Garry's Mod

Garry's Mod

[Unofficial] RTB:R Gun Variety Pack
128 kommentarer
Жигулевское 5. okt. kl. 4:36 
fix when
Жигулевское 30. sep. kl. 2:48 
bro killed it after attempting fixing these 2 guns
UMP45  [ophavsmand] 28. sep. kl. 20:39 
oh god
what's wrong with the mp7
Жигулевское 28. sep. kl. 16:18 
bro finally fixed these 2, but what about mp7 now? 😔
UMP45  [ophavsmand] 27. sep. kl. 23:40 
fuck!! physics models gaslit me
Gordon, GORDAN! 22. sep. kl. 12:25 
You simply named Clarabelle and Annabella's bones to "ValveBiped" and not "ValveBiped.Bip01_R_Hand"
Жигулевское 19. sep. kl. 1:03 
bro only made it worse 😔
Hikawa Kaguya 18. sep. kl. 19:20 
emm, It seems that Clarabelle and Annabella's world models have not been fixed yet, and the issue still exists
UMP45  [ophavsmand] 18. sep. kl. 15:54 
after 5000 years i think i have fixed the worldmodels
Hikawa Kaguya 2. sep. kl. 21:40 
There is a problem with the world models of Clarabelle and Annabella, as they are not in the correct position on the player's body
Gulliberation 13. aug. kl. 6:17 
I aint reading allat ye damn spammer
Жигулевское 10. aug. kl. 5:45 
anabella and clarabelle still did NOT got fixed bro 🥀
Dalek 23. juni kl. 4:26 
Any more guns to be added?
Would love more diffrent guns
Mr. Blue 17. maj kl. 0:27 
@UMP45 both Clarabelle and AnaBella world models aren't in player's hands. just letting you know so you can fix it.
Noathenoa 25. apr. kl. 6:08 
i didnt know theres a tactical reload animation on OICW union! HOW COOL IS THAT
ебик аштан 18. apr. kl. 23:02 
I noticed that the models on several weapons are missing. The weapons are: AnaBella, Cinderbelle, Ice pick. I would really appreciate if that minor issue would be fixed (or you could let me handle the process if you are busy with other work or something)
Everything else works fine, nice add-on!
Half life 2 labubu 14. apr. kl. 17:06 
One word lever action shotgun.
Шляпа 26. mar. kl. 13:16 
Add OICW from dark interval part 2. Based on OICW from RTBR. pls
Gordon, GORDAN! 24. mar. kl. 17:08 
I said this before replying to the update as a discussion, but I'll say it here, I don't think the update fixed the worldmodels. I looked at it with the advanced bone tool and they only have "root" and "static_prop" bones. They lack Valvebiped bones entirely, so there isn't anything to bonemerge to the playermodel. It's still a crotch gun to at least me.
Gordon, GORDAN! 21. mar. kl. 1:28 
I think I remember raising the issue up even before the update, but it could just be me. Is still distracting, so again, I think it should be fixed.
UMP45  [ophavsmand] 20. mar. kl. 21:34 
ice pick is old though and i doubt i'll fix it
UMP45  [ophavsmand] 20. mar. kl. 21:34 
yea both the anabella and clarabelle use the same worldmodel with diff textures i forgot to set the vertices to the correct bone
Gordon, GORDAN! 15. mar. kl. 14:21 
I think I actually meant Anabella in my previous message, but forgot while I was writing
UMP45  [ophavsmand] 15. mar. kl. 0:57 
shit i thought i fixed that, thanks for telling me
Gordon, GORDAN! 12. mar. kl. 16:29 
Also, the Ice Pick, Clarabelle, and Annabelle don't have any bones, they can't be bonemerged into the playermodel and thus go through the player's crouch/torso.
Gordon, GORDAN! 11. mar. kl. 19:44 
I know I asked this before... But could you make a player version of the Light of Lights from Limakenori's SNPC pack?
UMP45  [ophavsmand] 1. mar. kl. 18:04 
oh shit i never uploaded the update, woops
UMP45  [ophavsmand] 23. feb. kl. 18:07 
good update soon with new gun and overhaul of current guns
Osaka 21. feb. kl. 12:23 
If you ever do update this mod, can you add the MP7A1 without the sight? I would suggest more spread but slightly more damage to compensate
Gordon, GORDAN! 23. jan. kl. 21:32 
I noticed the Ice Axe doesn't actually bind to the hand in third person.

Plus the OICW Scopeless still has a shadow on its left side.
UMP45  [ophavsmand] 20. jan. kl. 2:25 
unlikely at this time
Шляпа 14. jan. kl. 5:24 
Will there be more updates to the addon?
Шляпа 1. jan. kl. 11:50 
Add AKM with optical sight please
Gordon, GORDAN! 30. nov. 2024 kl. 15:49 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3361074020&searchtext=rtbr

I think a Unique NPC-only annabelle named the light of lights was created by Limakenori for the RTBR weapons pack.

I wonder if you could make it usable?

@matthewwwww

I get the feeling we'll be enemies.
BeefyCheez 0_0 17. nov. 2024 kl. 18:55 
They are no muzzle flash for third person or when someone else is looking at you.
matthewwwww 13. nov. 2024 kl. 20:50 
@Gordon? GORDAN! biggest yapper of 2024
Spacey 10. nov. 2024 kl. 16:12 
I love this so much.. only thing is I wish I could have these animations on the regular OICW.. any chance you could do that for me? thanks!
Gordon, GORDAN! 6. nov. 2024 kl. 18:38 
I also had a fun, but probably not lore friendly idea.

an AKM, but after it fires its 5-round burst, if you keep holding after that, it will charge up a shot like Star Fox 64, and upon releasing it, will fire a shot with the dynamics of Star Fox 64 in play, including locking onto enemies and exploding on hit.

I was inspired by how the normal AKM feels like Star Fox 64's Arwing blasters in how its firing dynamics work.
Gordon, GORDAN! 18. okt. 2024 kl. 19:07 
Also if you aren't supporting this anymore. It's fine to admit it.
Gordon, GORDAN! 11. okt. 2024 kl. 7:50 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898898790

I wonder if you could possibly turn this port into an RTBR-styled Pulse Rifle?

Something came into my head about how the Pulse Rifle would feel and sound like if it was in RTBR...

Mechanics: The Pulse rifle, compared to the OICW and AKM, could have a slower fire rate compared to both, but be very accurate for 3 shots before accuracy degradation sets in.
Gordon, GORDAN! 11. okt. 2024 kl. 7:50 
I would imagine that while in scoped mode, the Pulse Rifle could charge up to fire a more powerful shot, with the max charge consuming up to 10 rounds, but can be fired earlier since the charge functions like the Tau Cannon's secondary fire.

M2 would fire the Combine Ball, but I would imagine its duration would be MUCH lower than the HL2 Pulse Rifle after it ricochets off a surface, but in exchange, the ball's explosion creates an explosion that does extreme damage to anything VERY CLOSE to the center of the explosion, but strips the shields and armor off of anything around it, possibly stunning some enemies like Combine Soldiers.
Gordon, GORDAN! 2. okt. 2024 kl. 13:44 
@matt_

Why do you think the AKM's unique firing dynamics make it feel like a worse weapon to you?
matt_ 2. okt. 2024 kl. 11:54 
@gordon? GORDAN!

I understand that would be the solution, i just wouldve preferred it to not be that way..
Gordon, GORDAN! 20. sep. 2024 kl. 15:04 
@matt_

I would advise you follow Star Fox logic when it comes to rapid firing the AKM, after firing at most 5 shots, wait about a half-second and press LMB again and and so on.

and yes, I counted the amount of shots it took to slow down, it's EXACTLY 5 shots before it slows down.
matt_ 16. sep. 2024 kl. 14:39 
I just noticed you used the hl2 styled worker pm! thats neat:bms_crowbar:
matt_ 16. sep. 2024 kl. 14:39 
What about an edited akm with a more consistent fire-rate? because the base akm's fire-rate seems to slow down as you fire. Would that be possible?
Gordon, GORDAN! 12. sep. 2024 kl. 1:35 
I'd like an MP7 with a grenade launcher built into the gun or mounted on the side like a flashlight.

The grenade should fly farther & faster than the OICW's, but only have one shot to compensate.
chonkyfire33 11. sep. 2024 kl. 12:45 
mp7a1 but with changeable fire modes
UMP45  [ophavsmand] 10. sep. 2024 kl. 16:37 
I was going to do a semi-auto Alyx Gun, but the model is actually a nightmare in how it's set up, so I abandoned that idea.