Total War: WARHAMMER III

Total War: WARHAMMER III

Great Artillery
71 kommentarer
ArchSeraph 3 aug @ 19:01 
possibly a silly question but does this mod effect modded artillery units?
Vanir 23 jul @ 12:46 
Does this mod change ALL artillery? or Just Empire and Dwarves?
Peppy Clown 9 jul @ 6:58 
does this work in multiplayer?
PhazezGova 14 jan @ 9:53 
Great, thank you :)
Texasdrummer 13 jan @ 12:33 
Can you make a mod that increases the size of the bretonninan trebuchets and greenskin catapults too? That would be great! :D
Camalie 13 jan @ 11:42 
@Kasus from what I remember when looking through the files, it only scales up the cannon type artillery from the empire and dwarf rosters, I don't remember if this mod touched on the cannons from the vampire coast though.

But mortars and rockets aren't touched at all
Kasus 13 jan @ 11:09 
Does this scale up every artillery piece in the game or just those which had problems?
Shorewall  [skapare] 13 jan @ 8:49 
@PhazezGova It'll always work and never need updating, but I'll updated it just for you 👍😎
PhazezGova 22 dec, 2024 @ 22:24 
Doesn't the mod need an update?
Shorewall  [skapare] 22 dec, 2024 @ 13:39 
@Psyclo1 Same, thank you! 🫡
Shorewall  [skapare] 22 dec, 2024 @ 13:36 
@mustafarasta420 Wow, thank you, glad to hear it! 👍😎
mustafarasta420 10 dec, 2024 @ 0:56 
I saw your Kislev mod and now I am finding all of your great mods. Thanks, really appreciate these.
Nynninator 5 dec, 2024 @ 15:57 
@shorewall awesome man! this is such an important mod for me.:steamhappy:
Psyclo1 28 nov, 2024 @ 13:08 
This is such a great mod. Was wishing for a long time for something like this. Thank you for your work! It's the little things like these that make the overall game experience so great.
Vanir 28 nov, 2024 @ 10:06 
Awesome! Thanks!
Shorewall  [skapare] 28 nov, 2024 @ 1:57 
@Nynninator @Vanir @PartyAt8 Thanks for being patient about the regrouped artillery spacing being cramped. I got distracted while rebuilding my PC and then trying out Dragon's Dogma 2. Time absolutely flies these days.

The regrouped spacing is now fixed! (apparently the game files consider re-maned artillery as loose spacing rather than standard)
Black Adder 16 nov, 2024 @ 13:11 
Really cool mod! Bringing realism into this; those guns would smash your units due to over pressure. Realism doesnt exist in this world tho so dont mind that shit ^^
PartyAt8 13 nov, 2024 @ 16:52 
So.. Any luck fixing that bug that was reported a couple months back?
theernestrain 24 okt, 2024 @ 18:21 
What are the chances you'd do the same but for trebuchets?
Nynninator 17 okt, 2024 @ 12:38 
@Vanir noticed this aswell. The modder said he was on it for some time ago (27 sep in comments below). Really hope he manages to fix it.
Vanir 13 okt, 2024 @ 19:51 
Amazing idea for a mod! Though I do notice the tiny bug when re-manning the artillery they do get stuck and unusable, but that just means I got to keep them protected more!
Cela 13 okt, 2024 @ 11:38 
cool mod, I'd suggest including trebuchets, they look like toys in vanilla
purpleV 12 okt, 2024 @ 6:25 
Hi, is it working with sfo?
TheFamousDr.Scanlon 8 okt, 2024 @ 13:05 
GENIOUS! Thanks!
Nynninator 27 sep, 2024 @ 14:28 
You're welcome @shorewall and also thank you aswell for the amazing mod.

DM me/ add if you need more info about the bug.
Shorewall  [skapare] 26 sep, 2024 @ 21:43 
@Nynninator Thanks for letting me know, I'm on the case! 🫡
Nynninator 26 sep, 2024 @ 17:46 
honestly i love this mod. HOWEVER I noticed a bug.

if the entities manning the cannons "drop artillery or engines", either manually or from taken dmg by the enemies, and then go back to manning their artillery. they become bugged and moves the artillery pieces close to one another and will keep being like this for the remaining time of the battle. So every Artillery entitity is very very close to one another causing several issues
Dogmitry E. Puplushka 21 sep, 2024 @ 16:28 
just in time for my nuln campaign heck yeah
also is this for all races' arty? or just the ones pictured?
RoRoTheWarlord 16 sep, 2024 @ 14:04 
Shorewall, can you please update and have bolt thrower for elves and dwarfs resied and well as vampire coast artillery::steamthumbsup:
Kreg 11 sep, 2024 @ 12:45 
@OGJUDD Usually the submods are placed above the main mods.
OGJUDD 9 sep, 2024 @ 11:57 
Hello, whats the load order with SFO? I havent asked but is it compatible cuz i used to get the 9 rockets per volley now its just 3 to 6 lolol, I checked your other mod and you stated that yes this is the standalone now. this mods very cool i just suck at troubleshooting mods rn xD as i just got back into modding
AFROSAMURAIII 28 aug, 2024 @ 15:56 
Another based mod. Great job:praisesun:
Mann 28 aug, 2024 @ 7:51 
how i lived without this mod. so simple, yet so genius
Mad_Maximus 27 aug, 2024 @ 8:13 
Life is better with this mod
Camalie 26 aug, 2024 @ 19:09 
got it, thank you so much for the help.
Shorewall  [skapare] 26 aug, 2024 @ 18:28 
@Camalie Hi, the main thing is the db battlefield_engines_tables, last column that affects Scale. That's all you need to adjust artillery. The models I have are because I made some adjustments to the Great Cannon chasey for cosmetic purposes (I felt it was too long and reaching into the crew members) but it's not at all necessary. Thanks 👍
Camalie 26 aug, 2024 @ 15:44 
Could you explain some of files in your mod? I'm trying to modify the artillery from other mods and I think I get the gist of it but I'm a bit confused as to the purpose of the rigid_model_v2 and the wsmodel for the great cannon and I'm assuming the hammer of witches ror.
dragonfable211 25 aug, 2024 @ 2:51 
great
Anarky 24 aug, 2024 @ 19:00 
Thank you so much for this and all your work
uncertified forklift operator 24 aug, 2024 @ 11:53 
Awesome mod.
Jomix7 24 aug, 2024 @ 11:23 
but for real though, great mod
Jomix7 24 aug, 2024 @ 11:23 
Every Empire state trooper has now been rendered deaf from the massive cannons going off 5 inches from their ear. I hope your happy!
aaaselle 24 aug, 2024 @ 10:48 
Thank You for this fine mod! I was thinking like You, why can´t the Artillery fire over the heads of the troops. Now they can! Thank You!
Shorewall  [skapare] 24 aug, 2024 @ 9:08 
@AJWild19 Thanks! 👍
AJWild19 24 aug, 2024 @ 9:07 
@Shorewall Great mod. small changes. Big results.
Shorewall  [skapare] 24 aug, 2024 @ 7:12 
@emilj Thank you, I live to serve 👍
emilj 24 aug, 2024 @ 2:51 
This is actually really good. Amazing idea and great mod!
TheDoomSlayer 23 aug, 2024 @ 19:01 
Mfw VikingTalon forgets that we have had massive artillery pieces irl loaded by crane since the first european discovery of gunpowder...........
Shorewall  [skapare] 23 aug, 2024 @ 6:36 
@Shitter Steve Not to mention the Little Grom and Cathay Cannons which are twice the size of the WH1 cannons. Also I really need to shoot down that 60 feet stone Idol 🤌
Crankaholic 23 aug, 2024 @ 5:46 
@VikingTalon your not gonna believe this but its a video game not real life so no one cares that a human cant realistically load it.

hope this helps :steamthumbsup: