Left 4 Dead 2

Left 4 Dead 2

Full Clip On Mag Insert VScript
41 kommentarer
R󠀡F  [ophavsmand] 21. sep. kl. 3:29 
It does.
Sgt. Peanut 20. sep. kl. 22:49 
Does this actually work for the grenade launcher also? Because when I use it, I feel like I have to wait for the entire animation to finish
mav 6. sep. kl. 21:42 
can i message you about what i'm working on for a project with another person and having this possibly integrated into it?

adding you here then possibly moving to discord to show you?
Félyné 8. aug. kl. 4:57 
AMAZING
R󠀡F  [ophavsmand] 7. aug. kl. 9:51 
Timings can be now adjusted via settings txt for those who use custom weapons.
Chätschgi 12. juli kl. 10:40 
@RF And another detail regarding the reloading process that I wanted to note:

If you remove the actual magazine for the new one but interrupt the reloading process by briefly switching to the secondary weapon and then switching back to the empty primary weapon, you shouldn't have to remove the previously already removed empty magazine again.

You should only have to insert the new magazine directly back into the weapon, instead of having to remove the old magazine again, which would be illogical and unnecessary.

It already looks much better to what it was usually without the addon 👌;).

Thanks a lot !
Chätschgi 12. juli kl. 10:39 
@RF hi I tried it. Almost what I meant.

More like this: The number of bullets in the rifle should be updated as soon as the weapon is armed by pulling the loading handle back at the end of the reload animation, to signal that NOW (click-click/NOW) the bullets are in the barrel of the weapon, and that's exactly when you should be able to fire again without having to wait another second. (Without mentioned feature there is a short cooldown after the "click-click" noise you can't fire.) T

Instead of mentioned cooldown the crosshair could then signaling shortly, when you normally wouldn't be able to fire, that the weapon has a slightly higher spread for a moment, since the weapon isn't being held completely straight during this extra second yet.
ĐuckĐẹpJaiPóĐòyQá 22. maj kl. 21:09 
i think huntingrifle reload is not work with this
NickFishingRod 21. maj kl. 12:32 
i am honestly glad this is a thing. i always found it very annoying how the weapon is reloaded only after the whole animation is over.
>Rent.com_ 24. mar. kl. 20:28 
The best mod I've ever used, especially when I can edit my own values for my own personal taste, as in for RNG reloads/faster reload.

10/10 I implemented this on to my own script mod.

(btw I think the pistol timing isn't working?? <- idk)
Harry [TW] 3. mar. kl. 3:44 
alternative plugin (dedicated server only)
https://forums.alliedmods.net/showthread.php?t=318820
R󠀡F  [ophavsmand] 16. jan. kl. 10:32 
Works fine for me, also this is intended for vanilla models only.
The Slayer 16. jan. kl. 10:22 
there also a bug for only hunting rifle mods, when you insert the mag, the number of bullet does not refill, only after the animations are finished
R󠀡F  [ophavsmand] 16. jan. kl. 6:25 
I could make a quick edit to support finite ammo for pistols.
Driftini 16. jan. kl. 5:17 
Could you upload a variant of this (or a toggle in the config file, idk) that disables the infinite ammo logic for the pistols & magnum, so that this works with limited secondary ammo addons?
If not, could I upload an edit of your script with that modified behavior? obviously credited and all
SleepyNotDead 21. okt. 2024 kl. 8:36 
Doesn't quite sync up with most of the reload animations, but still a great mod, always got bothered by this.
CaptPatrick01 7. okt. 2024 kl. 12:49 
Not quite staged reloading, but it is close enough. Deals with a skill issue I've reflexively put myself into more times than I would like to admit.
Leon 3. okt. 2024 kl. 21:30 
I'm using custom weapon scripts, full-auto weapons vscript and weapon reload time enforcer vscript. My guess is two of these vscripts conflicted with yours.
R󠀡F  [ophavsmand] 3. okt. 2024 kl. 17:11 
That sounds like something is blocking you from pressing fire. Conflict with other script likely.
Leon 2. okt. 2024 kl. 23:02 
Hmm, for some reason this mod made my weapons deal no damage, infinite ammo and very high rate of fire. Must be conflicting with other vscripts. Still, it's a very nice mod I'd say.
Reid{BSC} 2. okt. 2024 kl. 22:01 
@Shadowysn Makes sense to me.
Hi 2. okt. 2024 kl. 21:49 
Call her duty
Shadowysn 2. okt. 2024 kl. 21:41 
@❼❽¢ค๓ēr໐ຖ
Not necessarily. Even if this mod technically shortens the reload timer by virtue of doing a quick-swap just after the refill now, it's absolutely not the same as infinite mags and the choice of deciding when to reload and some of the vulnerable reload time is still there.
For how L4D2's reloads work, I've had times where I switched weapons when the reload animation visually looks like it finished by habit, but the reload timer didn't actually finish so I gotta do it all over again. I know that's how the game works, but it still can be annoying for me.
Reid{BSC} 2. okt. 2024 kl. 20:32 
@yoru Might as well just download infinite mags mod if you hate reloading THIS much, because this mod is really pointless.
R󠀡F  [ophavsmand] 2. okt. 2024 kl. 19:55 
It wont reload again.
Leon 2. okt. 2024 kl. 19:52 
Now here's a question: after the ammo is restored before the animation finishes, if I swap to other slots then swap back, will it play the reload animation again or I can shoot right away?
yoru 2. okt. 2024 kl. 18:41 
fixing this dog shit game with 1 mod at a time, this is perfect.
can't go back after using this addon, it makes for more fluid and enjoyable gameplay. Run out of ammo on your primary - reload, once the mag is in quickly swap to your pistol to skip the cocking animation while defending yourself, S tier.
Reid{BSC} 2. okt. 2024 kl. 17:27 
This is what I love about L4D2, the bullets don't come back til the reloading is completely done. Rarest in its cases.
DaCat001 1. okt. 2024 kl. 11:18 
holy peak, I'm so glad someone made this
R󠀡F  [ophavsmand] 29. sep. 2024 kl. 12:06 
@Redamancy You cant fire the weapon until the animation has finished anyway.
The Slayer 29. sep. 2024 kl. 11:43 
Full clip on bolt catch or charging handle version?
Because this make the gun reload too fast to be honest
Kyle H. McCloud 29. sep. 2024 kl. 8:51 
Actual godsend of a mod, I didn't even know this was possible. Enjoy your Steam points! :Fistofdosh:
Fraze彡 29. sep. 2024 kl. 6:39 
too real
prtywdfuk 29. sep. 2024 kl. 6:33 
csgo and half life 1 ahh moment
7ᴇᴍᴘᴇsᴛᴲ 29. sep. 2024 kl. 5:25 
I dont know if it's possible to read the clip insert sound event ? That could make it fit the custom weapons
Kirya 29. sep. 2024 kl. 1:15 
Good idea but it would be more accurate to restore mag on "bullet chambering" timing.
Could be debatable 'cause it's possible to reload weapon with non-empty mag.
Like I said - good idea:steamthumbsup:
nyra 28. sep. 2024 kl. 21:49 
on mag insert*
franker 28. sep. 2024 kl. 21:41 
"full clip on mag" that doesnt even make sense but good try
The Slayer 28. sep. 2024 kl. 21:31 
GOAT!!!!!
some one 28. sep. 2024 kl. 21:14 
in a way this is a partial reload script
28. sep. 2024 kl. 21:06 
Holy shit this is goat