RimWorld

RimWorld

4M Mehni's Misc Modifications (Continued)
11 kommentarer
GrobmotoriGER 28. sep. kl. 1:42 
If "4M Mehni's Misc Modifications (Continued)" and "Vanilla Quests Expanded - Deadlife" is enabled, opening the ranged weapon screen in "Best apparel" results in a red error and the panel stays empty. If either 4M or "Vanilla Quests Expanded - Deadlife" is removed it works as expected.

If Show DPS info for all (modded) weapons of "4M Mehni's Misc Modifications (Continued)" is disabled it also avoids the issue.
Log: https://gist.github.com/HugsLibRecordKeeper/a3764fac002725994fa72073e3a110a2

I dont know which mod is at issue here, so I posted it in both mod's comments
VitaKaninen 12. aug. kl. 19:37 
Concerning my poste below, Zaljerem made an update of Hostile Labels, so there is no need to add the option back into this mod. I did make a request on the Discord, but you can ignore it now, since it has been updated.
Mlie  [ophavsmand] 11. aug. kl. 22:07 
@VitaKaninen Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
VitaKaninen 11. aug. kl. 18:37 
Would you consider adding back in "Better Raider Visibility"? It says it was taken out in 1.4, and that there is an alternative, Hostile Labels.

The problem is that this mod was last updated for 1.4, so invisible creatures were not a thing back then. It reveals the locations of Sightstealers and Revenants, which trivializes them and removes the mystery of where they are, and how many are left.

If you can't add it back in, could you make a standalone or continued version of Hostile Labels?
GULÉ🏠 29. juli kl. 8:40 
Thank you for updating this mod!
Mlie  [ophavsmand] 31. dec. 2024 kl. 12:22 
@BOT Positronic♥June Yea, that part of the mod is using a transpiler to rewrite the generation request, cant really figure out how to add a check for xenotypes that require non-violent pawns
BOT Positronic♥June 31. dec. 2024 kl. 9:44 
If the option to never roll pacifists is on, trying to generate a highmate (or presumably another xenotype incapable of violence) will break the game as it attempts to generate over 200 pawns, gives up, and is left unable to render the pawn generation screen
Rudi Gauss 1. nov. 2024 kl. 6:33 
Thank you. I never played a modpack without this until it stopped being updated.
Yoann 21. okt. 2024 kl. 5:27 
I would use it only as standalone mod, I'm not a fan of those mods where you can't disable everything.
If you can't it's okay, thank you for the answer and your work :)
Mlie  [ophavsmand] 21. okt. 2024 kl. 4:48 
@Yoann I might be able to add faction specific options in this mod if that helps
Yoann 21. okt. 2024 kl. 4:25 
Any chance to get "Change the threshold at which pawns retreat" as standalone with settings by faction?