XCOM 2
Allies Unknown Redux Species: Argonians
32 kommentarer
LEad EaD Soldier 11. jan. kl. 6:55 
I installed this last night and first guy I gotten rocked Spartan armor and legs. thanks:coromon_blush:
Dęąth Viper 20. dec. 2024 kl. 21:25 
Added you. I would like to make some of these but have no idea where to start
@R+5 12. dec. 2024 kl. 11:24 
i tried to use aml last year in linux, but didnt work. also try luck in windows, and also wasnt working. it was bugged (would recognise the mods, but wasnt able to launch the game), and after trying different things i became bored. will try again soon, to see how things work now.
Styrium  [ophavsmand] 12. dec. 2024 kl. 7:45 
@R+5 so I can't help with how to extract models from other games, and 3d modeling and whatnot, I just take cosmetic mods already on the workshop and turn them into species modules. As to the coding part, I've started from the modding wiki on reddit and then it's just a lot of picking apart how other mods do stuff. The important part--the custom abilities--is the part that I can't really make a tutorial since the kinds of ability you can give a species is entirely up to your creativity.

And about the launcher, you should really start using the Alternate Mod Launcher (AML) if you don't already.
@R+5 12. dec. 2024 kl. 6:57 
well, i dont know basic coding, so thats why i would like a "foor noobs" starting point (to copy paste stuff with less guessing lol), so i could begin experimenting with that, as well as recycling models from other games, or learn the basic stuff to use something made or modified in something like blender.

Anyway, if you could afford the time, would be cool. if not, its also ok, but still would be nice to have a starting point to begin learning the basics for modding (did you used any guide for that once?). i used to play this game a lot, but stopped as soon as the launcher began breaking mod compat, but since the bs launcher has been removed, i want to begin a new game, heavily modded (just a bit more than before, lol).
Styrium  [ophavsmand] 12. dec. 2024 kl. 6:47 
@R+5 honestly it's not too hard if you know basic coding and look through the source code of any of my species modules. The only actual thought goes into making the custom abilities and the CharacterGenerator--everything else is just a lot of copy-pasting
@R+5 11. dec. 2024 kl. 17:20 
could you make a guide-tutorial about how you made this mod? to then try other unusual races with new attributes.
Styrium  [ophavsmand] 15. okt. 2024 kl. 11:38 
@Papistman no clue, I'm all out of ideas. I know of a couple of good alien cosmetics but they're mostly from ME3 and I don't much care for that
Papistman 15. okt. 2024 kl. 10:55 
What's your next one going to be Styrium?
Styrium  [ophavsmand] 12. okt. 2024 kl. 3:24 
@BigHillsBigLegs I'm afraid I can't help your erm friend there, I don't do any modeling work, only use what others have uploaded to the workshop, with permission of course.

@Fantasy System D:
Fantasy System 11. okt. 2024 kl. 18:16 
@styrium

I was saying argonian slaves are expendable
BigHillsBigLegs 11. okt. 2024 kl. 15:27 
Pls my friend (not me) is asking for a lusty maid outfit. It'll make him (again not me) very happy!
Zyrkonic 6. okt. 2024 kl. 21:18 
The Elder Scrolls meets Xcom, Now i've seen everything.
Papistman 6. okt. 2024 kl. 13:57 
@Styrium, How about increased damage through melee attacks or an activated melee amplifier (with cooldowns) to mimic a Wookie's rage. How about a powerful single shot attack that has the damage of a sawed off but the range of a rifle to mimic Chewie's bowcaster. Spitballing here.
Styrium  [ophavsmand] 6. okt. 2024 kl. 10:51 
@fantasy System they are a bit OP, yea. They were meant to have only 10 or 11 mobility to compensate but I forgor
Fantasy System 6. okt. 2024 kl. 9:06 
@Styrium always had trouble with restarting whenevver a soldier dies, but i think il be fine with these ones
Styrium  [ophavsmand] 6. okt. 2024 kl. 8:50 
@Fantasy System D:
Styrium  [ophavsmand] 6. okt. 2024 kl. 8:49 
@Papistman Wookies are a good shout, the question is what do i give them to make them special

I'll see about the predators, I think they fit more as their own class and I don't fully vibe with AU aliens that don't use the regular classes
Fantasy System 6. okt. 2024 kl. 8:49 
finally some good slaves
Papistman 6. okt. 2024 kl. 8:21 
Or, if you're sticking to Cavily's mods for now, how about the Wookies?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2200801832&searchtext=Wookies
Papistman 6. okt. 2024 kl. 8:18 
If you're taking suggestions, then might I suggest doing the Predators (Yautja) Someone else mentioned this in the comments from your recent Khajiit/Allies mod. They have gathered a decent collection of mods over the years. Unfortunately, not all in one place.
LeoArcticaa 6. okt. 2024 kl. 7:24 
Wow that was fast XD ty!
Styrium  [ophavsmand] 6. okt. 2024 kl. 5:30 
Also Updated the description to reflect the fact that argonians have 1 extra HP that I forgot to say beforehand
Styrium  [ophavsmand] 6. okt. 2024 kl. 4:52 
@RustyDios oope, I thought I caught them all.
RustyDios 5. okt. 2024 kl. 23:47 
Your "requirements" section has a copy/paste error to the Khajiit ;)
Styrium  [ophavsmand] 5. okt. 2024 kl. 16:11 
My to do list is actually empty now, tho I do know that ME's Prothean and Collectors have cosmetics ported. So do the Corpus from Warframe, tho they are essentially just humans in funky suits
Slackboy101 5. okt. 2024 kl. 14:58 
So who now?
Styrium  [ophavsmand] 5. okt. 2024 kl. 14:54 
@Zoroaio I could probably whip something up, though I don't play LWOTC myself so I don't know what would need to be changed to bring them in line with their rookies
Zoroaio 5. okt. 2024 kl. 14:36 
Hello! Can you create a version that supports LWOTC? Most Allies Unknown Redux Species mods appear slightly weaker in LWOTC.
They lack additional mobility and inventory
Wiralon 5. okt. 2024 kl. 13:45 
do not let Dagoth see this.