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简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden






Have yet to play the second collab, but I hope the 'wanderer' finds love.
What a wonderful celebration of this community's craftsmanship.
Difficulty : Very hard.
https://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100303
https://youtu.be/YE7NHdEANE4
We decided early in development that we wanted to have no language puzzles in the game in order to have a more accessible map. So I took that as a challenge to make a language puzzle without using an actual language.
https://youtu.be/yqcthVgAY_Y
I have a question about the token room. Does the last door not open?