Space Engineers

Space Engineers

Operation Vanguard - a combat scenario
29 Comments
Sarekh  [author] 8 Sep @ 3:21pm 
Attention: This mod will receive an update with the Apex Release content. I am working on overhauling all my scenarios in this order:

Making Planetfall
Ieram Colony
Narsut Colony
Light Casts Shadow
Operation Vanguard
Operation Spearhead
Acolin Colony
Imperial Academy
Akholestis Colony
Gautus Colony
Privatteer 4 Sep @ 3:43pm 
Just finished a play thru, not sure if it was scripted but the other ship ramming the "warpgate" then proceeding to push it towards the planet was hilarious.

Probably because it was single play ran out of ammo and had a big gap before could do the transport mission.

Kudos on the setup you obviously spent a fair bit of time and did a great job. By the end the Merula was a different beast, rebuilt with reverse thrusters moved back and heaps of extra weapons but totally playable single person.
Harada.Taro 20 Apr @ 11:07am 
Just started it... found the shipyard.... Went to help the transport, saved it well barely saved it as it resulted in an heavily damaged one... still I thought it was salvageable but cockpit stays locked on autopilot and I have no message telling me that the mission is complete or such... I guess it is just scrappable and then click on next mission . Am I right ?
Captain Harlock 4 Feb @ 11:48am 
Es wäre echt super wenn manche deiner Scenarios auf Deutsch wären, ich hab echt Probleme bei Englisch und muss es meistens durch nen übersetzer schicken, das kostet zeit...
Captain Harlock 3 Feb @ 7:56am 
So, also erstmal Respekt, deine Scenarios gefallen mir im gut, und hier endlich mal was zum kämpfen ;D

Hab aber ein paar Fragen:

1. Wenn ich jetzt mit einem anderen Bp / eigenem Schiff kämpfen wollen würde, was muss ich beachten?

2. Darf ich das bereitgestellte Schiff umbauen?

3. Darf die Station umgebaut werden und wenn ja was muss ich beachten?

4. Ich weiß deine Scenarios sind allgemein nicht drauf ausgelegt, aber würde dieses mit WeaponCore funktionieren?

5. Welche Mods sollte ich gar nicht benutzen? ( bitte mit plausiblem Grund)

6. Man soll kein Erz minen, kann man es dennoch machen?

PS.: Wäre echt freundlich, Privat mal ne Antwort zu bekommen....
Sarekh  [author] 26 Dec, 2024 @ 5:08am 
No, this has nothing to do with the series apart from a shared word :)
It’s the second part of a scenario series set in my world.
sunny420 26 Dec, 2024 @ 3:49am 
is this like a spin off of the vanguard series that wastedspace and the others put on, but put into a scenario
Sarekh  [author] 22 Nov, 2024 @ 5:40am 
Thanks!
I actually think there was a couple of similar scenarios not too long ago, I definitely commented on one of them, maybe 3 months ago or so.
Atlas-Zero 21 Nov, 2024 @ 10:31am 
honestly, gratz on this, we need more of these, id kill for someone to make a horde wave based space shooter where it keeps getting harder the more you play and beat a wave, but at the same time able to pick your ship from your own BPs, that be epic
Sarekh  [author] 3 Nov, 2024 @ 3:54am 
Hey SaitamOnun, thank you so much!

Real orbits is something I need to get a hold of and experiment with - but the water mod you can already find in the Acolin system :)
SaitamOnun 3 Nov, 2024 @ 3:50am 
Love your scenarios. Just miss the Real Orbits and Water Mod, that would make them even more EPIC!
Sarekh  [author] 29 Oct, 2024 @ 3:44pm 
@Nastaros
Ah, one of the many things I overlooked when rebuilding the Merula without DLC. It is absolutely possible but less easy to lock onto the target with two cameras. I suggest adding a few cameras to the front and add those to the "fire control" group, that should make it tremendously more easy to aim!

And I am glad you're enjoying it, thanks for the feedback <3
Nastaros 29 Oct, 2024 @ 10:47am 
I'm really enjoying this scenario. I'm only at mission 04, but so far i like the encounters. i also like how the missions descriptions are short but still help living the scenario, im not a big reader so this is neat.

im starting to get used to the Merula, i like this ship and all the scripts. Im still a beginner with using scripts and sometime im having trouble using the LAMP. Sometimes im locking the target instantly, sometimes it get stuck on "searching" even if im pointing one of the camera directly at an enemy that is closer than 5km away. also i just lost one of the top-mounted camera and i cant replace it because i dont have that DLC, and nodlc projector doesnt change these camera. I'm wondering if im supposed to be able to lock on target with just 2 of the 3 original cameras.
Sarekh  [author] 15 Oct, 2024 @ 8:42am 
@Hades
Ah, yes, the briefing screen one has been around since before the update, it is something about my limited knowledge of coding and/or a limitation of the PB - I just uploaded a new version with some other bugfixes that also adresses the prototech update, you might want to restart anyway :)

And thank you for following up, this helps a lot!
Sarekh  [author] 15 Oct, 2024 @ 8:40am 
PROTOTECH UPDATE

New Features:

>> Adjusted all prototech settings (no random faction spawn ins - new blocks integrated into new, additional mission)

Fixed:
>> fixed some enemies without power
>> fixed some antenna settings

Changes:
>> slightly increased ammo and resources in the first few encounters
Hades 15 Oct, 2024 @ 8:38am 
Turns out it was just a bug that was mentioned before. It was the briefing screen one. No other mods were used besides the one included in the actual scenario.
Sarekh  [author] 15 Oct, 2024 @ 6:38am 
I am working on a bug fix and prototech update that will go online tonight
Sarekh  [author] 14 Oct, 2024 @ 10:50pm 
@Hades
Can you tell me what was broken? I just hopped in and did the first two missions and things worked for me. Also: Can you tell me what mods you are using? Thanks!
Hades 14 Oct, 2024 @ 4:44pm 
I believe the new Prototech Update has broken the scenario. I know it was released today, but wanted to let you know lol
Sarekh  [author] 8 Oct, 2024 @ 11:41pm 
Yes, principally. There’s a section on modding in the guide that explains more :)
drey2112 8 Oct, 2024 @ 9:58pm 
Can I add other mods also?
Sarekh  [author] 8 Oct, 2024 @ 4:08am 
Thank you :-D
Atobá Azul 7 Oct, 2024 @ 3:55pm 
Impressive!
Sarekh  [author] 6 Oct, 2024 @ 2:33pm 
Yes and no - the frigate will not be balanced against the enemies and the repair resources will possibly not be enough - and you will need to set up at least an action relay with Channel 47 and an antenna - but then you should be good! Provided you get at least to your homebase because the missions will be either accessible via PB in the Merula or from the command and control pod in the maintenance dock.
Silent 6 Oct, 2024 @ 2:05pm 
can i spawn in another ship like lets say a UNSC frigate and still be able to play though this scenario?
Sarekh  [author] 6 Oct, 2024 @ 5:04am 
It depends very much on how you approach it - I only mapped the single player tests and they took around an hour per mission+repair+exploration+plannung - and it has 11 missions. So singleplayer it would be 11 hours something. I reckon it could be about 3 hours less for two people? But that is an estimate
sSpaze 6 Oct, 2024 @ 5:00am 
i'd like to try this with my friend, how long does it take to complete?
Sarekh  [author] 4 Oct, 2024 @ 11:24am 
Thanks :) Tell me what you think of it when you've had the chance to try it out
pryde64 4 Oct, 2024 @ 4:42am 
your worlds are amazing you have a talent for making them looking forward to downloading this one