Total War: WARHAMMER III

Total War: WARHAMMER III

Embedded editor for Tabletop Caps
101 kommentarer
Dumbledood 30. sep. kl. 13:43 
Thanks!
Vlad74ru  [ophavsmand] 30. sep. kl. 10:15 
@Dumbledood
Yes, it should work.
Dumbledood 29. sep. kl. 14:47 
This is really cool. If I wanted to try it with SFO, would I download tabletop caps reborn, or would it work with the version of TTC built into SFO?
InfoManiac 24. sep. kl. 0:13 
this is... really fucking cool. now i can remove all monsters and behomoths and limit artillery!
Ikrani 30. aug. kl. 12:23 
Is there a way to save the edited values across play sessions for mod units?
DinoZeus 28. aug. kl. 3:59 
So, following the advice of other people in this thread I have located the editor, yaay! My only problem is that it is greyed out for some reason and I cannot figure out how to actually use it. Does anyone have any advice?
FruitLoops 25. aug. kl. 23:11 
I saw you told someone else to delete the config file in order to reset any edits made to the caps but I cannot find it. Could you offer some assistance. I can find the workshop file and eventually find a mod file but it is the same one that automatically deletes or re-downloads itself when I delete or re-download the mod. It doesn't reset the cap settings to default. Is there a different file I should be looking for?
Cebi 24. aug. kl. 18:11 
Btw guys, you need to open the Spell + Unit browser in-game to change these values. Going into it on the main menu sometimes doesn't work. But you can dynamically change in game at any time.
Raknar 15. aug. kl. 14:40 
Does its possible to change just the limite of 5 pink star iunstead of change the cost of all unit
Sirfijjf 8. aug. kl. 0:22 
For anyone wondering where the editor is, its in the campaign selector on the bottom right, not inside the ingame spell browser.
JonnycXD 18. juli kl. 6:34 
Can this in theory limit hero spam by assigning them a point?
Irradiated_Haggis 12. juli kl. 10:20 
This was working for me, then I had to delete the .ini files since I needed to restore things to their default values, and ever since then it doesn't persist across play sessions.
Vlad74ru  [ophavsmand] 8. juli kl. 23:04 
@The Red Prince Yes
The Red Prince 8. juli kl. 0:54 
Does this save settings between different sessions? If i play with unit costs during my dawi game, will these changes be reflected in my empire game?
Doge Reincarnated 27. juni kl. 19:26 
This is very useful & convenient to use. :steamthumbsup:
nugget 26. juni kl. 8:17 
Yeah, can see it in MCT but it's not showing in race selection.
DinoZeus 23. juni kl. 4:48 
im the same as Khaibit, i have it downloaded but its not showing
Khaibit 22. juni kl. 5:22 
I don't see the "Tabletop Caps Editor" button. Is it broken in the current version of the game?
velosorjmd 19. juni kl. 12:28 
Is there any way I can revert the changes I've made back to standard settings tabletop caps?
Zey 9. juni kl. 18:44 
Ok, I have detected the problem, the changes are not reflected in the character selection menu, they only appear when you start the campaign.

This is not very convenient if you add unit mods after modifying the file, but oh well... We'll have to change the method.
Zey 9. juni kl. 18:37 
Same issue than Flecha and Jolc3r, I have the file but the mod doesn't read it or something happend that the changes are not imported when I restart the game
Autumnchain 8. juni kl. 16:41 
Does this work with modded units that are not part of the main mod?
Sloppy Rob 5. juni kl. 11:07 
I found something to look into. The units you get from Imperial Supply from Markus Wulfhart's campaign aren't affected by the changes. I guess they're technically a separate unit than the normal variants. (E.g. I set greatswords to be a core unit. I can recruit a unit of greatswords from the regular recruitment pool and it is still a core unit, but if I get a unit of greatswords from Imperial Supply, that specific unit of greatswords still costs 1 rare point.)

Otherwise, great mod!
Jolc3r 10. maj kl. 9:33 
It is there, has a bunch of entries but they are not importing for some reason
Vlad74ru  [ophavsmand] 10. maj kl. 9:01 
Jolc3r
See slide #3 for this mod. It shows where the settings file is saved. Make sure that this file is created. Your computer's security settings may be blocking the creation of the settings file.
Jolc3r 8. maj kl. 20:40 
Same issue, I have saved/stopped editing several times and exited the game, and when restarting it doesnt save any settings. Seems to only save for individual campaigns but not globally.
luich 3. maj kl. 18:16 
it's so hard for me to save changes, I use the Stop Editor button but when I come back nothing has changed
easy_profit 27. apr. kl. 18:19 
It's loaded in the MCT and everything else is working.
easy_profit 27. apr. kl. 18:11 
Couldn't make the addon work at all for some reason the button isn't there.
Vlad74ru  [ophavsmand] 1. apr. kl. 7:45 
@Insomninja
There is no such possibility now. I had the idea to generate a complete lua script to insert into the mod. But... Who needs it? A year after the release of the mod, you are the first one to ask such a question.
Insomninja 31. mar. kl. 23:58 
What a work of genius! Is there a way to import the generated ini file directly into rpfm to generate a mod for uploading? It would be much better visually than editing it directly on rpfm
Vlad74ru  [ophavsmand] 26. mar. kl. 10:41 
@Kenny 6.1 - this contain error. We are waiting for the developers to fix it. See note for path 6.1.1
Kenny 26. mar. kl. 10:34 
Great work. But in 6.1 the tabletop caps itself will cause crash. Pls update if that mod get fixed.
Seethe 28. feb. kl. 18:49 
Goddamn, finally I can use Tabletop Caps with the mods I want. Awesome!
Strongsteel 9. feb. kl. 1:59 
@vlad74ru: I have tried, and this mod does not appear to work in multiplayer campaign mode. For example: The "tabletop caps editor" button shown in your screenshots in spell browser do not appear in the multiplayer mode. Tabletop caps cannot be edit in multiplayer mode. I have tried editing the tabletop caps and then starting a new multiplayer campaign, also to no effect.

I agree the tabletop caps work in multiplayer campaign, but THIS mod - the tabletop caps EDITOR - has not worked in multiplayer despite any of my efforts.
If you disagree, can you please explain how to get it working in multiplayer campaign?
Vlad74ru  [ophavsmand] 8. feb. kl. 7:48 
"Strongsteel This mod works in multiplayer mode. Perhaps you are interested in a certain aspect of its application. Formulate the question that interests you more clearly.
Strongsteel 7. feb. kl. 19:10 
@Vlad74ru - can this mod, or other similar supported mods, work for multiplayer campaign?
Barras 3. feb. kl. 14:43 
Thanks =)
Strongsteel 31. jan. kl. 0:06 
I changed the limits for Special and Rare using another mod, called the "Mod Configuration Tool - v0.9 Beta" by Groove Wizard.

I'm still hoping there's a way to customise what units are special, what are rare, etc. But I haven't made much traction or heard from the mod author for this mod
Barras 30. jan. kl. 13:31 
@stronsteel Interestingly, changing the limits of Special and Rare *does* work in multiplayer. Is there any way to customise the unit costs for multiplayer campaign?

Can you explain how you did that ? =)
Strongsteel 25. jan. kl. 1:39 
@boiled04 the saved settings are as per the screenshot, in the folder: ....Steam\steamapps\common\Total Warhammer III\ and you'll find the settings there called something like "Vlad74ru_caps_default"

Has anyone been able to use custome tabletop caps through the editing tool, or any other supported mod, for Multiplayer campaign?
boiled04 25. jan. kl. 1:05 
Where do I find saved settings?
I just want to copy my settings to my laptop
Strongsteel 22. jan. kl. 2:57 
I've just downloaded this mod and the Reborn mod, and I'm excited to give it ago. I've also downloaded the Mod Configuration Tool.
Sadly, I can't seem to get this mod working (or any custom changes to the Tabletop Caps) in Multiplayer campaign. The embedded editor button is not there in a multiplayer campaign, and the costs for each unit are as per the vanilla values in the mod, and not the profile I have selected in the MCT settings. I've confirmed it works correctly in Single player, and I've even sent the .ini file to my friend, who also has the right settings in Single player, but we both have no luck in Multiplayer.
Interestingly, changing the limits of Special and Rare *does* work in multiplayer. Is there any way to customise the unit costs for multiplayer campaign?
Krakenous 15. jan. kl. 6:42 
Actually... scratch that..I think it is working fine it just doesn't always show the live cap icons in the army panel or campaign map. No bother it's all good :)
Krakenous 14. jan. kl. 16:47 
Does this work on modded units? I can make the changes in game, set the caps, save them, it saves to the file in the .ini file but when i exit the game and load the game back up again...it seems to remove the changes. Not on all units...but most modded units. No idea why. For example it works on the goblin zepplin mod but not on dark land orcs mod...and ideas?
JonnycXD 4. jan. kl. 6:05 
I'm sure you are already aware but Malakai's adventure unit's are also bugged, seems to be an issue with these unit versions being hidden from the "Spell Browser" list.
rme7277 2. jan. kl. 22:24 
Could the caps affect individual factions instead of the whole race? just an idea...loving the mod
Arcana 2. jan. kl. 5:51 
Edit option doesn't appear in multiplayer campaigns, is this intentional or did I break something on my end?
Macabrenoob 26. dec. 2024 kl. 17:21 
What a chad move.
Vlad74ru  [ophavsmand] 25. dec. 2024 kl. 21:35 
@horngeek
All changes save