RimWorld

RimWorld

No Random Ideologies
142 kommentarer
Yinyang107 25. aug. kl. 15:31 
@Ris there are no "preset" ideos. All ideos are randomly generated in vanilla.
Rɨs 22. aug. kl. 5:40 
Could you, if possible, add an option for factions using existing Preset ideologies? Not player-made, but these that come with game or added by other mods.

I like there being more coherent ideologies for factions, but i also don't want them to use mine
Voltaire 24. juli kl. 8:45 
Hey Mlie, I'll test it again when I get home and send a bug report through the proper channels, thank you for all you do
Mlie  [ophavsmand] 19. juli kl. 22:29 
@тетеря, блин Please see the Reporting Issues section described above
тетеря, блин 19. juli kl. 14:46 
Could not do PostLoadInit on RimWorld.RitualOutcomeEffectWorker_Duel: System.NullReferenceException: Object reference not set to an instance of an object
...
Could not do PostLoadInit on RimWorld.Precept_Ritual: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 84E5C70]
...
https://gist.github.com/HugsLibRecordKeeper/cc654f8ba64a262273ed2321e1c7586c
Psyckosama 16. juli kl. 20:51 
That said, thank you.
Psyckosama 16. juli kl. 20:51 
Please consider adding in something that will let you know the required and illegal precepts for a faction when creating the ideology. It'll make it a hell of a lot easier to set them up.
Mlie  [ophavsmand] 16. juli kl. 10:15 
@Voltaire I have not gotten any reports about that. Perhaps you could do such a report if it happens next time so I have a chance of fixing it
Voltaire 16. juli kl. 9:34 
In my experience this generates factions with ideologions that required mods which are no longer supported and throws a bunch of errors. Does this still happen? Tested it about a month ago
Cyber Witch ~ 15. juli kl. 4:02 
thank you so much for this. I always hated the random generated religions, they're all so random and weird. Now I can finally give specific religions to specific factions that fit much better
Jet 11. juli kl. 19:10 
can this be used mid game or is it only possible to assign npc factions ideology at game start
ALE199 10. juli kl. 7:57 
Thank you Mlie, your efforts are appreciated
cjaustin319 9. juli kl. 22:45 
tomorrow 1.6 is coming out i can't wait lol
Comestibles 1. juli kl. 3:29 
im literally crying when is 1.6 update :steamsad:
Mlie  [ophavsmand] 12. juni kl. 22:07 
@Felnel Yes
Felnel 12. juni kl. 15:09 
Do you intend to update this mod to version 1.6?
Mlie  [ophavsmand] 7. juni kl. 9:16 
@BigGovernment Please see the Reporting Issues section described above
BigGovernment 7. juni kl. 8:31 
I am getting an error on save game load. Colony ideology will be replaced with another saved ideology upon a save being reloaded.
Felnel 29. maj kl. 21:01 
i really love your mod, thanks for make it!!
Maya Fey 18. apr. kl. 9:49 
Yeah the same thing as mir_38 keeps happening to me, it seems like it's random each time I start the game.
mir_38 23. mar. kl. 0:27 
Okay, it just fixed itself... wtf?
mir_38 23. mar. kl. 0:23 
Every faction selection is showing as "not valid" despite me having several ideologions saved, even with the override checked off
Mlie  [ophavsmand] 19. feb. kl. 11:51 
@BigTailWolfSuomi If you want to report an issue, please first follow the steps in the description
BigTailWolfSuomi 19. feb. kl. 10:57 
I hope this can be considered as providing a clue on this strange bug
BigTailWolfSuomi 19. feb. kl. 10:55 
Oh, I suddenly thought of something!
There is a premise when I encountered this problem, which is that before the game starts, when the map is first generated, I almost always change the ideology selected by some factions during the generation through faction control to other ideologies, while those factions that have hardly been changed in ideology have remained unchanged. Because I have many "rude outsider" factions, I will modify them through FCmod. Before using your MOD, I basically did this every time and never encountered any problems, but it seems that this problem was caused by the ideology used by the faction being changed after using your MOD
I guess Perhaps it's because there's a conflict with this
BigTailWolfSuomi 19. feb. kl. 10:47 
Anyway, my problem is similar to the one described in BackfiredPlans, but it may be more severe. I also have Vanilla Expanded's mods for Ideology, Alpha Memes, and Character Editor
But I'm not sure if these will have an impact on this MOD
Mlie  [ophavsmand] 19. feb. kl. 10:43 
@BigTailWolfSuomi Yes, you probably shouldnt do that. There is no way for the mod to know that the ideology with the same name is not the same ideology
BigTailWolfSuomi 19. feb. kl. 10:42 
That's indeed a bit strange. Apart from the other two mods that can lock architectural rituals and other aspects when editing religion without being disrupted by memes, the only mod I have for modifying faction religion and culture is your mod. Perhaps there is a conflict between the mods I am using
BigTailWolfSuomi 19. feb. kl. 10:40 
There are also some errors. If I create an ideology and save it and then set it so that a certain faction can only use this ideology, after that I suddenly delete this ideology while playing the game and re create another ideology to save with the same name, then this faction will make some errors when loading an ideology. For example, in the settings, I will see that this faction is using an ideology with the same name, but I can never cancel only one of them. Once you cancel one of them, the other will also be forced to cancel. If you do not delete the ideology with the same name, the problem will accompany that faction forever
Mlie  [ophavsmand] 19. feb. kl. 10:37 
@BigTailWolfSuomi This mod only affects ideologies during faction generation. It does not affect anything during loading a save
BigTailWolfSuomi 19. feb. kl. 10:33 
By the way, I am someone who takes every game very seriously, so when generating worlds, I use mods like Faction Control to make a series of adjustments to all factions. Currently, this issue maybe only occurs when loading the game for the first time
I haven't encountered the same problem in any subsequent games, but it is indeed quite annoying. After all, I don't want to suddenly find that my culture has been replaced by Tibetan Buddhism or Catholicism while I am performing a cult ceremony, which is not a consciousness form I created myself
BigTailWolfSuomi 19. feb. kl. 10:27 
I don't know why, but sometimes the ideology of certain factions can be disrupted. In my game, I often use about 20-30 factions, and sometimes even the ideology of my own colony can be disrupted. For example, the ideology of England is the Anglican, while the ideology of my colony is the White Lotus. When I reload my save, sometimes my ideological obsession disappears and is replaced by the Anglican. Not only my faction, also in one of my save, the polytheistic religion of the Egyptian Empire has been replaced by Yuri's ideology in the Red Alert
Or perhaps the Buddhism of the Shogunate was replaced by the Catholicism of the Sofia Empire
I have never had a red word warning in my game, and I have not made any changes to most of the ideologies in my game. However, what I am certain of is that sometimes I add or delete mods, which may cause a prompt to pop up when I load the ideology indicating a change in the MOD list. Perhaps this may be related to this
LynxQueen 18. feb. kl. 23:27 
Nevermind, it's working now?? Alright, I'll take it.
LynxQueen 18. feb. kl. 23:26 
Hmm, unsure why, but even when I set to override 'no valid', it still doesn't let me select. Am I missing something?
Mlie  [ophavsmand] 11. dec. 2024 kl. 4:07 
@Eternal Daemon No problem
Eternal Daemon 11. dec. 2024 kl. 4:00 
@Mlie My bad. Sorry, I didn't see that
Mlie  [ophavsmand] 11. dec. 2024 kl. 3:58 
@Eternal Daemon From the description: "There is also an option to override any ideology restrictions for factions."
But feel free to continue to post pointless comments.
Eternal Daemon 11. dec. 2024 kl. 3:50 
@Mlie the description does not say that the mod allows you to ignore faction restrictions on what ideology can be used. You could have read the description of your own mod, but that would be hard.

Random wanderers and guests already draw from the pool of ideologies being used by that session of Rimworld. From your description, it sounds like your mod would allow the player to specify what ideologies these would be, but there's little point since the game implements very little from a character's ideology when generating that character.
Mlie  [ophavsmand] 10. dec. 2024 kl. 22:00 
@Eternal Daemon You dont have to do it each time. It lets you ignore faction restrictions on what ideology can be used.
It applies to guests and wanderers.
This info is actually in the description but I condensed it down for you so you wouldnt have to read all those words. I know it can be hard. 🙂
Eternal Daemon 10. dec. 2024 kl. 16:54 
You can already do what this mod does in the base game though? Why does this mod exist?
BackfiredPlans 8. dec. 2024 kl. 11:49 
Should also mention I changed the mod options from Random Saved to Random OR Generated, 60% generated. No apparent errors in the log (apart from CE, but that's CE and thus for me rather normal)
BackfiredPlans 8. dec. 2024 kl. 11:47 
@Mlie did a bit of my own testing, deleted all prior Ideology saves with outdated/unloaded/unsubscribed mods, and so far the issue hasn't happened again. I think it was a weird save bug with an old world or old saved characters, but it hasn't happened on any new world I generated or loaded.

Even loading 300 mods didn't seem to break it again. (yet)

It might've been something with the mod load order, but I'm not sure. Could've just been some wonky old-save not acting right, or an unsubscribed mod not properly deleting itself.
Mlie  [ophavsmand] 7. dec. 2024 kl. 11:29 
@BackfiredPlans If you verify any of these suspected mod-incompatibilities, please report back.
BackfiredPlans 7. dec. 2024 kl. 11:26 
In my case:
COU uses Scavenger, player colony has primary ideology of Nationalist. Restart the game, and colony's primary ideology has changed to Scavenger, despite Nationalist still being loaded and saved, it ends up having no followers but remains a usable Ideology, along with about 5 other ideologies that weren't applied but are in the saved ideologies.

I have a hypothesis that this COULD be because of outdated ideology saves or ideology saves with mods that are no longer loaded/corrupted.
BackfiredPlans 7. dec. 2024 kl. 11:25 
I've run into an issue, it seems like after restarting the game and loading into a save, the primary ideology of the colony automatically changes to whatever Civil Outlander Union is using during the save.

Apart from Vanilla Expanded's mods for Ideology, Alpha Memes, and Character Editor, this is the only ideology-related mod I'm using. I haven't changed any of the settings in the mod options. The rest of the mods I'm using either don't/shouldn't touch Ideology.

There isn't anything I'm seeing in the debug log regarding the mod itself having an issue.

I am playing with around 250 mods (surprise surprise), haven't done much testing with the mod alone, so I'm sure it's PROBABLY a conflict, but apart from Vanilla Expanded, Alpha Memes, and Character Editor I don't really have any mods that should affect how Ideology works or is generated.
KRKR 29. nov. 2024 kl. 23:15 
Thank you for this mod!! I've wanted something like this for so long!
Mlie  [ophavsmand] 26. nov. 2024 kl. 10:46 
@Spikem59 Tested this and it does not happen for me. It seems you may have some mod conflict, take a look at the section of Reporting Issues described above.
Spikem59 26. nov. 2024 kl. 2:09 
On a game startup all of my saved ideologies show in the mod settings page for me and appear on world generation, but if I back out of one world gen I don't like the next one generates all new ideos and on backing out of that my mod settings page shows every faction as "No valid".
Anko072 18. nov. 2024 kl. 11:51 
"No random genes\xenotype"? I know xenotype spawn control exists but it would be much more convinient to have it in the same UI with this mod
Curly 13. nov. 2024 kl. 6:36 
This mod... is exactly what i needed. Thanks so much!