who found the difficulty unplayable. I'll keep on testing and making it better.
Firelock  [ophavsmand] 17. nov. 2024 kl. 14:37 
Added a 10 man late-war grenadier squad on foot, so you can mount them on the Stugs.
georider 9. nov. 2024 kl. 17:12 
you are the man !!!