The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Falkreath + 1.4
237 comentarios
Internethetzer  [autor] 10 MAR 2024 a las 4:52 
As I said, I completely quit Skyrim Modding
Im sorry for disappointing on this one :alpen:

If youre really keen on using my Mods, reach out to me per private message & I could try to give you the original File from this so you can keep working on it
TexanChiss 9 MAR 2024 a las 17:17 
Guards are still attacking eachother. :(
Internethetzer  [autor] 11 SEP 2016 a las 2:15 
when I have time again then I'll do it with pleasure
MRFlackAttack 9 SEP 2016 a las 14:56 
There's a mod series that does something like this already, but I like a lot of your looks, especially here. Can you make them compatible?
https://gtm.steamproxy.vip/workshop/filedetails/?id=312890510
V≋I≋RAL L≋I≋FE 29 JUL 2016 a las 15:54 
The mod is cool idea, but why do the guard tower's have a kinda lincoln log feel to them. XD
Syn 2 JUN 2016 a las 22:04 
5000:steamhappy:
Leon 16 MAR 2016 a las 18:31 
You can actually see the bug in the 6th picture
Leon 16 MAR 2016 a las 18:30 
The latest patch has stuffed up the mill, the actual device is shifted forward while the building is left behind, and logs are sticking through the walls infront, the mechanism is also completely hovering and visible.
Internethetzer  [autor] 18 ENE 2016 a las 9:00 
thanks lads :CrossedBlades:
Ragnrok 18 ENE 2016 a las 8:53 
ah ok. well its a shame if you dont get the time to go back to it at some point. this as very promising (im sure iv faved your other ones as well, but with so many skyrim mods, its hard to keep track of them all). best of luck
ALLALTITUDE 18 ENE 2016 a las 8:52 
well there your mods there your choice im just sain nice mod
Internethetzer  [autor] 18 ENE 2016 a las 8:50 
perhaps sometime i will get back to work, from the beginning on but its really hard, i even worked so much on this mod, i added a whole new city market 3-6 houses, stables, npcs, whole new stonewalls and converted the city to a high developed motte and bailey with strong defences. now i think you realize how much work this was, I can only continue this work if I manage to find the old datas again or install my old drive but now? I worked on 3 mods at the same time, all 3 of them being so big, like riverwood, 5 new houses, walls, a garage with a workshop for carts to export wood, a whole new mine etc. but now my nerves are finished
ALLALTITUDE 18 ENE 2016 a las 8:48 
makes sense,ok CERIO lad.
Ragnrok 18 ENE 2016 a las 8:44 
sorry so is that saying production on this mod cant continue? or are saying your starting from scratch?
Internethetzer  [autor] 18 ENE 2016 a las 8:41 
i originally wanted to release mods like those nearly a year ago, unfortunately in this time either my skyrim fucked up due to ctd, broken npcs quests etc. or my creation kit did similar things like this, and i even had to buy a new pc and i cant install my old drive where all those datas of the mods in progress are located, so much hours and nerves wasted, a tragedy...
ALLALTITUDE 17 ENE 2016 a las 23:22 
is it possible to add things like this on to DawnStar and Morthal?..possibly winter hold?
ALLALTITUDE 17 ENE 2016 a las 23:19 
well about time falkreath gets some walls
Ragnrok 4 MAY 2015 a las 10:58 
you know i appreciated readin this description - straight to the point with some down to earth humor. its refreshing.

also - gonna try this out at some point
Internethetzer  [autor] 11 MAR 2015 a las 9:52 
I didnt created a new world, I placed those things there, so it has been navmeshed, or bethesda didnt do its job, and the problem with the main gate isnt because of my mod, its maybe your skyrim, I also have experienced some periods where I couldnt interact with the world objects like talking to npc's opening doors collectin etc. In those cases you will have to work with your best friend in skyrim: the console command
Rifleman Poe 10 MAR 2015 a las 16:13 
The door in the tower on the left (if looking from the city) of the main city gate.

And it seems like my followers can't actually follow me through the new additions like stairs near and inside the towers. Have you navmeshed them properly? I'll test it again, perhaps it was a single misbehavior.
Internethetzer  [autor] 10 MAR 2015 a las 13:32 
wow, nobody until know, had this problem with the doors, which door isnt openable?
and if you dont want a talos statue go to it and delete it with the console command, I guess you know how work with the console command?
Rifleman Poe 10 MAR 2015 a las 11:56 
Please fix at least that un-openable doors, it breaks immersion greatly.

And Talos statue is a controversial addition. Falkreath is pro-Imperial (at least, its Jarl is), and Talos worship is currently banned in the Empire.

Nonetheless, it's still a great mod, and I hope you will continue to improve it.
Internethetzer  [autor] 3 MAR 2015 a las 9:49 
Unfortunately, my CK doesnt work and my Skyrim has more errors than all steam greenlight content, so the mod will take more time than I thought (Bethesda we <3 you) appologize guys...
Somrandomguy205 4 FEB 2015 a las 16:08 
very well done
NooBy 31 ENE 2015 a las 10:35 
EXELENT !!!!!!!!!
Hika 23 ENE 2015 a las 0:46 
nice job thx
xKumo392 22 ENE 2015 a las 14:05 
hwo do i download?
Nasa 18 ENE 2015 a las 15:41 
Love this mod. I've hated some of the lack of defences at a lot of these cities. Especially considering the amount of bandits and monsters in the game. I hope you do more of these for other towns.
jmwilsonesq 30 DIC 2014 a las 7:26 
Honestly, this mod better is a better, more realistic rendition of Falkreath than any other mod has acheieved. It is balanced, historically accurate, and appears as Falkreath should have from Bethesda. Even better than JK's, whom I use for every other city. Highly recommend.
casualfox 20 DIC 2014 a las 12:40 
Get mod organizer it will say conflicting mods (I think)
IAmTheMistake 20 DIC 2014 a las 4:59 
Yes, that is what I agree and understand with, I just would know that a 'certain' mod would conflict with another mod, its just that this didn't seem like it was conflicting with said mod that I thought it did.
Internethetzer  [autor] 20 DIC 2014 a las 4:54 
there isnt "too much mods" in skyrim :D
IAmTheMistake 20 DIC 2014 a las 4:49 
True, I do use a lot, and I do mean a lot of mods, I've so far counted it down to 60 enacted mods, from the rest of the 140 mods that I use, just a little too much right? XP
Internethetzer  [autor] 20 DIC 2014 a las 4:45 
well if you use a bunch mods, then the probability that one of these mods doesnt tolerate this mod here is higher, but I didnt make any changes with the Inn, thats the big problem! but you could answer your question by the trial and error method
IAmTheMistake 20 DIC 2014 a las 4:18 
I really don't know how or why, but whenever I try to enter the Falkreath Inn 'Dead Man's Drink,' my game crashes, I do use a bunch of mods, such as ones to remove most of the In-games natural enviroment, little rocks, trees, and cobwebs, but I really do not know why it crashes. Is it a constant occurrence for anyone else? Or am I missing something in this equation?
casualfox 16 DIC 2014 a las 15:32 
BUT thats why christmas exsists :sticky:
Internethetzer  [autor] 16 DIC 2014 a las 8:38 
I could clean the files of this mod from the dawnguard ones, but I need Tes5Edit and this crappage "SkyrimNexus" wont let me register myself, I never liked this page :cow:
casualfox 14 DIC 2014 a las 12:20 
Im really mad about the dawngaurd dlc having to be required. But thats skyrim :whiterun:
tightTannic 6 DIC 2014 a las 7:00 
Krasse Sache!
Aber es gibt ja noch andere towns ;)
Internethetzer  [autor] 1 DIC 2014 a las 10:47 
JWonder bin schon dabei :masoneagle:
bounty 29 NOV 2014 a las 17:02 
awesome keep it going!!! (Wirklich gelungen :D)
Internethetzer  [autor] 28 NOV 2014 a las 5:22 
Thanks Santo
Pfc. Jerome B. Dawson 27 NOV 2014 a las 14:28 
No problem Yeoman ;)
Internethetzer  [autor] 27 NOV 2014 a las 14:13 
Guys I dont wanna annoy you, but could you share this mod or give it a thumb up if you like it, whe already have more than 4,900 users and I really want to reach the 5,000 :tornbanner:
SnoopDizzle 24 NOV 2014 a las 18:30 
Why does it need Dawngaurd i dont have that :(
Pfc. Jerome B. Dawson 16 NOV 2014 a las 7:47 
remake Falkreath is a really good idea ^^ this mod is very well done
Nice job ;)
Internethetzer  [autor] 15 NOV 2014 a las 10:48 
No problem Aquilus :masoneagle:
Cav 15 NOV 2014 a las 7:23 
Really like this! Thanks!
Ta'veren 15 NOV 2014 a las 2:05 
Unfortunately I suffer CTD when I get close to Falkreath since installing this mod.
Chardboard 14 NOV 2014 a las 19:37 
I'm making my skyrim feel more "medieval" and this is something I really wanted ingame!