Total War: WARHAMMER III

Total War: WARHAMMER III

Armourygeddon - No Resource Requirements
83 kommentarer
RagnaroK  [ophavsmand] 11. juli kl. 7:38 
Vermintide coming for me I see :_sword_::shieldwall:

Been looking into it without the dependancy, no dice yet. :steamsalty:
Louie04k 10. juli kl. 11:08 
yea please remove the resource dependency please
Baron Devastator 30. juni kl. 8:12 
Like before was said. Great mod but needing of Diplomacy & Resorces makes unusable for me in my mods set.
Prime Strategus (Samurai Jack) 1. juni kl. 12:23 
Great mod, but trading mod dependancy makes it useless.
Darktrooper119 4. maj kl. 1:41 
yeah can you explain why theres a need for your trade and resource mod in the 'no resource requirement' mod?
cause i use a different faction trade mod and not using yours crashes
Hatami 27. apr. kl. 9:15 
Not sure why but i cant use this as Dark elves.
I see the the upgrade icon on my units but i cant upgrade any of them.
Is it because of Radious mods?
Commander Moff 10. apr. kl. 7:48 
Hello, please explain why there is a dependence on your trading mod for this version of the mod?
ZX 5. mar. kl. 9:04 
I found that these following units cannot be upgraded

Beastmen
Tuskgor Chariot
Chaos Warhound
Chaos Warhound (poison)

Greenskin
Orc Boyz (Spears)
Goblins

Khorne
Herald of Khorne's Fury (Bloodcrusher of Khorne ror) Doesn't work for Warriors of Chaos either
The Bloodbrute Behemoth (Ghorgon ror) Works for Beastmen though
Khorne's Bloody Fist (Bloodthirster ror)

Kislev
Kossovite Dervishes
Feral Bear
Feral Ice Bear

Lizardmen
Spirit of Tepok (Coatl ror)
The Pale Death (Feral Troglodon ror)
Coatl
Feral Troglodon

Norsca
Marauder Ice Wolf Chariots
Norscan Ice Wolf

Nurgle
Noxbringer (Soulgrinder of Nurgle ror)

Tzeentch
Forsaken of Tzeentch

Warriors of Chaos
Chaos Furies
RagnaroK  [ophavsmand] 5. feb. kl. 2:51 
No worries, happy we got it sorted out. :lunar2019piginablanket:
Fëanor 5. feb. kl. 2:24 
Sorry, I was in a big hurry. I didn't notice that this was artillery from the Modern Units mod. I have the compatibility mod installed and I completely forgot about it. ._."
There is absolutely other upgrades.I just checked it in vanilla Bretonnian trebuchetes and all fine. My mistake.
RagnaroK  [ophavsmand] 5. feb. kl. 2:00 
There are 2 upgrades specifically for each artillery piece, where one offers ammo/reload/accuracy and the other offers missile strength/AP Missile dmg/range, perhaps you missed it in between the many upgrades or did you find an artiellry piece I forgot?
Fëanor 5. feb. kl. 1:09 
Amazing mod. I would like to ask you to add more upgrades for artillery, since what is currently available only upgrades the strength of the man service, not the ranged (missile) strength of the siege stuff themselves.
ZX 3. feb. kl. 9:25 
Thanks for yours mods btw really couldn't play without them, they just add so much to the game. I know i request alot so sorry for that
RagnaroK  [ophavsmand] 3. feb. kl. 7:20 
@galgo_master - Appreciate the kind words, happy gaming! :_sword_:

@ZX - I don't really know what would cause such an issue except for my tables superceding others to guarantee my changes, that said, I just removed that from this mod, so perhaps it works for you again. :ranald:
ZX 30. jan. kl. 7:56 
well there is a mod that fixes this problem and works with this mod until recently where bretonnian units no longer get the fix and i think might be due to recent update with this mod
galgo_master 30. jan. kl. 7:13 
RagnaroK just wanted to say, THANKS for your great work, kudos!
RagnaroK  [ophavsmand] 30. jan. kl. 6:34 
Wow that is pretty bad, but out of scope from the mods I wish to do and maintain.

Since its been present for so long, it probably doesn't help to help flag it for CA to see, so I would recommend you report it to the modders of the 'Community Bug Fix', as they handle all that sort of stuff in that one mod. :steamthumbsup:
ZX 30. jan. kl. 6:05 
yes that has been a thing since the first game as some of the green tooltips say anti-infantry but the unit dosen't have that stat
RagnaroK  [ophavsmand] 29. jan. kl. 21:33 
You mean vanilla units are bugged?
ZX 29. jan. kl. 21:31 
In base game there are some units with anti infantry or anti large tooltips but lack those bonuses like Bretonnia Knights Errant or questing knights. Would it be possible to allow those units anti infantry/anti large upgrades
RagnaroK  [ophavsmand] 29. jan. kl. 11:17 
Yes and a good amount of upgrades already has these, but mostly for the elite units, like Dwarf hammerers and so on.
ZX 28. jan. kl. 21:13 
Is it possible to add anti infantry and anti large bonuses as upgrades?
RagnaroK  [ophavsmand] 27. jan. kl. 1:43 
:steamthis:Update:steamthis:

:sealdeal: Fixed the missing walls/garrison buildings, which was due to the sigmars heirs integration, but both parts works as intended now.

:sealdeal: Added upgrades to the new units in Froebs chaos ogre mod and added cross upgrades for those units shared by chaos, chorfs and ogres respectively, that way you can upgrade despite which faction you play as.

Thanks for the feedback fellas. :WH3_clasp:
RagnaroK  [ophavsmand] 26. jan. kl. 5:33 
:steamthis:Big Update:steamthis:

:sealdeal: Integrated support for Ubermorgen's kroxigor units and red host, ChaosRobies' pleasureseekers and panda riders, Lustria rises, lion riders of Cathay, Landmarks of legend, Royal lake guard, Verminlords, lords of the night, Eustace's Cathay artiellery and Sigmars Heirs.

:sealdeal: Upgrades are back to the original 1 per unit/regiment. (preventing the AI from dying to debt).

:sealdeal: New submod made for those who still wish to have unlimited upgrades per unit/regiments.

:sealdeal: Minor beauty fixes here and there.
[Project KT-Mod] Grimgor Thraka 22. jan. kl. 13:56 
Done validating, reinstalling still no cigar. Not sure whats causing the issue. Thanks for your assistance hopefully one day we can fix this weird issue.
RagnaroK  [ophavsmand] 22. jan. kl. 12:49 
try validating files, that has to be corrupted files or something. :retreatordie:
[Project KT-Mod] Grimgor Thraka 22. jan. kl. 12:14 
Thank you for trying to fix it. Still crashing though. Just these 2 mods. Eviltide Trading works by itself. But this one crashes before menu even with only this one mod activated.
RagnaroK  [ophavsmand] 22. jan. kl. 4:56 
Quick fix removing the nongchang ability to produce my custom resources, as it appeared as a requirement for 7 people or so across the 3 mod variants, which is not intended.

Nonchang can still upgrade their units, but will have to trade for everything for now, as no other solution is currently present.
SHIELD_Agent 21. jan. kl. 17:59 
I don't want to subscribe to Curse of Nongchang in order to use this
SHIELD_Agent 21. jan. kl. 17:45 
Pls patch as I confirmed this crashes before menu
[Project KT-Mod] Grimgor Thraka 16. jan. kl. 13:28 
Thank you brother. Appreciate it. :lunar2019piginablanket:
RagnaroK  [ophavsmand] 16. jan. kl. 13:26 
I think I can, but for most it is not a requirement, which is the odd thing, like I use my mods without even having curse of nongchang in my list at all.

But yeah I will try things, to see if anything can prevent this from the 4 of you. :ranald:
[Project KT-Mod] Grimgor Thraka 16. jan. kl. 13:19 
Lol. Yep subscribed to "Curse of nongchang" the mods works. Such a weird mod requirement. Hope you can fix that.
[Project KT-Mod] Grimgor Thraka 16. jan. kl. 13:00 
Thank you. Will try it.
RagnaroK  [ophavsmand] 16. jan. kl. 6:09 
3-4 people had an odd thing with armourygeddon and rp, where they needed to have 'Curse of Nongchang'. Maybe this is the case for you too, it is such and odd thing, but worth testing.
Hi RagnaroK,

This seems to causing CTD upon starting the game just with this mod and Eviltide trading on. Did all the usual - subscribing again, verifying files, etc. Still crashing. Just an FYI.
ZX 12. jan. kl. 7:59 
Thank you
RagnaroK  [ophavsmand] 12. jan. kl. 7:58 
:steamthis:Big Update:steamthis:

Finally added all upgrades into this one, that the main mod has received for the past 6-8 weeks.

Should the AI continue to starve its units to death despite the lower costs/upkeep, let me know, and I will quickly add limitations back in for this version instead of the unlimited uprgades.
valar 3. jan. kl. 16:11 
me gusta este mod, ojala puedas actualizarlo para solucionar el problema de la IA que compra todas las mejoras hasta la muerte
ZX 2. jan. kl. 20:31 
love your mods. any progress on updates?
RagnaroK  [ophavsmand] 23. dec. 2024 kl. 6:25 
Hmm. quick solution for this guys, would be returning the upgrade restriction to 1 pr unit for this mod, to prevent the AI from upgrading its armies to death.

The long term solution, which I won't have time for untill after Christmas, will be when I adjust every upgrade to accomodate the no restriction, as the mod was not originally geared for that, which is kinda obvious with the upkeeps etc.

So I can do first option really quick now as a bandaid for you guys and then down the line, it will be fixed with my adjustments. :parts::_wrench_:
LEGION-V 23. dec. 2024 kl. 6:14 
legenda С чем то я с тобой согласен, но и ты должен понять, что игрок всегда практически побеждает бота в равной степени такую же армию, и даже если ты на 5% прибавишь либо защиты, либо атаки для своих юнитов, у тебя двойное преимущество получается против бота, за это ты и платишь, но никто не говорит, что этими бонусами нужно пользоваться с начало компании, я например их начинаю вставлять уже в среднем на 50-60 ходу.. когда экономика позволяет иметь лишний доход...
legenda 19. dec. 2024 kl. 11:33 
А ещё бот почему-то выкупает ВСЕ возможные бонусы на свои отряды и из-за того что у них чудовищное повышение содержания на отряды его армия начинает Вымирать сама по себе...:steamhappy:
legenda 19. dec. 2024 kl. 9:32 
А это нормально что за столь слабые бонусы юниты получают настолько жеские штрафы на содержание в 50-100%?Мод выглядит очень интересно особенно когда у тебя элитная армия и ты ищишь способы сделать её посильнее но удвоение содержания юнитов за какие-нибудь 15% защиты от магии и выстрелов..это слишком дорого.
Выглядит так как будто мод создан только для каких-нибудь гномов с их сверхмощной экономикой или царей гробниц/зверолюдов у которых просто нет содержания и их армии не становятся дороже в 2-3 раза((:steamthis:
ZX 19. dec. 2024 kl. 5:48 
sorry to post this as you already have to add so many other more important things but i'm playing as khazrak cant upgrade many beastmen units here are some of them
-Pestigors and Khorngors
-warhounds
-ror centigors
-tuskgor chariots
-chaos spawn
RagnaroK  [ophavsmand] 18. dec. 2024 kl. 4:15 
Not to my knowledge, but anyone is welcome to make one if they can, and I will happily link it in the description. :steamthumbsup:
Zman420 17. dec. 2024 kl. 21:49 
Is there a radious submod for this?
RagnaroK  [ophavsmand] 15. dec. 2024 kl. 10:48 
Не беспокойся, приятель, я просто рад, что мы это выяснили, и ты абсолютно прав насчет скриншотов, которые я обновлю в свое время, так как многое изменилось с тех пор, как я сделал первоначальные.

Всегда рад слышать, как людям нравятся мои моды, счастливого игрового приятеля! :Dominated:
LEGION-V 15. dec. 2024 kl. 10:44 
Возможно вам нужно скрин сделать как пользоваться этим модам, что бы другие видели где им можно пользоваться, но это моё мнение...
LEGION-V 15. dec. 2024 kl. 10:44 
да...) я начал нажимать функциональные кнопки на панели выбранной армии, что бы проверить другие моды с новыми юнитами, включёнными в игру, и случайно обнаружил иконку с улучшениями отряда..) и там открылись все варианты допустимых улучшений, как вашего мода так и других аналогичных..) Поэтому прошу прощения за предварительную панику..) и Спасибо вам за ваши работы, я с удовольствием пользуюсь вашими модами, с зданиями 5-го уровня, баннерами, ресурсами... А так же что вы следите и вовремя обновляете свои моды, что очень важно для игроков.