RimWorld
Rim of Madness - Vampires - Unofficial 1.5 Update
57 comentarii
Itsuko cu 2 ore în urmă 
issue i'm having is everyone becomes white when they become a vampire
Emelio Lizardo cu 22 ore în urmă 
I found that I was unable to create a new colony (couldn't activate the "NEXT" button in the scenario tab). Removing this mod cured that problem. Anyone have this experience and a fix?
Emelio Lizardo 26 aug. la 15:58 
Thanks for this. Really really miss Rim of Madness and Call of Chthulu. Even though there's the Anomaly DNC. It would be wonderful if all these classics could be consolidated in one place.
ano0bis  [autor] 6 aug. la 2:17 
allot of bugs, working on update, you can download the beta for 1.6 on my discord
TAILS 3 aug. la 9:09 
Please update
Eddie 19 iul. la 13:04 
@Carbonshot9 Right?!
Carbonshot9 18 iul. la 18:33 
when 1.6 🙏
Theo 16 iul. la 6:52 
@GladioSanctus There's like 5 clans, one bloodline, and one clan from requiem. Jecs who made the mod originally intended to add in the rest as well as factions, but he left the modding scene before ever going about it.
WhiteGlove 15 iul. la 14:14 
@GladioSanctus Yes! Though, not Malkavian iirc. Someone made an addon, though.
Eddie 15 iul. la 11:37 
Can't wait for my space Camarilla!
GladioSanctus 15 iul. la 0:16 
does this add vampire the masquerade vamps?
ano0bis  [autor] 13 iul. la 2:55 
1.6 jecstools is done I'll be working on this mods update tomorrow.
ano0bis  [autor] 11 iul. la 22:39 
1.6 jecstools is wip and will be called anobstools outside of the mod name to avoid confusion with bug reports. I've gotten all bugs I can know of fixed on jecstools but I'm trying to heavily bugtest and optimize it over time as I update all the beloved jecrell mods to 1.6. Also github a bit later.

TL;DR I need to and will make a jecstools port for 1.6 before updating this, but it will be massively optimized over time. Also github a bit later.
WhiteGlove 11 iul. la 9:10 
Hell yeah! Hope it goes smoothly.
BagroGames 11 iul. la 8:54 
Thank you bro, how we can support you?
ano0bis  [autor] 11 iul. la 1:20 
i've finally gotten to working on the update for this and i might have to make a unofficial jecstools 1.6 port before updating any of these
Theo 27 iun. la 8:26 
@cheyenneporter.1216 a bit late but there's already a malkavian submod that's up to date as of 1.5
Guineatown20806 14 iun. la 6:16 
I believe the latest update of Harmony broke the mod seriously. Logs are just spamming Vampire.Harmonypatches. exeption. https://pastebin.com/dE7jhzCL
ano0bis  [autor] 2 iun. la 19:18 
cosmic horrors has way less problems so after that bugfix update is done I'll get straight back to work on fixing this mess left over from me rushing the port.
ano0bis  [autor] 2 iun. la 19:16 
Malkavians sound cool but there currently a ton of bugs I need to fix. I've also added a warning to the description about the buggy state of the mod. I'll be working on a bugfix for this relatively soon. After all the bugs are fixed I'll see if I can add them in a meaningful and lore-accurate way, but as you can tell by the comments there are allot to fix.
NIMSQUID 17 mai la 16:04 
Funny interaction between this and Vanilla expanded vehicles, vampires drink the "blood" of vehicles. A hilarious thing to imagine.
NIMSQUID 15 mai la 20:31 
Vampire pawns I mean in the previous comment, also they cant gain an Ideolegion role either the ritual auto cancels.
NIMSQUID 15 mai la 20:13 
Pawns with a genetic dependency gene are unable to take the drug they are dependent on. This leads to worse and worse moodlets till I assume eventual death.
EvilNecroid 14 mai la 7:18 
does this add any vampire genes? or is it still old school?
cheyenneporter.1216 25 apr. la 21:34 
Malkavians?
TTV RingoKingDing0 11 apr. la 6:21 
Not sure if it's only me but any pawn turned into a vampire gets the palest skin. I get the idea behind it if its intentional but like... It completely changes pawns and considering there's no facial features it's like a brand new person effectively.

If that could be fixed or an option to disable it that'd be cool.
Diiablox 6 apr. la 8:24 
Significant issue I noticed (may be happen for anyone, may only be a problem for my modlist). If a vamp reaches Potence IV, there's an unlisted bonus they get with their melee attacks for 80% chance of knockback explosion punches. This broke my game hard as any enemy killed by this would start error spamming as an unreachable flying entity that no-one could interact with and would break their job drivers when they tried (and slowed the game tick rate down to a crawl from the constant errors).

I had to use dev mode to remove potence IV hediff from all my vamps and to destroy the bugged out corpses lagging the game
TheNarberal 27 mart. la 10:22 
I know I posted this before, but when will this be updated? You had said prior after you finished an update on another mod, but that was a while ago.
guardian1368 18 mart. la 17:28 
all vampire had its body look like a head is that meant to happen
one of the mods i used that changes the face is [NL] Facial Animation - WIP

the crypt vampires attacking makes so many red alerts
guardian1368 27 febr. la 20:34 
you cant down the crypt vampires and in the older version it was possible cause you could kill the vampire to infect your pawn
x420187x 15 ian. la 18:55 
When my colonists get the sadness from Anomoly it softlocks the game. Looks like a hang from a quest but never recovers.

Love that you are keeping this thing updated. Just dont know where else to post bugs!
Nyarlathotep 13 ian. la 17:47 
Please do the rest of the rims of madness mods for 1.5. we would all love you!
TheNarberal 12 ian. la 5:59 
update when?
Guineatown20806 12 dec. 2024 la 6:50 
Would it be possible to add a configurable option that certain Xenotypes can't have Vampirism and are excluded from the chance to be a vampire. It kinda sucks that a trade caravan from a robot faction wanders in and their trader almost dies by sunlight because he is a vampire.
WhiteGlove 6 dec. 2024 la 14:34 
@Alastair 100% agreed, but Jecrell has been gone for a good while now sadly
Alastair 6 dec. 2024 la 10:43 
To everyone asking silly things, this mod is not the OP.. this is an unofficial port to 1.5 and I am hoping the person who did make this mod returns because it is far better then any other vampire mods I have ever used.. THE only one where you can bite as an attack , at east I know on the 1.4 you could.. why everyone keeps making vampires so polite and not just bite is beyond me.. I mean if i am willing to throw a grenade in your face I may as well bite it off lol
Vera 4 dec. 2024 la 7:07 
Hello! Thank you for updating this mod. I had a bug happen. A vampire of 7th generation that had been in the colony since the start suddenly lost his vampirism. I added it back with character editor, but the disciplines were reset. It says that he's a level 17 vampire, which he was before, but the disciplines were still reset. Is there a way to change the level of his disciplines?
Shark_Jam 11 nov. 2024 la 20:38 
doesn't play nice with Ideology
Ихорь228 11 oct. 2024 la 8:12 
Why don't the transformation abilities work?
masterj4695 3 oct. 2024 la 5:43 
Hey great mod but where are the abilities?
Devero 6 sept. 2024 la 15:52 
can it be that this mod restrics the vampires from meditation? all my pawns can do it but not the vampires :/
WhiteGlove 30 aug. 2024 la 23:20 
Also thank you so much OP!
WhiteGlove 30 aug. 2024 la 23:17 
@Thy ubeer It has no conflicts as far as I know, but for certain has no integration and is redundant. You'll probably ease up your load order by only having one or the other, unless you just want the ideo addons. VtR contains more bloodlines than RWoMV, although the "5 bloodlines" tidbit is 100% outdated. VtR isn't as complex as RWoMV, though.
Sky 29 aug. 2024 la 18:46 
And if you have any old mods that dont get updated post those in any of his mods. he just wont do like really old ones like 1.0. And i mean you could get him to do it with Persuasion.
Sky 29 aug. 2024 la 17:08 
Im the one who got him to do this mod didint think hes would go this hard. and fix all the jects mods. Guess im buying him his booze and ciggys. But hes working on all the bug stuff im trying to get him to unlatch all of them from jects tools and fix sum stupid bug shit.... just post the bugs in here ill look at them and till him whats up. he told me he wants to do all the Halloween mods that we all used to use then put out a update for his mod. then its what ever.
Sabathiel 29 aug. 2024 la 8:42 
Thank you so much for the release of this update ! Il have encounter two problems while playing with it :
- Vampire pawns cannot hold a role or perform rituals : the ceremony is canceled immediately after being summoned.
- The quest for the vampire crypt is also broken : the coffin is empty.
Have a nice day !
Thy ubeer 29 aug. 2024 la 4:35 
Work with Vampire the Rimasquerade?
ब्राह्मण.vsebush 28 aug. 2024 la 20:15 
pogchamp
ano0bis  [autor] 26 aug. 2024 la 16:17 
of course, I'll do more ports/updates after my ascension update is finished. It just takes a while to update some of jecrells 1.4 mods due to the render overhaul & multithreading introduced in 1.5 and jecrells mods tend to have allot of cool rendering stuff going on.
Thranos 26 aug. 2024 la 13:31 
It's too bad that JecsTools has a notoriously high overhead.
If you're updating their mods, though, do you think you could get Cosmic Horrors up and running again?

My colonists need their Shoggothskin Timbs.