Total War: WARHAMMER III

Total War: WARHAMMER III

Sebidee's Realistic Flight
98 kommentarer
Elnestea 29. juli kl. 22:52 
someone can confirm it doesn't works with SFO?
FailSafe 10. juli kl. 5:33 
hey man, minor thing to mention but inside the mod it looks like there's a duplicated entry for the wyvern, it has more acceleration/deceleration and mass in the 'update' version of the table but the orginal is still there. No idea if this would conflict in action, but thought it was worth mentioning in case you missed it :)
Sebidee  [ophavsmand] 25. juni kl. 11:31 
I haven't tested it. I am guessing no but you should try
Elnestea 25. juni kl. 9:09 
hey, anyone can confirm this nice mod is working with SFO?
Sebidee  [ophavsmand] 25. juni kl. 5:13 
Yes. Larger flying creatures are faster
Kamora 24. juni kl. 19:20 
the cockatrice has over 240 speed now is this normal?
sarumanthecursed 20. juni kl. 8:55 
Does this help with awkward landings on large units when they just float above the enemies head frozen till they move
Sebidee  [ophavsmand] 3. juni kl. 15:06 
I'm not sure. I would guess not
Loyalty Unbroken 3. juni kl. 14:02 
So this is not compatible with SFO, innit?
awpanda1 6. apr. kl. 2:20 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3459039904
sub mod i made for the whirlwind copters by Derbyd3wb
Yoshi 4. apr. kl. 15:18 
would this be compatible with brutal battles?
Kaerdes 3. apr. kl. 23:38 
Yeah, that is the case
Sebidee  [ophavsmand] 28. mar. kl. 15:37 
It should still work for your regardless can you not launch campaign?
Kaerdes 28. mar. kl. 3:18 
Hi, since update, my game is showing me that I miss this mod to load game (while I subscribe it and it is active in mod manager menu). How can I fix this?

Game shows that I miss mod !@Seb_wh3_realistic_flight
Sebidee  [ophavsmand] 26. mar. kl. 15:36 
Thanks, I'm updating
Scarecrow 26. mar. kl. 6:20 
This mod causes a CTD since 6.1.
Sebidee  [ophavsmand] 18. jan. kl. 13:46 
As it should!!
Max Power 18. jan. kl. 10:41 
With this mod, seeing the enemy lord come screaming across the sky on a dragon feels viscerally terrifying. Good stuff.
minecraft with gadget 12. jan. kl. 18:41 
true, true
Sebidee  [ophavsmand] 12. jan. kl. 2:19 
Realistically larger things fly faster than smaller things
minecraft with gadget 11. jan. kl. 16:42 
My only complaint is this makes some monstrous mounts overpowered. Chaos dwarf flying mounts for example become way too fast, like 250 speed, when realistically they should be slower. IMO I think you should slow down larger flying mounts.
GOW LIKE A BOSS 5. jan. kl. 9:35 
Thanks!
Sebidee  [ophavsmand] 4. jan. kl. 6:31 
@GOW LIKE A BOSS the vultures have now been added
Sebidee  [ophavsmand] 3. jan. kl. 14:06 
I will add them tomorrow
GOW LIKE A BOSS 3. jan. kl. 11:22 
@Sebidee
Can you add the Ogre's new Blood Vulture units to your mod? They are their new flying unit and are only showing as 100 speed (significantly below your other flying units).
Sebidee  [ophavsmand] 2. jan. kl. 15:18 
It really would only take you a few minutes
Overlord 2. jan. kl. 10:17 
@Armorchin
Actually, I was hoping one of you could take up the task as obviously enough it would be much more easier and faster for you, experienced modders as you are :/
Armorchin 1. jan. kl. 19:52 
Heh, I was gonna do a patch but this seems like a way better idea. I'll leave this to you then :papyrus:

@Overlord and don't forget to upload your edit for other to enjoy!
Sebidee  [ophavsmand] 1. jan. kl. 14:02 
I would recommend you make your own edit of the dismemberment mod where you give them the same changes I made to their speed. Should be super easy. If you want to add me as friend I would be happy to show you how to do it
Overlord 1. jan. kl. 11:24 
@Sebidee
I was unfortunate to find out this mod conflicts with the https://gtm.steamproxy.vip/workshop/filedetails/?id=2926733791
(regardless of the load order)
For one reason or the other for some units the speed values are reverted back to vanilla values... So, probably there's no workaround unless a proper compatibility mod is made..?
PhazezGova 22. dec. 2024 kl. 22:27 
Great, thank you
Sebidee  [ophavsmand] 18. dec. 2024 kl. 1:31 
Thank you :D
GOW LIKE A BOSS 17. dec. 2024 kl. 22:31 
Great mod. It really makes the flying units worth bringing. Glad you're back making mods again!
Sebidee  [ophavsmand] 15. dec. 2024 kl. 15:35 
No idea. Why don't you try it out
sarumanthecursed 15. dec. 2024 kl. 13:01 
Does this work with Brutal Battles 3?
Sebidee  [ophavsmand] 3. dec. 2024 kl. 7:02 
Thanks Big Man 😄
The Big Man 3. dec. 2024 kl. 3:07 
YOU ARE BACK? Crazy reading your name again, pretty nostalgic. Interested to see you cook now that you are modding again.
The Guiding Light 28. nov. 2024 kl. 8:10 
i think this is incompatible with the Teclis can fly and Ariel can fly mods
I Am Full Truie 22. nov. 2024 kl. 5:47 
good idea, but would require nerfs to fliers somewhere else, as in less hp / melee defense / resistance etc
Mr. Tarzan 2. nov. 2024 kl. 16:09 
I wish flying was more of a"jump" ability like in tabletop instead of this hover craft bs they made
heckuva 30. okt. 2024 kl. 12:13 
Thank you for your contribution though, I really appreciate the work you do for the community
heckuva 30. okt. 2024 kl. 12:12 
I have similar issues as Chiro : Daemon Prince would circle around the towers and will have trouble catching up even with the slowest troops
Sebidee  [ophavsmand] 28. okt. 2024 kl. 10:42 
The AI benefit from the speed same as the player.

Play against a faction that uses a lot of flyers and you'll see. Its a nightmare. Vampire Counts wreck me with their fell bats/
Lazyman 27. okt. 2024 kl. 21:18 
you know, i love this new flying feels but it's too fast as it feels cheat mod.
Chiro 17. okt. 2024 kl. 0:57 
Hi Sebidee,

my Empire Captain and Karl on had trouble targeting towers.
They were circling around them and could not turn fast enough to attack.
if I manually pull them away and move them around a little they may get into a position to attack.
And after a while they seem to miss and start circling again.


Now i have way too many mods so this could be a conflict but this problem startet when I activated your mod.
Does anyone else have the same problem?
sirmicou85 10. okt. 2024 kl. 18:16 
@Sebidee

Oh yeah ! It would be a great thing to see them back, even without cavalry !

Thank you for your answer and your awesome work ! :D
Sebidee  [ophavsmand] 3. okt. 2024 kl. 11:34 
Will be done in a couple weeks :)
Outset 2. okt. 2024 kl. 18:26 
Hey Sibidee! Love your mods, want to also say your officers mod pack is one of my favorites, cant wait to see it when its done!
Sebidee  [ophavsmand] 2. okt. 2024 kl. 11:46 
Updated now to make the Thunderbarges much slower
Sebidee  [ophavsmand] 2. okt. 2024 kl. 6:25 
alrighty, I'll reduce it down a little tonight