Don't Starve Together

Don't Starve Together

Taym's Flora and Fauna
47 kommenttia
KRYPT1CC 29.7. klo 8.30 
Hi taym, you seem to have a 0,0 bug with honey boulders, I found about 15 boulders all overlapping at one random spot on the mainland.
taym  [tekijä] 19.5. klo 19.17 
@玉萍经纬三世 YPJW Gen3 it should, let me know if you run into any issues though

@Hamburger it's hard to put him on the graph because he hates and loves bugish meat at the same time depending on if it's still an ingredient and what you make with it (he wont eat nutrient paste)
Hamburger 11.5. klo 14.53 
where is warly on the bugish meat chart
It's a masterpiece.Does it work with legion mod?
riley_ 23.3. klo 12.14 
suggestion: clockwork towers should drop a random blueprint when killed as well, so they're still useful even after most of the area they reveal has already been explored.
riley_ 20.3. klo 15.47 
suggestion: sterilized plant-aids should restore max health in uncompromising mode
taym  [tekijä] 11.11.2024 klo 11.11 
@Brown Buns there's a setting to turn the compatibility off if you'd like!
Brown Buns 5.11.2024 klo 4.44 
Love the towers but they are a bit too much with the broken pawns that spawn
taym  [tekijä] 1.10.2024 klo 13.49 
@夏与蛰伏 i would not like that. no, sorry.
星忱 29.9.2024 klo 4.42 
Hi,I am a fan of your 'Don't Starve Together' mods and would like to request permission to re-upload them on WeGame, a China gaming platform akin to Steam, where the game is already launched. Your consent would be greatly appreciated.
Eddie the Mammoth 16.9.2024 klo 21.51 
Ty for the fix!
Dęąth Viper 3.9.2024 klo 13.20 
This is exactly what we needed! More life and new mobs! Thanks for this amazing work man
M1tsyh2 31.8.2024 klo 18.23 
thank for ur answer,i'm looking forward to this!
taym  [tekijä] 31.8.2024 klo 9.51 
@吃什么呢 给我掰点儿 currently you need to create a new world for anything to spawn, but I am working on compatibility with existing worlds (retrofitting).
M1tsyh2 31.8.2024 klo 7.37 
Can this mod be opened in the middle of the game?
Maple 30.8.2024 klo 6.26 
looks very interesting, reminds me of feast and famine
hope i can pair the two up togethjer
󰀒瓦杨󰀒WALT 30.8.2024 klo 0.28 
我们敬爱你呀
Ace 29.8.2024 klo 5.11 
well
炉石诡诈之龟 28.8.2024 klo 21.01 
good
FoxKnight64 27.8.2024 klo 9.41 
ooh, lookin forward to it
taym  [tekijä] 27.8.2024 klo 9.38 
@FoxKnight64 thats the plan! i probably won't have tooooo much time though with university starting again soon.
FoxKnight64 27.8.2024 klo 8.55 
Will you be adding more types of bugs, creatures or plants?
taym  [tekijä] 27.8.2024 klo 7.26 
@GODPA thank you so much :) and thanks to everyone else commenting too! i'm reading and appreciating everything you guys have to say.
Полурослик 27.8.2024 klo 7.14 
@taym Oh, cool, thanks. But I think the timer should initially be set for two days, but you could turn it on so it's endless. But that's just my opinion, you don't have to listen to it.
GODPA 27.8.2024 klo 7.06 
I have subscribed to Cherry Forest since its first release. What a long journey! The artist, his team, and now their art and concept are incredible. I’m now following you and hope you can keep your flame alive and make this one of the best environment mods for DST in the future
taym  [tekijä] 27.8.2024 klo 6.34 
@RedFox_NT 😉
RedFox_NT 26.8.2024 klo 22.47 
My god. its Rimworld bug meat and paste!
taym  [tekijä] 26.8.2024 klo 19.07 
@Полурослик i made a setting to turn it off. you'll see it whenever i update the mod next, maybe in a day or two.
taym  [tekijä] 26.8.2024 klo 18.02 
@Полурослик it wasn't easy balancing everything without people testing it out first. maybe ill throw in an update later to give you an option to turn them into temporary followers instead.

but since you cant relocate the dens and since you need a heavy (top 20% of weight) fish, i think in practice its more balanced than it seems. it's much more convenient in the long term to build a hundred bunny hutches instead since those will infinitely re-spawn for you without you needing to travel and fish for more. if more people comment on them being unbalanced though I will definitely nerf them.
Полурослик 26.8.2024 klo 16.17 
Cool mod, but the fact that the bugs follow you forever ruins the whole balance.
陌坊Swolf 26.8.2024 klo 11.09 
it look so cool,i will try it!
FoxKnight64 26.8.2024 klo 7.55 
I suppose another idea could be turning it into a trial where the tower can't be killed or interacted with until.... say surrounding enemies are defeated or a simple puzzle is finished
FoxKnight64 26.8.2024 klo 7.47 
I haven't checked out uncompromising in a while and I suspect it will conflict with some mods I'm running
My initial thought with the clockwork tower was that it was a sorta defense clockwork that helps reveal the map
If you were to change it... if not guarded by other clockworks then maybe give it roughly 500-1k additional hp with an occasional ranged attack so players can't simply get away with ranged weapons given it seems to attack with shockwaves.... that or occasionally send out a much larger and stronger shockwave with some kind of warning
.... and I guess to compensate it could also drop a gem or two and maybe increase reveal radius a bit (literally just throwing out ideas here)
taym  [tekijä] 26.8.2024 klo 7.06 
@FoxKnight64 its very tricky because if they take too long to kill then its not worth killing them to reveal the map since you could walk the distance in less time.

I was also cautious with adding more clockworks to their set piece since that would indirectly make getting a lot of gears early game easier

If you have any ideas feel free to share though! you should also definitely check out the behaviour they have with Uncompromising Mode installed, I think it's kinda what you're looking for.
FoxKnight64 26.8.2024 klo 6.14 
The clockwork towers are a cool addition, though I believe they should be tougher and naturally guarded by at least a few other clockworks in my opinion
Zielona literka A₊⁺ 24.8.2024 klo 18.19 
Cool
Pyro Is Shy 24.8.2024 klo 12.34 
neat - o
hishdow 24.8.2024 klo 8.56 
Where is base?
taym  [tekijä] 23.8.2024 klo 11.46 
@Eddie the Mammoth should be fixed
Eddie the Mammoth 23.8.2024 klo 11.16 
Update: the problem was from disabling the "Wixie and Walter Rework" option in Uncomp config. Works fine with that option on.
Eddie the Mammoth 23.8.2024 klo 10.55 
Can provide full log if discussion is enable.
LUA ERROR stack traceback:
../mods/workshop-3314674409/init/strings/tayms_um_strings.lua(7,1) in function 'result'
scripts/mods.lua(344,1) in function 'modimport'
../mods/workshop-3314674409/init/strings/tayms_strings.lua(2,1) in function 'result'
scripts/mods.lua(344,1) in function 'modimport'
../mods/workshop-3314674409/modmain.lua(35,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(784,1) in function 'RunInEnvironment'
scripts/mods.lua(577,1) in function 'InitializeModMain'
scripts/mods.lua(551,1) in function 'LoadMods'
scripts/main.lua(376,1) in function 'ModSafeStartup'
Eddie the Mammoth 23.8.2024 klo 10.54 
Hello, I'm having trouble generating world with this mod and uncomp mod. This happens with whether the uncomp config is on or off. Ty for help.
Belax 23.8.2024 klo 1.25 
Slug :3
KRYPT1CC 22.8.2024 klo 13.24 
amazing mod
Bombobbit 22.8.2024 klo 13.01 
Épico
Minseop 22.8.2024 klo 12.47 
looks amazing I can't wait to play :D
ClumsyPenny 22.8.2024 klo 12.13 
This looks delightful :)