Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I would also like if there would be troops to extract (in extraction missions) and smoke at the LZ.
Maybe also bigger radius for troops to come to my alternative LZ if there are enemies at the primary.
Thanks a lot for that mission :)
@Mindstorm - ignore this disrespectful piece of shit.
I know, I know, it needs work. At the moment I don't have time for it, feel free to grab the source and fix it, and upload it to steam workshop.
The first run was alright except I was put in the co-pilots seat to start and when that mssion was over I found myself back infront of the sign board but I was stuck in a perminute sky-dive about 3 inches off the ground. The secound run was suppose to be a troop transport into a friendly area but me and my chopper spawned on the side of a real steep hill and I found myself back in the right seat looking at the tree line just befor slaming into it, then I was back infront of the sign post again sky-diving. The third time I took a load of troops into a hot LZ and overshot my landing when 2 of the Ai soldiers decided it was OK to get out anyway, of coars I crashed moments after because I was laughing so hard do to the fact I was still 63 meters off the ground when those two desided to take a hike.
_vehicles = + ["meu_AH1Z","otherclassnames"];
_vehicles is an array with classnames you can choose of.
http://puu.sh/kZ9hF/b80ed8ca23.png
Thank you for the quick response too. I love this "mission" as it allows me to train my folks without having to shoot their rotors out ; )
Stryker
The msision should retrieve all helicopters from config files. You can always download the source here:
https://github.com/m1ndst0rm/HeliPractice.Altis
Line: 118: https://github.com/m1ndst0rm/HeliPractice.Altis/blob/master/helipractice/functions/ui/DiagMissionButtonChoose.sqf
That's where I call the function which retrieves all heli's, you could simply add the set the classnames there or add them to the array yourselve.
First, This is well done! I am introducing this into my unit training.
Second, Is there a way I can add the RHS aircraft and/or the 15th MEU AH-1Z and UH-1Y?
I only ask so that my folks can practice with the aircraft they will be flying since we do not use vanilla models. Thank ya!
Semper Fi,
Stryker
However, a continuous landing training would also be good. Like generate a landing point around 1 km, and landing within 100m diameter, then generate again...
I for myself, I am allready happy with that.
And thanks again for this mission! <3
I will see if I can clear things up with an upate fo you!
Next I went for an attack mission in the Littlebird, the destination was a wooded valley, I had to find (only) 4 AI and kill them, I autohovered the Littlebird 10m of the floor in the end in desperation trying to find these AI (after spending 10 mins circling looking). I didn't care if I died (which I did), I just wanted to see them. I never did.
So, what I'm saying is, randomization is good sometimes, but other times, certain scenarios need a specific setup.