Rivals of Aether

Rivals of Aether

Geese Howard
41 kommentarer
C8236  [skapare] 11 aug @ 22:48 
also appreciate u guys for enjoying my mod
C8236  [skapare] 11 aug @ 22:48 
:CLONE:
C8236  [skapare] 11 aug @ 22:48 
yeah command inputs are a bit wonky and its a bit hard to pull off on demand
i added the super as sort of an afterthought/just a cool thing u can do instead of a practical move
if u guys got any ideas to make him easier to play be sure to lemme know
Brain-less 11 aug @ 13:01 
There wouldn't happen to be a way to rebind Raging Storm, would there?
Brain-less 9 aug @ 9:08 
Damn the Raging Storm input is hard.
Brain-less 8 aug @ 12:59 
Wait nvm I saw the other comment.
Brain-less 8 aug @ 12:58 
So how do you use the stronger specials? I understand Raging Storm and can sorta do the input reliably but I dunno how the stronger specials like Double Repuken work.
enchant 13 maj @ 11:04 
love this mod thank u very much
Blu Stickman 7 okt, 2024 @ 19:11 
finally trying this dude out and he's amazing, it would be cool if there were different options fr ex attack inputs though like special + attack or parry +attack like blaziken because trying to do both a strong attack and a special attack with a joystick is just sometimes difficult
Keyalux 20 sep, 2024 @ 19:47 
been waiting for this
C8236  [skapare] 7 sep, 2024 @ 17:21 
@Shuck Rax VV i do want to make other KOF characters like Ralf, Leona, Rugal or maybe even Ryo? but ive been doing other stuffs and i dont think i can put that much time into doing ROA stuff
maybe one day
Shin Tora 7 sep, 2024 @ 8:55 
I don't mean for this to come off bad but, do have any plans on making any other KOF characters?
C8236  [skapare] 6 sep, 2024 @ 14:34 
@Dopefish i personally havent had problem with it but ill consider it
Dopefish 6 sep, 2024 @ 7:05 
I have to ask do you have any plans to make rivals-style sprites for the projectiles? They look pretty out of place especially in comparison to Geese's excellent sprites..
Duke Dugtrio 5 sep, 2024 @ 10:57 
is it just me or is Raging storm harder on p2 side?
EpicGuy 5 sep, 2024 @ 6:20 
Will we ever see Terry?
C8236  [skapare] 4 sep, 2024 @ 8:22 
thats really great to hear!
Apocastrophe 4 sep, 2024 @ 7:14 
Thank you for the answer , realy like the character one of my favorite workshop character so far ^^
C8236  [skapare] 4 sep, 2024 @ 6:49 
@Apocastrophe that does sound cool but i dont plan on making it at the moment since ill have to make whole new sprite sets
but i do plan on expanding current alt canvas, i couldnt edit much because current sprites cant be corresponded properly
C8236  [skapare] 4 sep, 2024 @ 6:45 
@SeventyFour that does sound overpowered, ill try to rebalance it on the next patch
Apocastrophe 3 sep, 2024 @ 19:43 
Hi , I dont know if someone asked that or if it's in your plan but , do you think it's possible to add a shirtless palette like in tekken 7 ?
Rath 3 sep, 2024 @ 14:58 
Akuma finally has a sparring mate
SeventyFour 3 sep, 2024 @ 11:42 
Not sure if this has been reported already, but Geese's nair can be looped into itself endlessly on grounded opponents until you reach the edge of the stage. This seems to be caused by the auto cancel frames being placed too early as there is no landing lag the moment the 3rd hit comes out, so I can just tap short hop and attack to get easy 50-100% damage (There is however landing lag if you hitfall the first or 2nd hit which gives the opponent a few frames to parry or escape). Also there is enough advantage frames from auto cancel nair to connect into EX side special which is basically a guaranteed kill at the ledge, and SDI doesn't seem to get you out of this loop.
C8236  [skapare] 2 sep, 2024 @ 22:43 
EX moves can be done by pressing strong and special simultaneously
raging storm might be hard to nail but you're gonna have to have full gauge bar, and then input '↓→↓→ + attack'
C8236  [skapare] 2 sep, 2024 @ 22:41 
@tai_zazanek text was very clear! ill look into it
Crazy Bozo 2 sep, 2024 @ 20:52 
How do you do the EX Moves? Also I have not been able to get Raging Storm to work at all :trolol:
tai_zazanek 2 sep, 2024 @ 15:35 
I would like you to make it easier for the up special to hit continuously.
Even if the first stage of up special hits, the second stage is hard to hit.

Also, please make the up tilt and down tilt less of an ending lag, or make it possible to cancel with special.
The use of these techniques is not clear to me.

I am not good at english so if the text is not clear I apologize.
C8236  [skapare] 1 sep, 2024 @ 23:22 
@BlackghostLT i dont have too much experience playing the game itself but i think his recovery (or at least EX uspecial) is strong enough recovery, maybe his EX fspecial can be cancelable since its really lengthy
i did notice a few whiffs during dspecial, there were a few things i wanted to fix with dspecial so ill do check it out again on next update
and command input... must admit it gets pretty janky at times or at least compared to original games
i borrowed the code from supersonics shotobert so im not sure how i could make it go smoother but once you get the hang of it, you can nail it pretty consistently
thanks for really huge feedback and im really glad you liked it :steamhappy:
C8236  [skapare] 1 sep, 2024 @ 23:15 
@nomoonatall lol i actually tried adding the pretzel input but it didnt work, but i wanted to add some kind of difficulty to it nonetheless
C8236  [skapare] 1 sep, 2024 @ 23:13 
@welovehomeschool I'll consider it, thanks for the idea
BlackghostLT 1 sep, 2024 @ 19:44 
Found some things with geese I'd like to bring up. First, could side special be wall cancelable? Geese's recovery would improve greatly with that alone, unless you're going for bad recovery. Two, maybe have down special turn around to the opponent that activated it? A bigger hitbox would be nice too, it whiffs sometimes on hit. Last may be just a skill issue, but the super input is mega finicky. Is it intended to be tricky to input? Everything else is fun so far, looking forward to how Geese changes!
nomoonatall 1 sep, 2024 @ 18:30 
WhErE iS tHe PrEtZ3l MoT1On?1?
welovehomeschool 1 sep, 2024 @ 17:28 
any chances to add the final smash compatibility or any other compatibilities
Squid Daddy 1 sep, 2024 @ 14:24 
Hey man! Welcome back! :steamhappy::steamthumbsup:
SageisNIce 1 sep, 2024 @ 12:58 
isn't this guys name also flamingo? or am i thinking of that one guy from one piece?
BeetleUD 1 sep, 2024 @ 12:53 
Geese that's insane, but also, PREDICTABO!
C8236  [skapare] 1 sep, 2024 @ 12:52 
ill work on it on the next update, thanks for feedback!
Paco 1 sep, 2024 @ 12:33 
Please tone his hitsounds down a bit, this guy is deafening to play. Other than that, awesome character!
C8236  [skapare] 1 sep, 2024 @ 12:21 
not sure if ill have enough time to work on a next mod but i love both of those characters
ill definetely do consider if i decide to start on another project
welovehomeschool 1 sep, 2024 @ 12:18 
@c8236 can you make rugal bernstein or ralf jones next please
Pinho 1 sep, 2024 @ 12:10 
dow specila dont howrk