Total War: WARHAMMER III

Total War: WARHAMMER III

Campaign Skills Automatically Awarded on Rank Up (granted free to lords & heroes after leveling) [6.2]
69 kommentarer
Roundabout 12. okt. kl. 9:33 
Encountered a bug where Daniel for some reason lost some of his skills, leaving me at level 16 with suddenly almost no skills at all. That said, I couldn't replicate it on a second attempt and have no idea what triggered it.
Yigy 3. okt. kl. 14:25 
Great mod, thanks! This inspired me to create a mod for auto-acquisition of army and campaign skills - Balanced Auto Learn Skills .
Repaq 30. sep. kl. 15:14 
Any chance for a Lords only version?
ewobmrk 6. sep. kl. 15:11 
yo we need update g
Cioran Shrugged 5. sep. kl. 22:03 
@Noodliest I've had the same problem, just trying to figure out which mod has caused it.
Noodliest 16. juli kl. 11:51 
Anyone know if this is causing crashes later on in the game? Turn 20+?
Chabert 14. juli kl. 23:32 
"Wreathed in Mists" from the Black Ark isn't acquired automatically either. (Black Ark equivalent of Lightning Strike with additional effects for armies within the Black Ark's area of influence).
Mingau 30. juni kl. 16:38 
fay enchantress "gifted beginnings" isn't automatically acquired
Uni 24. juni kl. 3:22 
@Llamakazi
Great mod, thanks for the work you put into it. :) I found the following bugs:
Dark Elves: Black Ark Admiral 'Wreathed in Mist' is not auto granted
High Elves: 'Wary' and 'Ancient Cunning' have their ranks swapped
Chabert 19. maj kl. 23:17 
Thank you!
Llamakazi  [ophavsmand] 19. maj kl. 16:32 
Sorry for the delay y'all! Spread rather thin as of late, but finally came back around to this.

Added missing Skills:
Witch Hag
- Protective Charms
- Hag's Cursemark

ALL Ataman Campaign/Blue Line Skills

Certain Khorne Lords
- Relentless Advance
Chabert 17. maj kl. 13:01 
Skulltaker "Relentless Advance" (buffs daemons reforged and recruitment cost) isn't automatically acquired.
Veoler 20. apr. kl. 13:24 
@Llamakazi, doesn't work for the Ataman full blue skill tree
SprachZauberer 19. apr. kl. 0:42 
Yep, working fine for me with Elspeth
puggy 12. apr. kl. 15:21 
anyone have this working for elspeth
Dilemma 10. apr. kl. 17:44 
Will this work with Cpecific's Skill Queue?
Ginger_Chris 6. apr. kl. 12:38 
There's a fair few kislev skills that have moved/changed. The most obvious is Ataman blue skills are all completely new and so none are auto unlocking
드로우달스 28. mar. kl. 21:25 
This time, Ataman Blue skill tree has been improved and changed completely. There are some things that need to be added due to the new skill tree.
Mylex 27. mar. kl. 4:09 
Love this mod so thanks, is there a way to have the Ataman's blue line auto unlock?
Llamakazi  [ophavsmand] 26. mar. kl. 22:33 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead

Addressing comments if/when I get a free moment! :ufoshock:
1st Viscount Silvermarch 16. feb. kl. 10:00 
Ogre Kingdom's Camp Tyrant is missing their "Betta Campin'" and "Renowned & Feared" skills, and Golgfag Maneater also needs his "Looter" skill.
드로우달스 27. jan. kl. 8:05 
In the Ogre Kingdom Ogre Camp Blue Skill Tree, the two "Storage" and "Advanced Storage" are not automatically gaining skills when leveling up. In addition, the "Scavenger" skill tree, which gives more gold when looting and plundering settlements, is also the same for regular Ogre Lords.
rainierfane 26. jan. kl. 13:51 
Other than needing an option to delete unusable skill points when the lord/hero reaches high level and there's literally nothing left to get, this is great. I have too many characters in various campaigns that simply don't have 49 things to get once you remove the blue line as a choice.
Beazel ✠ 14. jan. kl. 14:13 
Dwarf Engineers get 6 extra unusable skill points because of mutually exclusive skills. Is there any way to get around that?
legion248 28. dec. 2024 kl. 9:46 
Great mod, thank you.
Helion Halion 23. dec. 2024 kl. 10:18 
Dude this one is genius
Yeah the Witch Hunter actually make sense now
Llamakazi  [ophavsmand] 22. dec. 2024 kl. 19:12 
@Crescendo & @DOZO ☆ヽ('.'ヽ )
Located, automated, and updated both, thanks!

Further updates for 6.0 (continued)
- Automated the "Relentless Advance" skill for Chaos Lords (new/changed in 6.0)
- Automated the "Establish Cult" skill for Chaos Heroes (new/changed in 6.0)
Crescendo 22. dec. 2024 kl. 16:35 
There's a missing skill for Ku'Gath, Relentless Advance
DOZO ☆ヽ('.'ヽ ) 22. dec. 2024 kl. 12:48 
The "Establish Cult" skill for slaanesh cultist heroes seems to be missing from the skills given for free. It's really not an impactful or important skill at all, but for the sake of completeness it could be added in at some point.
branko.golombos 20. dec. 2024 kl. 14:11 
tnx!
Llamakazi  [ophavsmand] 18. dec. 2024 kl. 19:42 
Updated for 6.0
- Added the "Heretic Hunter" skill for Volkmar
- Currently going over newly added Skills for new Lords and Heroes (doing 6.0 playtesting)
jude 15. dec. 2024 kl. 17:12 
i wouldnt mind placing skill points as much if the twwh3 ui wasnt so damn laggy and unwieldy. mods like this are a lifesaver, thanks!
Play the 4G 15. dec. 2024 kl. 4:35 
you're the best
Llamakazi  [ophavsmand] 13. dec. 2024 kl. 14:17 
6.0 update WIP; the mod still works, but in the meantime but you'll be missing the newly added skills until I manually add every single one

@Crescendo
Good catch! Looking into it for the 6.0 update
드로우달스 12. dec. 2024 kl. 17:53 
It still works fine, but some of the added campaign skills are not applied. For example, the skills of the cannibal Golgupak's scavenger. However, these cases are rare, so it works fine even if you use it now.
Crescendo 8. dec. 2024 kl. 13:51 
Volkmar seem to have a skill missed, Heretic Hunter
Salzmann 30. nov. 2024 kl. 17:38 
Gotcha, thanks for enlightening me 😄
Llamakazi  [ophavsmand] 20. nov. 2024 kl. 14:54 
@Salzmann
I thought about it! This mod + the "Auto-assign skill points" in-game option were more than enough to cut down the tedium of late game skill point management for me, so I ultimately decided against it (I leave it off for Legendary Lords and such, but regular Lords/Heroes just go full auto)

It's also a significant amount of manual work involved, and I wasn't too keen on doing that again :WHII_Death:
Salzmann 19. nov. 2024 kl. 16:33 
Can you make more mods like this for the yellow and red lines as well?
Llamakazi  [ophavsmand] 18. nov. 2024 kl. 10:27 
@Antagonistes
Very true! They can be quite bland - I highly doubt CA is going to do any kind of massive overhaul of Skill Points at this point, so making the change we want to see is up to us now!

@Zanklev™
If it uses all the Base Game Blue Line Skills, then it'll work just fine :steamthumbsup: But if that SFO mod invents new Blue Line Skills from scratch, then it won't include those at all!
Zanklev™ 18. nov. 2024 kl. 1:26 
How well does this work with SFO?
Antagonistes 16. nov. 2024 kl. 7:01 
I imagined a version of this mod but for yellow lines, as I find them to be more mandatory than blue lines. Granted, this would leave the player with very few meaningful choices in terms of skill lines; which I am going to blame on the skill trees being generally very bland.
キャンディーアップル 6. nov. 2024 kl. 12:30 
That's a good idea
Llamakazi  [ophavsmand] 3. nov. 2024 kl. 21:07 
Updated for 5.3 - some duplicate DB rows removed
Llamakazi  [ophavsmand] 8. okt. 2024 kl. 11:06 
@Mingau
Just pushed an update and fixed! Good catch :steamthumbsup: It should work for new Heroes now no problem.

Latest change note:
Added a missing campaign skill chain "Specialist" for Vampire Coast Fleet Captain Heroes
(wasn't included in the other "Specialist" DB values because of it's unique Pirate Cove exclusion)
Mingau 7. okt. 2024 kl. 22:32 
The Specialist for the Vampire Fleet Captain hero of the Vampire Coast is not covered by this mod?
Llamakazi  [ophavsmand] 17. sep. 2024 kl. 17:42 
@Mingau
Definitely something worth taking up with Creative Assembly about! "Immortal", the mount skills, and other automatically awarded unique skills are definitely supposed to be free and require no intervention whatsoever :steamsad:

Could be your version of the game, or maybe a bug with a language pack or something?
Mingau 17. sep. 2024 kl. 14:57 
Ok so I just tested it, its a vanila bug, verified the game integrit, no mods, put the xp to 48699 to just need 1 xp to lvl 20 to take the imortal perk, used the clan mechanic to lower leadeship on the first enemy army that spawn nearby to lvl up to 20, the slot opened for me to put a point, if I put I point in the auto lvl slot, this point is lost, even if I reset, the point will stay there indefinitelly, if I dont put points in the opened auto lvl slots then lvl him up by other means it returns to normal
Mingau 17. sep. 2024 kl. 12:26 
All the tests was done in new games, when Im at home gonna do more tests with vanilla, because I think it's a vanila bug, just need to test if it happens with the vanilla autos
Llamakazi  [ophavsmand] 17. sep. 2024 kl. 11:09 
@Mingau
My only other suggestion based on your description is to start a new campaign to use this; it's possible there is residual data or game settings from other mods adversely affecting your game