XCOM 2
Allies Unknown Redux Species: Grineer
36 kommentarer
Misterdino Prime 14. juni kl. 14:22 
yey
Styrium  [ophavsmand] 14. juni kl. 6:53 
There's some warframe stuff in the works for sure 👀
Misterdino Prime 13. juni kl. 6:22 
corpus? :Corpus::Corpus:
Gushic 11. juni kl. 16:58 
Musculosagrios!!!
Styrium  [ophavsmand] 27. jan. kl. 1:40 
@ghostboy phantom Sure: Don't forget to go to Options > Gameplay and set the slider for the WarframeGrineer to the minimum so that humans don't generate using Max's cosmetics.
ghostboy phantom 27. jan. kl. 0:39 
is there a way to only the grineer spawn with the armor because almost every soldier i unlock throughout the campaign are wearing there big bulky armor its not that big a deal its just constintly happening
henrykhaung 19. jan. kl. 8:59 
CLEM !!!
Styrium  [ophavsmand] 27. nov. 2024 kl. 3:34 
@Grimjaw I have plans of making raider factions yes, though I would start with the Corpus. The issue is I know nothing about creating custom enemies so the ETA is very much non-existent.
Grimjaw 26. nov. 2024 kl. 22:43 
any chance of making them a raider faction enemy?
JKingJ 10. nov. 2024 kl. 16:58 
Hooray! Excited to hop into the soldier customization and see what new looks I can create.
Styrium  [ophavsmand] 10. nov. 2024 kl. 10:14 
@JKingJ you'll be glad to know I've rolled out the update that opens up customization for the Grineer. Now that the dragons are almost done
JKingJ 28. okt. 2024 kl. 12:55 
@Styrium. Thanks I look forward to the update.
I'll make those edits to the XComContent.ini in the meantime.
Styrium  [ophavsmand] 28. okt. 2024 kl. 4:20 
@JKingJ after building the other aliens, I can probably push an update that makes it so they use any cosmetics base soldiers can. It'd probably work smoother than way with UCR and stuff. But in the meantime if you've got a mod that adds invisible parts you can just copy the invisible entries from XComContent.ini but changing (or adding if it's not there) CharacterTemplate to GrineerSoldier
JKingJ 27. okt. 2024 kl. 17:05 
Would it be possible to make this compatible with "invisible parts for everyone" so that I can have a kevlar armor look that doesn't include the torso gear.

If not, can you give me advice on how to remove the parts restrictions and let them use base soldier parts?
Cookie 17. okt. 2024 kl. 1:16 
After starting a new campaign, the mod works just fine without any noticeable issues. Thanks for the good work!
Styrium  [ophavsmand] 9. okt. 2024 kl. 12:19 
@cookie no worries, on my testing I never saw them generating with anything weird, but this time I think I got it for a fact. Tell me if it's not fixed!
Cookie 9. okt. 2024 kl. 12:03 
I put the slider on minimum prior to my previous post and they'd still been showing up on allies unknown aliens at least. Before that, I got hit with grineer on regular soldiers (all Brits, amusingly, no exceptions. I don't know how that happened, but it was funny to me). Thanks for the fast update!
Styrium  [ophavsmand] 9. okt. 2024 kl. 9:24 
I might have found the issue with the other species' code, I think . I'll update the other two, to ensure they only get regular soldier cosmetics, though I don't think any change is needed on the grineer themselves.
Styrium  [ophavsmand] 9. okt. 2024 kl. 9:20 
@Cookie huh I set it up that the argonian and khajiit should follow your DLC filters, and far as I'm aware, so does the base game for the regular soldiers, so they shouldn't be showing up with their cosmetics, assuming you put the WarframeGrineer slider to the minimum. Besides, technically there still exists a copy of the grineer cosmetics not associated with the GrineerSoldier template, so if they get they generate with that one I don't see how they'd get locked out of regular cosmetics. But I'll double-check the code for my other species and the grineer
Cookie 9. okt. 2024 kl. 8:47 
There's a bit of an issue with grineer cosmetics showing up on other alien types and normal troopers, which locks them out of normal cosmetics. Now, I like grineer, but, I don't need khajit, asari etc. with grineer bodies.
saximaphone 6. okt. 2024 kl. 14:12 
Would be cool for an enemy mod/replacement mod too.
Styrium  [ophavsmand] 5. okt. 2024 kl. 3:48 
@tastiger841 Hmm I never messed around with raider factions but that sounds like a good idea actually, for both them and the Corpus. I'll see if inspiration comes
tastiger841 4. okt. 2024 kl. 22:46 
Any chance for a raider faction for these?
Wiralon 4. okt. 2024 kl. 18:26 
TENNO SKOOOMMM!!!
Tomoko 3. okt. 2024 kl. 15:16 
GET CLEM !
Styrium  [ophavsmand] 3. okt. 2024 kl. 4:37 
@mynameactually Corpus aren't really on my list so far. I felt like they'd all look sort of samey, tho I guess they have different helmets at least. Idk I feel like some variety is necessary.

@Slackboy101 The Draugr don't quite fit the vibe imo so I wasn't planning on doing it, who knows maybe I change my mind.
Slackboy101 2. okt. 2024 kl. 22:45 
Will the Draugr be apart of that?
mynameactually 2. okt. 2024 kl. 22:27 
Corpus next?
Slackboy101 2. okt. 2024 kl. 11:45 
Oooh, nice!
Styrium  [ophavsmand] 2. okt. 2024 kl. 11:44 
Sure will, next I'm thinking on creating skyrim's Argonians and/or the Khajiit, since those also have good cosmetics already ported on the workshop
Slackboy101 2. okt. 2024 kl. 11:41 
So will you do more Allies Unknown Modules?
Styrium  [ophavsmand] 2. okt. 2024 kl. 5:59 
@TheDarkWarlord thanks! Tho I'm not sure it changes the playstyle too much other than gtfo whenever you see acid heh

But warframe has literally only one other ability/characteristic that I could port over and it seems beyond my ability.
TheDarkWarlord 2. okt. 2024 kl. 5:08 
thank u, I love to see aliens that can change how u would a class.
Mean-Spirited 2. okt. 2024 kl. 1:07 
clem
Gorecatto 1. okt. 2024 kl. 19:44 
get klem
Max 1. okt. 2024 kl. 13:10 
look, brothers
tits venom sacs
ha ha ha ha