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Do you happen to know if there is a way to get rid of proprietary items? That is another thing that bugs me. I took over the ship, and yet still get penalized. Not everyone wants to mine for a living in SE. I like to fly what I capture :D
There are inhibitor block (one per inhibitor type), The principle of this mod is that it's detect them and shut them down. However, when the script is attached to a gyroscope or a landing gear then it cannot be detected when outside of the MES mod, and I can't do anything to them as they don't appear as inhibitor for other mods than MES.
Apparently having a gyro which damage the player is not a bug and excpected by the MES Devs, and I can't do anything outside of the mod for that.
I'm looking into whats happening, and might have a solution for some block, but may be not for all of them.
PS: Misclicked and deleted the last message sorry.
Modlist is MES(and requirements), this mod, Parallax Concepts, Pravda Heavy Industries, Independent Contractors, ASSERT(and it's related requirements) in this specific order.
This can be recreated by installing MES, your mod and Parallax, and awaiting for a Parallax ship or base encounter.
If yes, can you create a post with following info :
- Modlist (ideally, you should just try that with M.E.S and some ship pack)
- How to recreate the issue (a link to a world would be wonderful)
Ty
and before during my old post it was a ship with a jetpack inhibitor.
Love the mod all the same
I have a specific hatred for the player inhibitors. The others are fine to me.
No pressure of course
- Nanobots inhibitors
- Jumpdrive inhibitors
- Drill inhibitors
- Jetpack inhibitors
- Player inhibitors
- Energy inibhitors