Slay the Spire

Slay the Spire

The Time Walker
31 kommentarer
󰀰白令󰀰 22. maj kl. 10:42 
喜欢玩过去牌的小朋友们好啊,我是天罚,今天来点大家想看的东西啊😀
* 看我幻影锤下回合打出造成 100 点伤害
* 天罚:无实体
* - 1
* 嗯???踏马这次下回合就不是无实体应该能打出正常伤害了吧?
* 系统:Man!检测到无实体,因此下回合打出造成 1 点伤害
* 天罚:无实体结束
* 不好意思,还是- 1
󰀰白令󰀰 10. maj kl. 8:20 
新皮肤挺好看的,就是没有动画效果有点僵硬
阿空 5. jan. kl. 2:14 
好烧脑
Chaofan  [ophavsmand] 28. dec. 2024 kl. 1:22 
I won't do this because it will make keywords inconsistent and harder to discuss with other players. Sorry about that.
Alvytine 26. dec. 2024 kl. 6:07 
@Chaofan
Would you reconsider? or make it an option to swap them? Because to me the opposite is more intuitive to remember; Future cards take effect in the future, Past cards cost 0 because you already played them in the past. Anyhow great mod
Chaofan  [ophavsmand] 25. dec. 2024 kl. 10:53 
@Alvytine
It's because original concept of future cards is that a card is played in future but takes effect now. Past cards are reversed effect from future cards.
Alvytine 25. dec. 2024 kl. 7:55 
why is it the Past cards that play next turn? Would it make more sense if it's Future instead?
Chaofan  [ophavsmand] 22. dec. 2024 kl. 3:59 
未来是高运转,过去是高数值
严重 22. dec. 2024 kl. 1:00 
感觉未来挺强
Yan 28. nov. 2024 kl. 17:14 
wow I love her. shes such a fun character. amazing concept and nice cards and relics for her, very glad to have found this one^^
Chaofan  [ophavsmand] 6. nov. 2024 kl. 20:05 
@Fgdfgfthgr
推荐你试一下动漫嘉年华mod,他的卡牌描述很精简。
Fgdfgfthgr 6. nov. 2024 kl. 18:31 
我特意关掉了大字号模式。要是开了的话,更多卡就放不下了。
Chaofan  [ophavsmand] 6. nov. 2024 kl. 18:07 
@Fgdfgfthgr
是不是你开了大字号模式,那样描述本来就可能超出卡牌。
如果说描述长:
时态的效果是有规律的,不同的地方只有卡牌本身的效果。至少现在时态的效果描述是放得下的。
相比把效果塞在关键词里造一堆关键词,我更习惯直接说明,这会导致描述长一些,但是并没有效果的堆砌。你举的卡牌例子实际上也只有一两个效果。
Fgdfgfthgr 6. nov. 2024 kl. 14:16 
过去扭转,过去祖父悖论,过去超忆。这些都是描述框放不下的。未来时态的话描叙框放不下的就更多了。
Chaofan  [ophavsmand] 6. nov. 2024 kl. 2:50 
@Fgdfgfthgr
哪些卡牌小作文呢?我可以后面再改进一下。
Fgdfgfthgr 6. nov. 2024 kl. 1:42 
有些卡牌过于小作文了……尤其是加上时态后描叙框都放不下。
雨雾Yom 1. nov. 2024 kl. 1:34 
非常好的娘化机器人mod(不是)
Chaofan  [ophavsmand] 3. okt. 2024 kl. 19:43 
@Zu
I thought much about effect of the starter relic + pandora's box. Like, summon a random card; draw an additional card and summon manually; summon a strike which won't be added to hand when evoked.

I didn't choose to summon a random card because it may choose a key card and if the player doesn't have many summon cards, it will be difficult to get it in hand.

Finally I choose to summon a no-effect doppel instead, Assemble and Tides can still benefit from it.

(This mod is not dedicated to someone. :winter2019happyyul:)
Zu 3. okt. 2024 kl. 8:37 
Brilliant in every respect.

Having access to 3 timelines opens up so much flexibility. This degree of agency and the other mechanics add some super compelling variables that you cleverly explored when designing the full set.

I will say it's a little silly that you can turn off your starter relic by having no strikes left, so maybe it could just choose a random 1-cost card instead.

(Also, is it just me or does it feel like this mod is dedicated to someone?)
oxidealloy 28. sep. 2024 kl. 14:01 
Great mod! The effects in particular are so well done, I can tell a lot of work must have gone into them.

The Time mechanic is a little fiddly but the implementation is very good. Picking up the Prismatic Shard and using the effect on other cards is really fun and interesting.
Chaofan  [ophavsmand] 24. sep. 2024 kl. 23:12 
I got what you meant. No worries.
Toph 24. sep. 2024 kl. 22:17 
(ok, not sure how that happened - in the previous comment I wrote the word "S​tr​ik​e" and it struck out all the text afterwards. I hope you can still understand what I meant!)
Toph 24. sep. 2024 kl. 9:49 
I love the animation work! The character looks pretty and the card art is very good.
I found the UI for changing the time of a card a bit clunky. It's a neat mechanic but it adds a lot of clicks for not much benefit.
The idea of each card having Past/Present/Future versions is very clever. Now any card can be a part of your Past-focused build! Boring is now an important element of the strategy!
The Doppels are a very good idea, but they felt a bit too easy to me. Maybe I'm just very good at the game :P . I'll try again on a harder difficulty than Ascension 0.
Kwapowo 24. sep. 2024 kl. 8:27 
Really fun and super well polished character, the animation for time entropy in particular was really cool :3
XXX6-28ɑ 24. sep. 2024 kl. 7:50 
业力这张牌明显对标光辉,但是没有观者的暴力加伤。我认为可以削弱初始数值增加一些成长。
XXX6-28ɑ 24. sep. 2024 kl. 7:43 
我愿将本mod评为2024年最有设计感的角色mod:resmile::resmile:
一五百 24. sep. 2024 kl. 7:16 
赞美时间熵,质疑时间熵,理解时间熵;
赞美量子镜面,无视量子镜面,烧掉量子镜面;
赞美逆流,赞美逆流,赞美逆流;
赞美替身,赞美替身,赞美替身;
赞美切割时间,赞美切割时间,赞美切割时间;
最需要赞美的是传奇遗物时间牢笼,瞬间删光所有牌。
最后逆流、替身、切割时间、思考加上时间熵5牌无限,靠开信刀和时间熵一起打伤害。

召唤和冻结机制都十分有趣,一个转化为每回合收益以及激发减费,一个临时删牌并放入抽牌堆底。时态暂时没玩明白,感觉过去和未来都不如现在顺手。
24. sep. 2024 kl. 6:57 
不愧是炒饭,轻而易举就设计出我这辈子想不出来的机制
辉文 24. sep. 2024 kl. 5:41 
机制有趣,动画优秀,很喜欢
Glodfish 24. sep. 2024 kl. 4:33 
期待已久,必须马上开始玩!
臆病. 24. sep. 2024 kl. 4:22 
:steamthumbsup:好酷的时间系角色,这个设计概念太有感觉了,豪玩!

话说能不能在局内预览卡牌的面板上,加上查看这个卡的其他时态的选项呢?
有时候想看看其他时态的效果再选牌