Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem






Exception thrown java.lang.RuntimeException: Object tried to call nil in prerender at KahluaUtil.fail line:82
Any idea what's is that?
I saw v0.2.33 is focused on B42, but a lot of us are still on B41 due to stability or mod support. If possible, could you release a B41 version of 0.2.33 (even a light one)?
We’d really appreciate it — the current B41 build is already amazing, and those newer AI and memory fixes would be a huge upgrade. Thanks again for all your hard work, you’ve created something truly special.
A week ago I tested the mod on a SP save and plenty of NPCs showed up. However, I'd forgotten to deactivate Superb Survivorsso both mods were running at the same time. The options for interacting with the NPCs were different from the SupSurv-options though, so I assumed that the NPCs actually came from the KEE and not SS concluding the installation of KEE had been successfull. Could it be that the NPCs I met in my SP testrun actually were from SS and only the interactions were replaced by KEE?
Dear Author,
I am a Chinese player with limited English proficiency (using translation tools). I tried to add Chinese localization by:
Creating a new CN folder inside the Translate directory.
Translating all files from the EN folder into Chinese and saving them with _CN suffixes (e.g., IG_UI_EN.txt → IG_UI_CN.txt).
However, in-game:
NPCs still speak English.
The UI (e.g., bottom-right HUD) remains untranslated, even though the player’s language is set to Chinese.
Could you please advise what might be causing this? Possible issues I’ve checked:
File names/paths match the original structure.
Encoding is UTF-8 (no garbled text).
Thank you for your help!
i think this mod might be broken, i found no people, this mod has taken my FPS down to almost nothing when i played with it. any answers are appreciated!
The B41 SP version of this mod has been discontinued. Please note that this also applies to MP hosted via the in-game menu. This is a decision I have taken due to the scope becoming to big with B42.
In order to play, make a dedicated server.
@Pharcyde @Patch
Check line 5 of MetaEventManager.lua, where the error occurs.
Provide a pass through. No more error.