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Rapporter et oversættelsesproblem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553322103
personally I will not use this mod till this mod gets an update, It took me at least 3 hours to figure out what mod was broken in the modlist (Felt like 3 hours wasted of my time heh ah well fuck it) & i zeroed in to this mod that causes that i mentioned in the first paragraph, again i don't hate this mod.
Fix yourself by copy/pasting the modifiers added to your own up to date agot file and it should be fine.
common/on_action/agot_on_actions/agot_game_start.txt
Full conversion mods and even vanilla itself likely change that file every few patches. So using this mod will surely have issues going forward.
You could simply copy/paste the stuff this mod added, to your current up to date file, and everything should work.
██║░░░██║██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝
██║░░░██║██████╔╝██║░░██║███████║░░░██║░░░█████╗░░
██║░░░██║██╔═══╝░██║░░██║██╔══██║░░░██║░░░██╔══╝░░
╚██████╔╝██║░░░░░██████╔╝██║░░██║░░░██║░░░███████╗
░╚═════╝░╚═╝░░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
ps: I agree they are kinda overtuned. they are powerful enough to make me feel a bit bad for playing as a different house. I like the ones that come with negative modifiers though, so my suggestion is to use those more where possible.
Is there a way to add a game rule that lowers the impact however? They're all very powerful modifiers. Personal opinion, even if ever modifier's benefit was *halved*, it'd still have as much of an impact without making the 'core dynasties' dominate everyone else.