STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: TR 3.4, FotR 1.5 & RR 0.5 - More Starting Forces Submod
20 kommentarer
Ewok116 19. maj kl. 16:29 
alr
Skeletor  [ophavsmand] 19. maj kl. 15:26 
I'll update the list once I release the update for my GGC mod.
Ewok116 19. maj kl. 6:44 
same question as the guy below me
frodoandfox 7. maj kl. 23:28 
any news on the FOTR 1.5 updates for all compatible mods
Warmaster Horus 17. apr. kl. 12:03 
well it very good mod
Skeletor  [ophavsmand] 3. mar. kl. 16:37 
Depending on your specs your PC may struggle on the larger maps if you use the More Starting Forces submod as you're PC will have more to calculate (ie. you may have more lag).
Lord Frederick 3. mar. kl. 16:33 
I was wondering about the limit *** If you play with TR GGC or FotR GGC I recommend that you don’t play on the maps with 270+ planets. Your computer may have a bad time. ***
Skeletor  [ophavsmand] 3. mar. kl. 15:16 
The Lite versions are the GGC mappack designed to be compatible with other submods so you can stack multiple mods. The Main versions have more maps, heroes and economic changes. For it to work you click the link of the version you want, sub to it, come back here sub to this mod then put the relevant launch setting into the advanced launch options. To access the advanced launch options right click on EaW, go to properties and put the launch options in the advanced options box.
Lord Frederick 3. mar. kl. 14:53 
what about the lte of those maps how does this work
Barrett 1. mar. kl. 10:32 
wow that was fast, thank you
Skeletor  [ophavsmand] 28. feb. kl. 21:32 
UPDATE:
- Non-Playable Factions spawn cap reduced to normal EaWX balance levels.
- Most non-playable planets will have 100-160 starting forces cap now.
- Changes also affect FTGU spawns.
- You will need to start a new campaign for changes to take place.
Barrett 28. feb. kl. 18:01 
is it meant to affect the minor warlords cause now their planets have 400-500 fleets
Skeletor  [ophavsmand] 11. nov. 2024 kl. 21:56 
The historicals won't be affected as they have fixed spawns. So the script that gives them more units won't work.
That_Goth_Nerd 11. nov. 2024 kl. 17:20 
Does. Not. Work. Hunt for malevolence, same units. durges lance, same units.
Daepapa 1. nov. 2024 kl. 2:08 
@AXLTAN what's the actual issue?
AXLTAN 19. okt. 2024 kl. 19:11 
Doesn't work with venator submod
Skeletor  [ophavsmand] 8. okt. 2024 kl. 15:35 
Thanks, I'll look into it.
Gensei 8. okt. 2024 kl. 15:00 
hey there is a single issue I am uncontering with this mod and GGC (playing on colossal known galaxy on admiral) the starting forces for the neutral faction are ludicrous as in cycle 50+ almost no one player or Ai is able to conquer them as they have above 400 fleet each. The issue is that makes the main AI a lot dumber on the galactic level since their territory are disconnected.
'Jin 4. okt. 2024 kl. 14:15 
Patch for Cruiser's and Blue's mod? Would love it
Azihar 4. okt. 2024 kl. 11:08 
Nice, more starter units to sell to get my early game going. Thanks!